|
|||||||||
PREV NEXT | FRAMES NO FRAMES |
Uses of Sound in javax.media.j3d |
---|
Subclasses of Sound in javax.media.j3d | |
---|---|
class |
BackgroundSound
A BackgroundSound node defines an unattenuated, nonspatialized sound source that has no position or direction. |
class |
ConeSound
The ConeSound node object defines a PointSound node whose sound source is directed along a specific vector in space. |
class |
PointSound
The PointSound node (a sub-class of the Sound node) defines a spatially located sound source whose waves radiate uniformly in all directions from a given location in space. |
Methods in javax.media.j3d that return Sound | |
---|---|
Sound |
GraphicsContext3D.getSound(int index)
Retrieves the index selected sound. |
Methods in javax.media.j3d that return types with arguments of type Sound | |
---|---|
java.util.Enumeration<Sound> |
GraphicsContext3D.getAllSounds()
Retrieves the enumeration object of all the sounds. |
Methods in javax.media.j3d with parameters of type Sound | |
---|---|
void |
GraphicsContext3D.addSound(Sound sound)
Appends the specified sound to this graphics context's list of sounds. |
int |
AudioDevice.getChannelsUsedForSound(Sound node)
Query number of channels that are used, or would be used to render a particular sound node. |
void |
GraphicsContext3D.insertSound(Sound sound,
int index)
Inserts the specified sound at the specified index location. |
void |
GraphicsContext3D.setSound(Sound sound,
int index)
Replaces the specified sound with the sound provided. |
|
|||||||||
PREV NEXT | FRAMES NO FRAMES |