Uses of Class
javax.media.j3d.Appearance

Uses of Appearance in javax.media.j3d
 

Subclasses of Appearance in javax.media.j3d
 class ShaderAppearance
          The ShaderAppearance object defines programmable shading attributes that can be set as a component object of a Shape3D node.
 

Methods in javax.media.j3d that return Appearance
 Appearance Shape3D.getAppearance()
          Retrieves the appearance component of this shape node.
 Appearance Morph.getAppearance()
          Deprecated. Retrieves the appearance component of this morph node.
 Appearance GraphicsContext3D.getAppearance()
          Retrieves the current Appearance component object.
 Appearance AlternateAppearance.getAppearance()
          Retrieves the appearance from this AlternateAppearance node.
 

Methods in javax.media.j3d with parameters of type Appearance
 void Shape3D.setAppearance(Appearance appearance)
          Sets the appearance component of this Shape3D node.
 void Morph.setAppearance(Appearance appearance)
          Deprecated. Sets the appearance component of this Morph node.
 void GraphicsContext3D.setAppearance(Appearance appearance)
          Sets the current Appearance object to the specified Appearance component object.
 void AlternateAppearance.setAppearance(Appearance appearance)
          Sets the appearance of this AlternateAppearance node.
 

Constructors in javax.media.j3d with parameters of type Appearance
AlternateAppearance(Appearance appearance)
          Constructs an AlternateAppearance node with the specified appearance.
Morph(GeometryArray[] geometryArrays, Appearance appearance)
          Deprecated. Constructs and initializes a Morph node with the specified array of GeometryArray objects and the specified appearance object.
OrientedShape3D(Geometry geometry, Appearance appearance, int mode, javax.vecmath.Point3f point)
          Constructs an OrientedShape3D node with the specified geometry component, appearance component, mode, and rotation point.
OrientedShape3D(Geometry geometry, Appearance appearance, int mode, javax.vecmath.Point3f point, boolean constantScaleEnable, double scale)
          Constructs an OrientedShape3D node with the specified geometry component, appearance component, mode, and rotation point.
OrientedShape3D(Geometry geometry, Appearance appearance, int mode, javax.vecmath.Vector3f axis)
          Constructs an OrientedShape3D node with the specified geometry component, appearance component, mode, and axis.
OrientedShape3D(Geometry geometry, Appearance appearance, int mode, javax.vecmath.Vector3f axis, boolean constantScaleEnable, double scale)
          Constructs an OrientedShape3D node with the specified geometry component, appearance component, mode, axis, constant scale enable flag, and scale The specified axis must not be parallel to the Z axis--(0,0,z) for any value of z.
Shape3D(Geometry geometry, Appearance appearance)
          Constructs and initializes a Shape3D node with the specified geometry and appearance components.