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java.lang.Objectjavax.media.j3d.PickShape
javax.media.j3d.PickRay
public final class PickRay
PickRay is an infinite ray pick shape. It can be used as an argument to the picking methods in BranchGroup and Locale.
BranchGroup.pickAll(javax.media.j3d.PickShape)
,
Locale.pickAll(javax.media.j3d.PickShape)
Constructor Summary | |
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PickRay()
Constructs an empty PickRay. |
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PickRay(javax.vecmath.Point3d origin,
javax.vecmath.Vector3d direction)
Constructs an infinite ray pick shape from the specified parameters. |
Method Summary | |
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void |
get(javax.vecmath.Point3d origin,
javax.vecmath.Vector3d direction)
Retrieves the parameters from this PickRay. |
void |
set(javax.vecmath.Point3d origin,
javax.vecmath.Vector3d direction)
Sets the parameters of this PickRay to the specified values. |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public PickRay()
public PickRay(javax.vecmath.Point3d origin, javax.vecmath.Vector3d direction)
origin
- the origin of the ray.direction
- the direction of the ray.Method Detail |
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public void set(javax.vecmath.Point3d origin, javax.vecmath.Vector3d direction)
origin
- the origin of the ray.direction
- the direction of the ray.public void get(javax.vecmath.Point3d origin, javax.vecmath.Vector3d direction)
origin
- the Point3d object into which the origin will be copied.direction
- the Vector3d object into which the direction
will be copied.
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