---- Reported by moorej 2007-02-23 12:04:02 ----
The screenshot utility classes do not specify from which buffer it will read.
More specifically it needs to mention that whatever the last assigned read
buffer from a call to glReadBuffer is the buffer for which a screenshot is made.
If no call has been made, then the OpenGL rules apply: the OpenGL default buffer
is initially GL_FRONT in single-buffered configurations, and GL_BACK in
Another option may be to add another method which accepts from which buffer to
---- Additional Comments From kbr 2007-02-27 14:19:15 ----
Added text to Screenshot class's methods indicating which read buffer is used.
--- Bug imported by email@example.com 2010-03-24 07:50 EDT ---
This bug was previously known as _bug_ 277 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=277