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java.lang.Object com.sun.j3d.utils.behaviors.picking.Intersect
public class Intersect
Constructor Summary  

Intersect()
Deprecated. 
Method Summary  

static boolean 
pointAndLine(PickPoint point,
Point3d[] coordinates,
int index)
Deprecated. Determines if the PickPoint and Line
objects intersect. 
static boolean 
pointAndLine(PickPoint point,
Point3f[] coordinates,
int index)
Deprecated. Return true if line intersects with point. 
static boolean 
pointAndPoint(PickPoint point,
Point3d pnt)
Deprecated. Determines if the PickPoint and Point3d
objects intersect. 
static boolean 
pointAndPoint(PickPoint point,
Point3f pnt)
Deprecated. Return true if pnt intersects with point. 
static boolean 
rayAndLine(PickRay ray,
Point3d[] coordinates,
int index,
double[] dist)
Deprecated. Determines if the PickRay and Line
objects intersect. 
static boolean 
rayAndLine(PickRay ray,
Point3f[] coordinates,
int index,
double[] dist)
Deprecated. Return true if line intersects with ray and the distance, from the origin of ray to the intersection point, is stored in dist[0]. 
static boolean 
rayAndPoint(PickRay ray,
Point3d pnt,
double[] dist)
Deprecated. Determines if the PickRay and Point3d
objects intersect. 
static boolean 
rayAndPoint(PickRay ray,
Point3f pnt,
double[] dist)
Deprecated. Return true if point intersects with ray and the distance, from the origin of ray to the intersection point, is stored in dist[0]. 
static boolean 
rayAndQuad(PickRay ray,
Point3d[] coordinates,
int index,
double[] dist)
Deprecated. Determines if the PickRay and quadrilateral
objects intersect. 
static boolean 
rayAndTriangle(PickRay ray,
Point3d[] coordinates,
int index,
double[] dist)
Deprecated. Return true if triangle intersects with ray and the distance, from the origin of ray to the intersection point, is stored in dist[0]. 
static boolean 
rayAndTriangle(PickRay ray,
Point3f[] coordinates,
int index,
double[] dist)
Deprecated. Return true if triangle intersects with ray and the distance, from the origin of ray to the intersection point, is stored in dist[0]. 
static boolean 
segmentAndLine(PickSegment segment,
Point3d[] coordinates,
int index,
double[] dist)
Deprecated. Determines if the PickSegment and Line
objects intersect. 
static boolean 
segmentAndLine(PickSegment segment,
Point3f[] coordinates,
int index,
double[] dist)
Deprecated. Return true if line intersects with segment and the distance, from the start of segment to the intersection point, is stored in dist[0]. 
static boolean 
segmentAndPoint(PickSegment segment,
Point3d pnt,
double[] dist)
Deprecated. Determines if the PickSegment and Point3d
objects intersect. 
static boolean 
segmentAndPoint(PickSegment segment,
Point3f pnt,
double[] dist)
Deprecated. Return true if point intersects with segment and the distance, from the start of segment to the intersection point, is stored in dist[0]. 
static boolean 
segmentAndQuad(PickSegment segment,
Point3d[] coordinates,
int index,
double[] dist)
Deprecated. Caluates the intersection between a PickSegment
object and a quadrilateral. 
static boolean 
segmentAndQuad(PickSegment segment,
Point3f[] coordinates,
int index,
double[] dist)
Deprecated. Return true if quad intersects with segment and the distance, from the start of segment to the intersection point, is stored in dist[0]. 
static boolean 
segmentAndTriangle(PickSegment segment,
Point3d[] coordinates,
int index,
double[] dist)
Deprecated. Caluates the intersection between a PickSegment
object and a triangle. 
static boolean 
segmentAndTriangle(PickSegment segment,
Point3f[] coordinates,
int index,
double[] dist)
Deprecated. Return true if triangle intersects with segment and the distance, from the start of segment to the intersection point, is stored in dist[0]. 
Methods inherited from class java.lang.Object 

equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait 
Constructor Detail 

public Intersect()
Method Detail 

public static boolean rayAndQuad(PickRay ray, Point3d[] coordinates, int index, double[] dist)
PickRay
and quadrilateral
objects intersect.
The quadrilateral is defined as coordinates[index]
to
coordinates[index+3]
.
ray
 The ray to use in the intersection test.coordinates
 An array holding the quadrilateral data.index
 An array index that designates the starting position
in the array of the quadrilateral to test.dist
 On return dist[0] will be set to the distance between ray's
origin and the point of intersection, if it exists.
The dist array should be allocated by the user.
true
if the ray intersects the quad,
false
if the ray does not intersect the object.public static boolean rayAndTriangle(PickRay ray, Point3d[] coordinates, int index, double[] dist)
coordinates[index+2]
.
ray
 The ray to use in the intersection test.coordinates
 An array holding the triangle data.index
 An array index that designates the starting position
in the array of the triangle to test.dist
 On return dist[0] will be set to the distance between ray's origin and the
point of intersection, if it exists. The dist array should be
allocated by the user.
true
if the ray intersects the triangle,
false
if the ray does not intersect the object.public static boolean rayAndTriangle(PickRay ray, Point3f[] coordinates, int index, double[] dist)
ray
 The ray that is used in intersection test.coordinates
 an array of vertices.index
 the vertex indexdist
 On return dist[0] will be set to the distance between ray's origin and the point intersection, if
exist.
public static boolean segmentAndQuad(PickSegment segment, Point3d[] coordinates, int index, double[] dist)
PickSegment
object and a quadrilateral.
The quad is defined as coordinates[index] to coordinates[index+3]
segment
 The segment to use in the intersection test.coordinates
 An array holding the quadrilateral data.index
 An array index that designates the starting position
in the array of the quadrilateral to test.dist
 On return dist[0] will be set to the distance between the start of the segment
and the point of intersection, if it exists. The dist array
should be allocated by the user.
true
if the segment intersects the quad,
false
if the segment does not intersect the object.public static boolean segmentAndQuad(PickSegment segment, Point3f[] coordinates, int index, double[] dist)
segment
 The segment that is used in intersection test.coordinates
 an array of vertices.index
 the vertex indexdist
 On return dist[0] will be set to the distance between segment's start and the point
intersection, if exist.
public static boolean segmentAndTriangle(PickSegment segment, Point3d[] coordinates, int index, double[] dist)
PickSegment
object and a triangle.
The triangle is defined as coordinates[index] to coordinates[index+2]
segment
 The segment to use in the intersection test.coordinates
 An array holding the triangle data.index
 An array index that designates the starting position
in the array of the triangle to test.dist
 On return dist[0] contains the distance between the start of the segment
and the point of intersection, if it exists. The dist array
should be allocated by the user.
true
if the segment intersects the triangle,
false
if the segment does not intersect the object.public static boolean segmentAndTriangle(PickSegment segment, Point3f[] coordinates, int index, double[] dist)
segment
 The segment that is used in intersection test.coordinates
 an array of vertices.index
 the vertex indexdist
 On return dist[0] will be set to the distance between segment's start and the point
intersection, if exist.
public static boolean rayAndPoint(PickRay ray, Point3d pnt, double[] dist)
PickRay
and Point3d
objects intersect.
ray
 The ray that is used in the intersection test.pnt
 The point that is used in intersection test.dist
 On return dist[0] will be set to the distance between ray's origin and the point
of intersection, if it exists. The dist array
should be allocated by the user.
true
if the ray intersects the point,
false
if the ray does not intersect the object.public static boolean rayAndPoint(PickRay ray, Point3f pnt, double[] dist)
ray
 The ray that is used in intersection test.pnt
 The point that is used in intersection test.dist
 On return dist[0] contains the distance between ray's origin and the point
intersection, if exist.
public static boolean segmentAndPoint(PickSegment segment, Point3d pnt, double[] dist)
PickSegment
and Point3d
objects intersect.
segment
 The segment that is used in the intersection test.pnt
 The point that is used in intersection test.dist
 On return dist[0] contains the distance between segment's origin and the point
of intersection, if it exists. The dist array
should be allocated by the user.
true
if the segment intersects the point,
false
if the segment does not intersect the object.public static boolean segmentAndPoint(PickSegment segment, Point3f pnt, double[] dist)
segment
 The segment that is used in intersection test.pnt
 The point that is used in intersection test.dist
 On return dist[0] contains the distance between segment's start and the point
intersection, if exist.
public static boolean pointAndPoint(PickPoint point, Point3d pnt)
PickPoint
and Point3d
objects intersect.
point
 The PickPoint that is used in the intersection test.pnt
 The Point3d that is used in intersection test.
true
if the PickPoint and Point3d objects
intersect, false
if the do not intersect.public static boolean pointAndPoint(PickPoint point, Point3f pnt)
point
 The point that is used in intersection test.pnt
 The point that is used in intersection test.
public static boolean rayAndLine(PickRay ray, Point3d[] coordinates, int index, double[] dist)
PickRay
and Line
objects intersect.
The line is defined as coordinates[index]
to
coordinates[index+1]
.
ray
 The ray that is used in the intersection test.coordinates
 An array holding the line data.dist
 On return dist[0] contains the distance between ray's origin and the point of
intersection, if it exists. The dist array
should be allocated by the user.
true
if the ray intersects the line,
false
if the ray does not intersect the object.public static boolean rayAndLine(PickRay ray, Point3f[] coordinates, int index, double[] dist)
ray
 The ray that is used in intersection test.coordinates
 an array of vertices.index
 the vertex indexdist
 On return dist[0] contains the distance between ray's origin and the point intersection, if
exist.
public static boolean segmentAndLine(PickSegment segment, Point3d[] coordinates, int index, double[] dist)
PickSegment
and Line
objects intersect.
The line is defined as coordinates[index]
to
coordinates[index+1]
.
segment
 The segment that is used in the intersection test.coordinates
 An array holding the line data.dist
 On return dist[0] contains the distance between segment's origin and the point of
intersection, if it exists. The dist array
should be allocated by the user.
true
if the segment intersects the line,
false
if the segment does not intersect the object.public static boolean segmentAndLine(PickSegment segment, Point3f[] coordinates, int index, double[] dist)
segment
 The segment that is used in intersection test.coordinates
 an array of vertices.index
 the vertex indexdist
 On return dist[0] contains the distance between segment's start and the point
intersection, if exist.
public static boolean pointAndLine(PickPoint point, Point3d[] coordinates, int index)
PickPoint
and Line
objects intersect.
The line is defined as coordinates[index]
to
coordinates[index+1]
.
point
 The point that is used in the intersection test.coordinates
 An array holding the line data.
true
if the the point intersects the line,
false
if the the point does not intersect the object.public static boolean pointAndLine(PickPoint point, Point3f[] coordinates, int index)
point
 The point that is used in intersection test.coordinates
 an array of vertices.index
 the vertex index


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