com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d
Class RotationInterpolatorState

java.lang.Object
  extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
      extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeState
          extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.LeafState
              extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.BehaviorState
                  extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.InterpolatorState
                      extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.TransformInterpolatorState
                          extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.RotationInterpolatorState

public class RotationInterpolatorState
extends TransformInterpolatorState


Constructor Summary
RotationInterpolatorState(SymbolTableData symbol, Controller control)
           
 
Method Summary
 SceneGraphObject createNode(java.lang.Class j3dClass)
          Create a new Java3D node from the supplied class using the parameterless constructor For Java3D nodes which do not have a default constructor you must overload this method and create the object using createNode( className, parameters ) This will correctly handle subclasses of Java3D classes
 void readObject(java.io.DataInput in)
           
 void writeObject(java.io.DataOutput out)
          DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException.
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.TransformInterpolatorState
buildGraph
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.InterpolatorState
addSubReference
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
cleanup, getNode, getNodeID, getSymbol
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

RotationInterpolatorState

public RotationInterpolatorState(SymbolTableData symbol,
                                 Controller control)
Method Detail

writeObject

public void writeObject(java.io.DataOutput out)
                 throws java.io.IOException
Description copied from class: SceneGraphObjectState
DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException. All references should be created in the constructor

Overrides:
writeObject in class TransformInterpolatorState
Throws:
java.io.IOException

readObject

public void readObject(java.io.DataInput in)
                throws java.io.IOException
Overrides:
readObject in class TransformInterpolatorState
Throws:
java.io.IOException

createNode

public SceneGraphObject createNode(java.lang.Class j3dClass)
Description copied from class: SceneGraphObjectState
Create a new Java3D node from the supplied class using the parameterless constructor For Java3D nodes which do not have a default constructor you must overload this method and create the object using createNode( className, parameters ) This will correctly handle subclasses of Java3D classes