Created attachment 215 [details]
main class of the test case
When I disable the automatic swap buffer mode of the GLCanvas, I have to swap buffers by myself. When I do not swap the buffers in the display() method of the GLEventListener, the memory consumption increases a lot (more than 1 MB per second).
Handling manually the swap of buffers is useful to avoid redrawing very big meshes especially in scientific applications.
Steps to Reproduce:
Launch the example that I provide or modify an existing test:
- call glCanvas.setAutoSwapBufferMode(false);
- do not call glCanvas.swapBuffers();
The memory consumption increases hugely (at least one MB per second). Lots of StructAccessor instances are created.
The memory consumption should not increase noticeably in comparison with the automatic swap buffer mode.
Build Date & Platform:
Build 266 23-Dec-2010 06:55 on Linux 64 bits, Windows 32 bits and Windows 64 bits
Please find enclosed a small test case used in an Eclipse RCP application. Press B to disable/enable the automatic swap buffer mode. This test case contains lots of workarounds to avoid breaking the debug pipeline of JOGL 2.0 and is the only public example working with both SWT & JOGL 2 whatever the platform without breaking this pipeline.
Created attachment 216 [details]
activator of the plugin with some useful flags
I am sorry - I have validated this case w/ commit 9e99815645fe255ff3af83ba5b4108907b306a2f
test case TestGearsAWTAnalyzeBug455, using jvisualvm (profiling memory).
Memory consumption varies around +/- 1-3% regardless which test (auto-swap or none).
- Linux, x86_64
- java Java(TM) SE Runtime Environment (build 1.6.0_26-b03)
Java HotSpot(TM) 64-Bit Server VM (build 20.1-b02, mixed mode)
Pls create a simple test scenario (like the above) which is capable of reproducing this situation.
Until then .. fixed.