com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d
Class Font3DState
java.lang.Object
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeComponentState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.Font3DState
public class Font3DState
- extends NodeComponentState
Method Summary |
javax.media.j3d.SceneGraphObject |
createNode(java.lang.Class j3dClass)
Create a new Java3D node from the supplied class using the parameterless constructor
For Java3D nodes which do not have a default constructor you must
overload this method and create the object using createNode( className, parameters )
This will correctly handle subclasses of Java3D classes |
void |
readConstructorParams(java.io.DataInput in)
Read the parameters required for the constructor of the Java3D object |
void |
writeConstructorParams(java.io.DataOutput out)
Write the parameters required for the constructor of the Java3D object |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Font3DState
public Font3DState(SymbolTableData symbol,
Controller control)
writeConstructorParams
public void writeConstructorParams(java.io.DataOutput out)
throws java.io.IOException
- Description copied from class:
SceneGraphObjectState
- Write the parameters required for the constructor of the Java3D object
- Throws:
java.io.IOException
readConstructorParams
public void readConstructorParams(java.io.DataInput in)
throws java.io.IOException
- Description copied from class:
SceneGraphObjectState
- Read the parameters required for the constructor of the Java3D object
- Throws:
java.io.IOException
createNode
public javax.media.j3d.SceneGraphObject createNode(java.lang.Class j3dClass)
- Description copied from class:
SceneGraphObjectState
- Create a new Java3D node from the supplied class using the parameterless constructor
For Java3D nodes which do not have a default constructor you must
overload this method and create the object using createNode( className, parameters )
This will correctly handle subclasses of Java3D classes