OpenGL ES 3.0 supports full framebuffer operations, incl. multiple color-attachments and multisample. Hence [GLContext|GL].hasFullFBOSupport() shall returns true w/ a ES 3.0 context.
Has: GL Profile GLProfile[GLES3/GLES3.hw] GL Version 3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.2.1 [GL 3.0.0, vendor 9.2.1 (Mesa 9.2.1)] Quirks [NoDoubleBufferedPBuffer, NoSetSwapIntervalPostRetarget, GLSharedContextBuggy] Impl. class jogamp.opengl.es3.GLES3Impl GL_VENDOR Intel Open Source Technology Center GL_RENDERER Mesa DRI Intel(R) Sandybridge Desktop GL_VERSION OpenGL ES 3.0 Mesa 9.2.1 GLSL true, has-compiler-func: true, version: OpenGL ES GLSL ES 3.0 / 3.0.0 GL FBO: basic true, full false Wrong: GL FBO: basic true, full false Should be: GL FBO: basic true, full true
b7f673dad7025400e445e8796305a3ea6b7c1679 .. as described