---- Reported by kbr 2007-04-20 16:40:42 ---- During the recent rewrites to the TextureIO classes to support updating sub-images and automatic mipmap generation, GL_TEXTURE_CUBE_MAP support was broken. This is evidenced by the VertexProgRefract demo no longer working. ---- Additional Comments From kbr 2007-04-20 19:13:40 ---- Fixed code paths supporting cube maps. As a positive side-effect, the VertexProgRefract demo's cube map is now rendered completely correctly; inversion of the positive and negative Y images, and the negative Y scale factor on the texture matrix, are no longer needed, and the seams around the top image are gone. Fixed up spotlight texture in HWShadowmapsSimple demo after removal of vertical flip in BufferedImage loading in TextureIO. --- Bug imported by sgothel@jausoft.com 2010-03-24 07:50 EDT --- This bug was previously known as _bug_ 296 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=296