GLGLuegen: Enhance debug/analysis code and API comments
- Use Gluegen.debug() setting
- BuildStaticGLInfo.getExtension(name) returns a set of all extension where name occurs
- GLConfiguration.shouldIgnoreExtension() reflects all extensions, inclusive the renames one and gives a warning in case the symbol belongs to multiple extension - in debug mode!
- API comment: List all extensions, incl. the one from the renames, this allows having a proper list to which extensions the define/function belongs to.
OpenGL EGL, ES1 and ES2 Header Sync incl. subsuming common extensions.
- New EGL/ES headers from 2012-01-xx
- Subsuming ES extensions to core, allowing aliasing of more enums/funcs to GL or GL2ES1/GL2ES2: GL_EXT_color_buffer_half_float GL_EXT_occlusion_query_boolean GL_EXT_robustness GL_ARB_robustness GL_EXT_separate_shader_objects GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_array GL_EXT_texture_rg GL_EXT_texture_type_2_10_10_10_REV GL_NV_draw_buffers GL_NV_fbo_color_attachments GL_EXT_packed_float GL_EXT_texture_storage