---- Reported by emzic 2007-04-18 01:45:16 ---- Hello, when the TextRenderer should draw a string without spaces that is wider than the maximum texture size, the rendering just stops and the application freezes. if needed i could provide a testcase, but it will be dependend on the graphics hardware of course. thanks. ---- Additional Comments From kbr 2007-10-08 22:58:23 ---- Integrated John Burkey's new TextRenderer implementation using glyph-by-glyph caching for most cases, with fallbacks to String-by-String caching for complete Unicode correctness. New implementation yields drastic performance improvements for applications displaying large amounts of dynamic text. Upgraded JOGL demos to work with new TextRenderer. This checkin fixes at least the following issues: Issue 261: Throttle shrinking of backing store texture for TextRenderer Issue 293: TextRenderer: width of strings with spaces not correct in RC4 Issue 294: TextRenderer: rendering stops when a string is wider than the maximum texture size Issue 304: TextRenderer rendering artifacts in 3D mode as well as outstanding performance issues with the current TextRenderer reported on the JOGL forum. --- Bug imported by sgothel@jausoft.com 2010-03-24 07:50 EDT --- This bug was previously known as _bug_ 294 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=294