Uses of Class
javax.media.j3d.Sound

Uses of Sound in javax.media.j3d
 

Subclasses of Sound in javax.media.j3d
 class BackgroundSound
          A BackgroundSound node defines an unattenuated, nonspatialized sound source that has no position or direction.
 class ConeSound
          The ConeSound node object defines a PointSound node whose sound source is directed along a specific vector in space.
 class PointSound
          The PointSound node (a sub-class of the Sound node) defines a spatially located sound source whose waves radiate uniformly in all directions from a given location in space.
 

Methods in javax.media.j3d that return Sound
 Sound GraphicsContext3D.getSound(int index)
          Retrieves the index selected sound.
 

Methods in javax.media.j3d that return types with arguments of type Sound
 java.util.Enumeration<Sound> GraphicsContext3D.getAllSounds()
          Retrieves the enumeration object of all the sounds.
 

Methods in javax.media.j3d with parameters of type Sound
 void GraphicsContext3D.addSound(Sound sound)
          Appends the specified sound to this graphics context's list of sounds.
 int AudioDevice.getChannelsUsedForSound(Sound node)
          Query number of channels that are used, or would be used to render a particular sound node.
 void GraphicsContext3D.insertSound(Sound sound, int index)
          Inserts the specified sound at the specified index location.
 void GraphicsContext3D.setSound(Sound sound, int index)
          Replaces the specified sound with the sound provided.