Bug 343 - Need way to control smoothing property of TextRenderer
Summary: Need way to control smoothing property of TextRenderer
Status: VERIFIED DUPLICATE of bug 342
Alias: None
Product: Jogl
Classification: JogAmp
Component: core (show other bugs)
Version: 1
Hardware: All all
: P3 normal
Assignee: Sven Gothel
URL: http://www.javagaming.org/forums/inde...
Depends on:
Reported: 2008-02-12 01:37 CET by Sven Gothel
Modified: 2010-03-24 07:51 CET (History)
0 users

See Also:
SCM Refs:
Workaround: ---


Note You need to log in before you can comment on or make changes to this bug.
Description Sven Gothel 2010-03-24 07:51:16 CET

---- Reported by kbr 2008-02-12 01:37:02 ----

Some graphics cards (in particular Intel graphics cards on Linux) are performing
sub-optimal filtering of the TextRenderer's output, resulting in fuzzy edges for
the text. Need a way to control this and to explicitly force the TextRenderer to
use GL_NEAREST rather than GL_LINEAR filtering.

See http://www.javagaming.org/forums/index.php?topic=18154.0 .

---- Additional Comments From kbr 2008-02-12 01:39:24 ----

Didn't notice this had already been filed as Issue 342.

*** This issue has been marked as a duplicate of 342 ***

--- Bug imported by sgothel@jausoft.com 2010-03-24 07:51 EDT  ---

This bug was previously known as _bug_ 343 at https://jogl.dev.java.net/bugs/show_bug.cgi?id=343