---- Reported by lamere 2003-08-11 04:21:40 ---- On win32, when I use the Animator, even though I've properly 'stopped' the animator, when my program calls 'System.exit()' the program will not exit. I must kill the program manually with the task manager. I've noticed that if I remove the workaround for the Nvidia driver https://jogl.dev.java.net/bugs/show_bug.cgi?id=80174 in the animator, this problem goes away. That is, if I remove the code at lines 69-72 of the Animator: // Workaround for NVidia driver https://jogl.dev.java.net/bugs/show_bug.cgi?id=80174 if (drawable instanceof GLCanvas) { ((GLCanvas) drawable).willSetRenderingThread(); } My program will exit normally. Environment: Win32 JDK 1.4.2 Jogl version July 17 Radeon 7500 P4 2.4 Ghz ---- Additional Comments From kbr 2005-01-30 22:55:15 ---- Sorry for not commenting on this bug earlier. There have been many bug fixes to JOGL since its initial release, and in particular several recent workarounds for bugs in ATI's OpenGL drivers. The latest such workarounds are currently in the CVS repository; they will be in the forthcoming 1.1 b08. Please retest your application once this beta comes out and reopen this issue or file a new bug if problems persist. --- Bug imported by sgothel@jausoft.com 2010-03-24 07:45 EDT --- This bug was previously known as _bug_ 33 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=33