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Summary
- FixedFuncPipeline: Optimize shader resource, if preset != (details)
- FixedFuncPipeline: Use resource efficient texture shader in AUTO mode as (details)
- FixedFuncPipeline: Use ES2/GL2 prelude and set default precision. Shader (details)
- FixedFuncColorTexture.fp: Remove unused local var (details)
- jogl: fix bit shift error in LEDataInputStream (details)
- jogl: remove infinite loop in Path2D.contains(AABBox) (details)
- jogl: fix bad format string in PngChunkTIME (details)
- ImmModeSink: Fix buffer grow (+1 element @ named buffer), enable DEBUG_* (details)
- Path2D: Reuse 'contains(..)' method, footprint (details)