|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Objectjavax.media.j3d.SceneGraphObject
javax.media.j3d.NodeComponent
javax.media.j3d.ShaderAttributeSet
public class ShaderAttributeSet
The ShaderAttributeSet object provides uniform attributes to shader programs. Uniform attributes (variables) are those attributes whose values are constant during the rendering of a primitive. Their values may change from primitive to primitive, but are constant for each vertex (for vertex shaders) or fragment (for fragment shaders) of a single primitive. Examples of uniform attributes include a transformation matrix, a texture map, lights, lookup tables, etc. The ShaderAttributeSet object contains a set of ShaderAttribute objects. Each ShaderAttribute object defines the value of a single uniform shader variable. The set of attributes is unique with respect to attribute names: no two attributes in the set will have the same name.
There are two ways in which values can be specified for uniform attributes: explicitly, by providing a value; and implicitly, by defining a binding between a Java 3D system attribute and a uniform attribute. This functionality is provided by two subclasses of ShaderAttribute: ShaderAttributeObject, which is used to specify explicitly defined attributes; and ShaderAttributeBinding, which is used to specify implicitly defined, automatically tracked attributes.
Depending on the shading language (and profile) being used, several Java 3D state attributes are automatically made available to the shader program as pre-defined uniform attributes. The application doesn't need to do anything to pass these attributes in to the shader program. The implementation of each shader language (e.g., Cg, GLSL) defines its own bindings from Java 3D attribute to uniform variable name. A list of these attributes for each shader language can be found in the concrete subclass of ShaderProgram for that shader language.
ShaderAttribute
,
ShaderProgram
,
ShaderAppearance.setShaderAttributeSet(javax.media.j3d.ShaderAttributeSet)
Field Summary | |
---|---|
static int |
ALLOW_ATTRIBUTES_READ
Specifies that this ShaderAttributeSet object allows reading its attributes. |
static int |
ALLOW_ATTRIBUTES_WRITE
Specifies that this ShaderAttributeSet object allows writing its attributes. |
Constructor Summary | |
---|---|
ShaderAttributeSet()
Constructs an empty ShaderAttributeSet object. |
Method Summary | |
---|---|
void |
clear()
Removes all shader attributes from the attributes set. |
ShaderAttribute |
get(java.lang.String attrName)
Retrieves the shader attribute with the specified attrName from the attributes set. |
ShaderAttribute[] |
getAll()
Returns a shallow copy of the attributes set. |
void |
put(ShaderAttribute attr)
Adds the specified shader attribute to the attributes set. |
void |
remove(ShaderAttribute attr)
Removes the specified shader attribute from the attributes set. |
void |
remove(java.lang.String attrName)
Removes the shader attribute with the specified attrName from the attributes set. |
int |
size()
Returns the number of elements in the attributes set. |
Methods inherited from class javax.media.j3d.NodeComponent |
---|
cloneNodeComponent, cloneNodeComponent, duplicateNodeComponent, duplicateNodeComponent, getDuplicateOnCloneTree, setDuplicateOnCloneTree |
Methods inherited from class javax.media.j3d.SceneGraphObject |
---|
clearCapability, clearCapabilityIsFrequent, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString, updateNodeReferences |
Methods inherited from class java.lang.Object |
---|
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
---|
public static final int ALLOW_ATTRIBUTES_READ
public static final int ALLOW_ATTRIBUTES_WRITE
Constructor Detail |
---|
public ShaderAttributeSet()
Method Detail |
---|
public void put(ShaderAttribute attr)
attr
- the shader attribute to be added to the set
java.lang.NullPointerException
- if attr is null
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic ShaderAttribute get(java.lang.String attrName)
attrName
from the attributes set. If attrName does
not exist in the attributes set, null is returned.
attrName
- the name of the shader attribute to be retrieved
java.lang.NullPointerException
- if attrName is null
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic void remove(java.lang.String attrName)
attrName
from the attributes set. If attrName does
not exist in the attributes set then nothing happens.
attrName
- the name of the shader attribute to be removed
java.lang.NullPointerException
- if attrName is null
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic void remove(ShaderAttribute attr)
removeAttribute(String)
.
attr
- the shader attribute to be removed
java.lang.NullPointerException
- if attr is null
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic void clear()
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic ShaderAttribute[] getAll()
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graphpublic int size()
CapabilityNotSetException
- if appropriate capability is
not set and this object is part of live or compiled scene graph
|
|||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |