Package com.ardor3d.util
package com.ardor3d.util
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ClassDescriptionThis class provides a skeletal implementation of the
Iterator
interface, to make this interface easier to implement for certain types of data sources.Just a simple flag holder for runtime stripping of various ardor3d logging and debugging features.Camera with additional pssm related functionality.Camera with additional pssm related functionality.GameTask<V>GameTask
is used inGameTaskQueue
to manage tasks that have yet to be accomplished.GameTaskQueue
is a simple queuing system to enqueue tasks that need to be accomplished in a specific thread or phase of the application execution (for example, the OpenGL rendering thread.)GameTaskQueueManager
is just a simple Singleton class allowing easy access to task queues.LittleEndianDataInput is a class to read little-endian stored data via a InputStream.Utility class useful for reading little-endian stored data in a random access fashion.ReadOnlyTimer
is the base interface for all Ardor3D timer implementations.Shell and merge sort implementations with the goal of reducing garbage and allowing tuning.TextureKey
provides a way for the TextureManager to cache and retrieveTexture
objects.TextureManager
provides static methods for building or retrieving aTexture
object from cache.Timer
is a ReadOnlyTimer implementation with nanosecond resolution.