com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d
Class NullSceneGraphObjectState

java.lang.Object
  extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
      extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NullSceneGraphObjectState

public class NullSceneGraphObjectState
extends SceneGraphObjectState


Constructor Summary
NullSceneGraphObjectState(SymbolTableData symbol, Controller control)
          Dummy class to represent a null object in the scene graph
 
Method Summary
 javax.media.j3d.SceneGraphObject getNode()
           
 int getNodeID()
           
 SymbolTableData getSymbol()
           
 void readObject(java.io.DataInput in)
           
 void writeObject(java.io.DataOutput out)
          DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException.
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
buildGraph, cleanup
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

NullSceneGraphObjectState

public NullSceneGraphObjectState(SymbolTableData symbol,
                                 Controller control)
Dummy class to represent a null object in the scene graph

Method Detail

writeObject

public void writeObject(java.io.DataOutput out)
                 throws java.io.IOException
DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException. All references should be created in the constructor

Overrides:
writeObject in class SceneGraphObjectState
Throws:
java.io.IOException

readObject

public void readObject(java.io.DataInput in)
                throws java.io.IOException
Overrides:
readObject in class SceneGraphObjectState
Throws:
java.io.IOException

getNode

public javax.media.j3d.SceneGraphObject getNode()
Overrides:
getNode in class SceneGraphObjectState

getNodeID

public int getNodeID()
Overrides:
getNodeID in class SceneGraphObjectState

getSymbol

public SymbolTableData getSymbol()
Overrides:
getSymbol in class SceneGraphObjectState