---- Reported by kbr 2008-01-23 10:21:22 ----
User emzic suggests on http://www.javagaming.org/forums/index.php?topic=18080.0
that there should be a way of disabling the use of vertex arrays and vertex
buffer objects in the TextRenderer to work around driver bugs or performance
---- Additional Comments From kbr 2008-01-30 14:12:11 ----
Created an attachment
Proposed new TextRenderer from emzic
---- Additional Comments From kbr 2008-02-15 23:47:53 ----
Incorporated patch from emzic, slightly modified, to add
set/getUseVertexArrays() as concession to graphics cards which do not
perform well with small vertex arrays.
--- Bug imported by firstname.lastname@example.org 2010-03-24 07:51 EDT ---
This bug was previously known as _bug_ 339 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=339
Imported an attachment (id=115)
The original submitter of attachment 115 [details] is unknown.
Reassigning to the person who moved it here: email@example.com.