public void reshapeEye(final GLAutoDrawable drawable, final int x, final int y, final int width, final int height, final EyeParameter eyeParam, final EyePose eyePose);
.. see below.
++
Add com.jogamp.opengl.util.stereo: - EyeParameter (Constant eye parameters, like IPD and FOV) - EyePose (Current eye position and orientation)
+++
Add com.jogamp.opengl.math.FovHVHalves to support non-centered bi-directional FOV for lenses.