Commit
5681c25cfd4c7abce7d653910c9aa7a4e989057e
by Sven GothelNEWT WindowImpl EDT fixes
- all features intended to run on EDT and lock the surface shall only allowed to wait for result,
if the surface is unlocked. Otherwise don't wait - ie a pending operation.
- proper sequence of all feature Runnables, ie include pre/post lock actions in Runnable,
since it might be a pending task (see above).
This shall avoid deadlocks cause by user code where features are called (visible, fullscreen, ..)
when invoked within a locked surface code path - ie GLAutoDrawable.invoke(boolean wait, GLRunnable glRunnable).