Uses of Class
com.sun.j3d.utils.universe.ConfiguredUniverse

Packages that use ConfiguredUniverse
com.sun.j3d.utils.scenegraph.io This package provides a Java3D SceneGraph IO capability. 
com.sun.j3d.utils.scenegraph.io.retained   
com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.universe   
 

Uses of ConfiguredUniverse in com.sun.j3d.utils.scenegraph.io
 

Methods in com.sun.j3d.utils.scenegraph.io that return ConfiguredUniverse
 ConfiguredUniverse SceneGraphStreamReader.readUniverse()
          Read and create the universe.
 ConfiguredUniverse SceneGraphFileReader.readUniverse(boolean attachBranchGraphs)
          Create and return a ConfiguredUniverse with the PlatformGeometry, ViewerAvatar, and Locales saved in the file.
 ConfiguredUniverse SceneGraphFileReader.readUniverse(boolean attachBranchGraphs, javax.media.j3d.Canvas3D canvas)
          Create and return a ConfiguredUniverse with the PlatformGeometry, ViewerAvatar, and Locales saved in the file.
 ConfiguredUniverse SceneGraphStreamReader.readUniverse(javax.media.j3d.Canvas3D canvas)
          Read and create the universe.
 

Uses of ConfiguredUniverse in com.sun.j3d.utils.scenegraph.io.retained
 

Methods in com.sun.j3d.utils.scenegraph.io.retained that return ConfiguredUniverse
 ConfiguredUniverse RandomAccessFileControl.readUniverse(boolean attachBranchGraphs, javax.media.j3d.Canvas3D canvas)
           
 ConfiguredUniverse Controller.readUniverse(java.io.DataInput in, boolean attachBranchGraphs, javax.media.j3d.Canvas3D canvas)
          Read and create a new Universe matching the one used during save.
 

Uses of ConfiguredUniverse in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.universe
 

Methods in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.universe that return ConfiguredUniverse
 ConfiguredUniverse SimpleUniverseState.getNode()
          Return the 'node', ie the virtual universe.
 

Constructors in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.universe with parameters of type ConfiguredUniverse
SimpleUniverseState(ConfiguredUniverse universe, Controller control)
          Creates new SimpleUniverseState for writing.