---- Reported by kbr 2007-02-21 17:14:34 ---- User chrtom on the javagaming.org forums has pointed out crashes and rendering bugs with the TextRenderer under certain circumstances. The attached test case demonstrates the problem. It uses a TextRenderer for exactly one rendering operation, and as soon as the text is too large to fit in the initial backing store the rendered text starts showing up as a solid rectangle. ---- Additional Comments From kbr 2007-02-21 17:19:45 ---- Created an attachment Test case ---- Additional Comments From kbr 2007-02-21 17:26:19 ---- Fixed problem where during resizing of backing store for TextRenderer we were neglecting to unbind the old texture and bind the new one. This caused attempts to render with an invalid texture, which was probably the cause of crashes and definitely the cause of rendering artifacts. Fixed by calling endRendering() / beginRendering() appropriately on the underlying TextureRenderer during resizing of the backing store of the TextRenderer. --- Bug imported by sgothel@jausoft.com 2010-03-24 07:50 EDT --- This bug was previously known as _bug_ 275 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=275 Imported an attachment (id=92) The original submitter of attachment 92 [details] is unknown. Reassigning to the person who moved it here: sgothel@jausoft.com.