On 02/01/2014 12:10 AM, eban [via jogamp] wrote:
> We are facing the same problem here.
> Sound like there is a missing entry point:
> glMultiDrawArraysIndirect(int mode, int type, long indirect_offset, int
> drawcount, int stride)
"If a buffer is bound to the GL_DRAW_INDIRECT_BUFFER binding at the time
of a call to glMultiDrawArraysIndirect, indirect
is interpreted as an offset, in basic machine units, into that buffer and the
Yes, it is missing. And this might also be a requirement for core profiles,
where CPU sourced buffers are not allowed ?!