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Change Log History

Originally from build #835

Changes
  1. Minor NEWT Display/Screen API doc (details / cgit)
  2. FixedFuncPipeline/Hook: Add glColor4ub() w/ value conversion, make glColor4f() more efficient, use pre-alloc NIO buffer (details / cgit)
  3. ImmModeSink: Add glColor3ub(), glColor4ub(); Add proper value conversion of imm. gl* functions; Default color padding is 1f; Make fields private. (details / cgit)
  4. ImmModeSink VBO: Update single buffers (vertex, color, ..) if once written and size gross-net > PAGE_SIZE (details / cgit)
  5. ImmModeSink: Add resizeElementCount, allowing user to set a lower additional resize element count (details / cgit)
  6. ImmModeSink: Pretty'fying Ctor/Factory methods argument list (details / cgit)
  7. FixedFuncPipeline: Cache current ShaderSelectionMode, update PMVMatrix according it's usage (update Mvi/Mvit only if lighting is being used) (details / cgit)
  8. FixedFuncPipeline: Don't handle CullFace, ES2 impl. already takes care of discarding pixels of culled faces. (details / cgit)
  9. NEWT / BCM-VC-IV: Fix transparency according to given capabilities (details / cgit)
  10. EGLDrawableFactory: Detect ES1 implementation within ES2 library, if not found in ES1 library (details / cgit)
  11. Add GenericGLCapabilitiesChooser: Dropping 'windowSystemRecommendedChoice' hint (details / cgit)
  12. Fix commit 48bcceaf611a17bb3795aa9fe25a0e0c726879f7, EGLDrawableFactory's ES1 impl. detection (details / cgit)
  13. NEWT ScreenMode Change Failover / Window.setFullscreen() shall use current ScreenMode rotated resolution. (details / cgit)
  14. FixedFuncPipeline: Add GL_POINT* state tracking; Fix glDrawArrays(): Issued twice (duh!) almost halfed performance :) (details / cgit)
  15. FFP-Emu: Adding simple POINTS shader ; Adding GLRunnable2 interface, allowing passing a GL action w/ custom argument and return value. (details / cgit)
  16. Fix ImmModeSink Padding: Fourth element default value (vertex/color) is 1f (details / cgit)
  17. FixedFuncPipeline GL_POINTS: Fix gl_PointSize (attribute data format), Add GL_POINT_SOFT and dist/fade attenuation (Adding basic POINT unit tests) (details / cgit)
  18. FixedFuncHook/ImmModeSink: Fix *Pointer 'normalized' parameter (details / cgit)
  19. ImmModeSink: Reduce DEBUG_* print a bit (no this.toString()) (details / cgit)