I am using JOGL 2.0 rc 10. I tried using Quaternion class that was implemented in jogamp.graph.math.MathFloat.Quaternion and I noticed an error in mult(Quaternion). I am not a Quaternion expert but according to all math site online quaternion multiplication is done as follows: Let Q1 and Q2 be two quaternions, which are defined, respectively, as (w1, x1, y1, z1) and (w2, x2, y2, z2). (Q1 * Q2).w = (w1w2 - x1x2 - y1y2 - z1z2) (Q1 * Q2).x = (w1x2 + x1w2 + y1z2 - z1y2) (Q1 * Q2).y = (w1y2 - x1z2 + y1w2 + z1x2) (Q1 * Q2).z = (w1z2 + x1y2 - y1x2 + z1w2 http://en.wikipedia.org/wiki/Quaternion http://www.cprogramming.com/tutorial/3d/quaternions.html http://mathworld.wolfram.com/Quaternion.html In Quaternion class, mult(Quaternion) is currently defined as: public void mult(Quaternion q) { float w1 = w*q.w - (x*q.x + y*q.y + z*q.z); float x1 = w*q.z + q.w*z + y*q.z - z*q.y; float y1 = w*q.x + q.w*x + z*q.x - x*q.z; float z1 = w*q.y + q.w*y + x*q.y - y*q.x; w = w1; x = x1; y = y1; z = z1; } I believe this multiplication is incorrect and it rotated my jogl model unpredictively. Also, according to quaternion definition, quaternion multiplication are not commutative!!! (ie: q.w*z is different from z*q.w) I override the mult(Quaternion) with the definition of quaternion multiplication and it behaves as expected: public void mult(Quaternion q) { float w1 = w*q.w - x*q.x - y*q.y - z*q.z; float x1 = w*q.x + x*q.w + y*q.z - z*q.y; float y1 = w*q.y - x*q.z + y*q.w + x*q.x; float z1 = w*q.z + x*q.y - y*q.x + y*q.w; w = w1; x = x1; y = y1; z = z1; } Thank you in advance
Thank you for your detailed bug report, inclusive references and fix. Assigned to the original author, Rami Santina. Let's wait until Rami has a chance to reply.
@Rami: We may want to merge math util stuff (FloatUtil, ..) somehow more central ?
Yup thats correct, the fix is verified. Its good that we havent used this method in graph yet :) Great Catch. Thanks. PS: its true quaternions are not commutative, but thats regarding q1*12 vs q2*q1, thus has nothing to do with quat. premitives. since w1*w2 will always give same result :) @Sven, can you merge in this fix?
(In reply to comment #4) > @Sven, can you merge in this fix? Yes.
BTW ... can we have a unit test for this ? :) I will also validate the package location of out float/math stuff.
(In reply to comment #4) > PS: its true quaternions are not commutative, but thats regarding q1*12 vs > q2*q1, thus has nothing to do with quat. premitives. since w1*w2 will always > give same result :) Thank you for clearing that up.
Fixed w/ 944562a9600598dfa8a23f96f568fde999e1eca3 - setting Tek as author of commit. Also went fwd to reorg. math util locations, see commit 5fafc1ac360333645b807dcd8dff0c0a655ea439, etc ..