---- Reported by kbr 2008-02-12 01:37:02 ----
Some graphics cards (in particular Intel graphics cards on Linux) are performing
sub-optimal filtering of the TextRenderer's output, resulting in fuzzy edges for
the text. Need a way to control this and to explicitly force the TextRenderer to
use GL_NEAREST rather than GL_LINEAR filtering.
See http://www.javagaming.org/forums/index.php?topic=18154.0 .
---- Additional Comments From kbr 2008-02-12 01:39:24 ----
Didn't notice this had already been filed as Issue 342.
*** This issue has been marked as a duplicate of 342 ***
--- Bug imported by firstname.lastname@example.org 2010-03-24 07:51 EDT ---
This bug was previously known as _bug_ 343 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=343