com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d
Class Text3DState

java.lang.Object
  extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
      extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeComponentState
          extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.GeometryState
              extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.Text3DState

public class Text3DState
extends GeometryState


Constructor Summary
Text3DState(SymbolTableData symbol, Controller control)
           
 
Method Summary
 void addSubReference()
          Called when this component reference count is incremented.
 void buildGraph()
          Subclasses should processes their own buildGraph requirements BEFORE calling super.buildGraph().
 void readObject(java.io.DataInput in)
           
 void writeObject(java.io.DataOutput out)
          DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException.
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
cleanup, getNode, getNodeID, getSymbol
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

Text3DState

public Text3DState(SymbolTableData symbol,
                   Controller control)
Method Detail

writeObject

public void writeObject(java.io.DataOutput out)
                 throws java.io.IOException
Description copied from class: SceneGraphObjectState
DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException. All references should be created in the constructor

Overrides:
writeObject in class NodeComponentState
Throws:
java.io.IOException

readObject

public void readObject(java.io.DataInput in)
                throws java.io.IOException
Overrides:
readObject in class NodeComponentState
Throws:
java.io.IOException

addSubReference

public void addSubReference()
Called when this component reference count is incremented. Allows this component to update the reference count of any components that it references.

Overrides:
addSubReference in class NodeComponentState

buildGraph

public void buildGraph()
Description copied from class: SceneGraphObjectState
Subclasses should processes their own buildGraph requirements BEFORE calling super.buildGraph(). This ensures that when restoreSceneGraphObjectReferences is called in user code our references have been resolved

Overrides:
buildGraph in class SceneGraphObjectState