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Summary
- Make FBObject more generic, split FBO/tex and depth/stencil (details)
- GLContext: Added java.debug.DebugGL and java.debug.TraceGL to enable (details)
- ShaderProgram: Add 'init(GL2ES2)', allowing GL program object creation (details)
- Fix: Use new FBObject; Use shaderProgram.program() instead of (details)
- Fix: shaderProgram.program(); glBindAttribLocation() call; (details)
- Fix: DEBUG field (regression) (details)