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java.lang.Objectjavax.media.j3d.SceneGraphObject
javax.media.j3d.NodeComponent
javax.media.j3d.ShaderProgram
javax.media.j3d.GLSLShaderProgram
public class GLSLShaderProgram
The GLSLShaderProgram object is a concrete implementation of a ShaderProgram node component for the OpenGL GLSL shading language.
SourceCodeShader
Field Summary |
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Fields inherited from class javax.media.j3d.ShaderProgram |
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ALLOW_NAMES_READ, ALLOW_SHADERS_READ |
Constructor Summary | |
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GLSLShaderProgram()
Constructs a GLSL shader program node component. |
Method Summary | |
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java.lang.String[] |
getShaderAttrNames()
Retrieves the shader attribute names array from this ShaderProgram object. |
Shader[] |
getShaders()
Retrieves the array of shaders from this shader program. |
java.lang.String[] |
getVertexAttrNames()
Retrieves the vertex attribute names array from this ShaderProgram object. |
void |
setShaderAttrNames(java.lang.String[] shaderAttrNames)
Sets the shader attribute names array for this ShaderProgram object. |
void |
setShaders(Shader[] shaders)
Copies the specified array of shaders into this shader program. |
void |
setVertexAttrNames(java.lang.String[] vertexAttrNames)
Sets the vertex attribute names array for this ShaderProgram object. |
Methods inherited from class javax.media.j3d.NodeComponent |
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cloneNodeComponent, cloneNodeComponent, duplicateNodeComponent, duplicateNodeComponent, getDuplicateOnCloneTree, setDuplicateOnCloneTree |
Methods inherited from class javax.media.j3d.SceneGraphObject |
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clearCapability, clearCapabilityIsFrequent, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString, updateNodeReferences |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Constructor Detail |
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public GLSLShaderProgram()
Method Detail |
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public void setVertexAttrNames(java.lang.String[] vertexAttrNames)
ShaderProgram
setVertexAttrNames
in class ShaderProgram
vertexAttrNames
- array of vertex attribute names for this
shader program. A copy of this array is made.public java.lang.String[] getVertexAttrNames()
ShaderProgram
getVertexAttrNames
in class ShaderProgram
public void setShaderAttrNames(java.lang.String[] shaderAttrNames)
ShaderProgram
TODO: finish this.
setShaderAttrNames
in class ShaderProgram
shaderAttrNames
- array of shader attribute names for this
shader program. A copy of this array is made.public java.lang.String[] getShaderAttrNames()
ShaderProgram
getShaderAttrNames
in class ShaderProgram
public void setShaders(Shader[] shaders)
SHADING_LANGUAGE_GLSL
. Each shader in the array must
be a SourceCodeShader.
setShaders
in class ShaderProgram
shaders
- array of Shader objects to be copied into this
ShaderProgram
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graph
java.lang.IllegalArgumentException
- if the shading language of
any shader in the shaders array is not
SHADING_LANGUAGE_GLSL
.
java.lang.ClassCastException
- if any shader in the shaders
array is not a SourceCodeShader.
java.lang.NullPointerException
- if any element in the
shaders array is null.public Shader[] getShaders()
ShaderProgram
getShaders
in class ShaderProgram
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