When using "GLWindow setPointerVisible(false);" doesn't work under my configurations which are: Mac mini OS X Version 10.6.8 Java SE 6 Processor 2.4 GHz Intel Core 2 Duo Memory 2 GB 1076 MHz DDR3 It is supposed to hide the pointer but it doesn't.
Hi This bug has been fixed in the latest release candidate, please try to switch to RC9.
(In reply to comment #1) > Hi > > This bug has been fixed in the latest release candidate, please try to switch > to RC9. Gouesse. It still persists. This bug has not been solved in rc9.
(In reply to comment #2) > (In reply to comment #1) > > Hi > > > > This bug has been fixed in the latest release candidate, please try to switch > > to RC9. > > Gouesse. It still persists. > > This bug has not been solved in rc9. In fact, it was fixed by Sven for a particular version of Mac OS X January 15th, I thought your version was concerned, sorry :( Feel free to reopen this bug report.
The bug report is not closed, Gouesse. I guess I don't need to reopen it.
(In reply to comment #4) > The bug report is not closed, Gouesse. I guess I don't need to reopen it. Yes but it would be fine to find the original bug report or the change set of the previous fix.
Using latest source/builds, I cannot reproduce this bug on my OSX machine using TestGearsES2NEWT (keys: i = invisible, j = confine, ..). Works for me .. If this is not the case after double checking, pls re-open this bug and give a detailed recipe to reproduce the problem. Thank you.