---- Reported by moorej 2007-02-23 12:04:02 ---- The screenshot utility classes do not specify from which buffer it will read. More specifically it needs to mention that whatever the last assigned read buffer from a call to glReadBuffer is the buffer for which a screenshot is made. If no call has been made, then the OpenGL rules apply: the OpenGL default buffer is initially GL_FRONT in single-buffered configurations, and GL_BACK in double-buffered configurations. Another option may be to add another method which accepts from which buffer to read. ---- Additional Comments From kbr 2007-02-27 14:19:15 ---- Added text to Screenshot class's methods indicating which read buffer is used. --- Bug imported by sgothel@jausoft.com 2010-03-24 07:50 EDT --- This bug was previously known as _bug_ 277 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=277