On 02/01/2014 12:10 AM, eban [via jogamp] wrote: > We are facing the same problem here. > Sound like there is a missing entry point: > > glMultiDrawArraysIndirect(int mode, int type, long indirect_offset, int > drawcount, int stride) > > "If a buffer is bound to the GL_DRAW_INDIRECT_BUFFER binding at the time of a call to glMultiDrawArraysIndirect, indirect is interpreted as an offset, in basic machine units, into that buffer and the parameter" Yes, it is missing. And this might also be a requirement for core profiles, where CPU sourced buffers are not allowed ?!
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