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java.lang.Objectcom.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.universe.SimpleUniverseState
public class SimpleUniverseState
Constructor Summary | |
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SimpleUniverseState(ConfiguredUniverse universe,
Controller control)
Creates new SimpleUniverseState for writing. |
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SimpleUniverseState(Controller control)
Creates new SimpleUniverseState for reading. |
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SimpleUniverseState(SimpleUniverse universe,
Controller control)
Creates new SimpleUniverseState for writing. |
Method Summary | |
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void |
attachAllGraphs()
Reattach each BranchGraph to the Locale(s) |
void |
buildGraph()
Called once IO is complete, attaches all the branchgroups to the locales |
void |
detachAllGraphs()
Detach each BranchGraph from the Locale(s) |
int[] |
getAllGraphIDs()
Return all the branchgraph id's for all Locales in the universe This call must be made after readObject() |
ConfiguredUniverse |
getNode()
Return the 'node', ie the virtual universe. |
void |
readObject(java.io.DataInput in,
Canvas3D canvas)
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void |
writeObject(java.io.DataOutput out)
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Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public SimpleUniverseState(ConfiguredUniverse universe, Controller control)
public SimpleUniverseState(SimpleUniverse universe, Controller control)
public SimpleUniverseState(Controller control)
Method Detail |
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public void writeObject(java.io.DataOutput out) throws java.io.IOException
java.io.IOException
public void readObject(java.io.DataInput in, Canvas3D canvas) throws java.io.IOException
java.io.IOException
public void buildGraph()
public int[] getAllGraphIDs()
public void detachAllGraphs()
public void attachAllGraphs()
public ConfiguredUniverse getNode()
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