Created attachment 533 [details] JVM crash log http://forum.jogamp.org/2-1-2-rc-20131031-tp4030438p4030446.html Reporter: jmaasing OSX 10.9 public static void main(String[] args) { final GLCapabilities caps = new GLCapabilities(GLProfile.get(GLProfile.GL4)); caps.setBackgroundOpaque(true); caps.setDoubleBuffered(true); caps.setDepthBits(16); GLWindow glWindow = GLWindow.create(caps); glWindow.addGLEventListener(new GLEventListener() { @Override public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) { } @Override public void init(GLAutoDrawable drawable) { System.out.println("init: " + drawable); } @Override public void dispose(GLAutoDrawable drawable) { System.out.println("dispose: " + drawable); } @Override public void display(GLAutoDrawable drawable) { } }); glWindow.setTitle("Test"); glWindow.setSize(1024, 768); glWindow.setUndecorated(false); glWindow.setPointerVisible(true); glWindow.setVisible(true); glWindow.setFullscreen(false); glWindow.setDefaultCloseOperation(WindowClosingProtocol.WindowClosingMode.DISPOSE_ON_CLOSE); Animator animator = new Animator(glWindow); animator.start(); } It works, the NEWT window is opened and the animator runs (same result when using GLProfile.GL3). There is a crash when closing the window. Attached log. Let me know if you want a bug report in bugzilla.
*** Bug 882 has been marked as a duplicate of this bug. ***
closing _my_ duplicate - duh! *** This bug has been marked as a duplicate of bug 882 ***