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  1. openmax: fix compile errors (clang) (details)
  2. PointShader: Use same precision for shared uniform in vertex- and (details)
Commit 7bcf094c8c1be5eeec60c52e09fd8f32f42cd654 by Sven Gothel
openmax: fix compile errors (clang)
The file was modifiedsrc/jogl/native/openmax/omx_tool.h (diff)
The file was modifiedsrc/jogl/native/openmax/jogamp_opengl_util_av_impl_OMXGLMediaPlayer.c (diff)
Commit 0b62f343f5c2ca74d10d86c435099ce0e0ab89db by Sven Gothel
PointShader: Use same precision for shared uniform in vertex- and fragment shader

On GNU/Linux NVidia 340.76 the test TestGLPointsNEWT failed otherwise:

error: precision mismatch between shaders for uniform (named mgl_PointParams[0])
error: precision mismatch between shaders for uniform (named mgl_PointParams[1])
The file was modifiedmake/scripts/tests.sh (diff)
The file was modifiedsrc/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/PointsShader.fp (diff)
The file was modifiedsrc/test/com/jogamp/opengl/test/junit/jogl/demos/es2/shader/PointsShader.vp (diff)