com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d
Class Texture3DState
java.lang.Object
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeComponentState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.TextureState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.Texture3DState
public class Texture3DState
- extends TextureState
Method Summary |
SceneGraphObject |
createNode(java.lang.Class j3dClass)
Create a new Java3D node from the supplied class using the parameterless constructor
For Java3D nodes which do not have a default constructor you must
overload this method and create the object using createNode( className, parameters )
This will correctly handle subclasses of Java3D classes |
void |
readConstructorParams(java.io.DataInput in)
Read the parameters required for the constructor of the Java3D object |
void |
readObject(java.io.DataInput in)
|
void |
writeConstructorParams(java.io.DataOutput out)
Write the parameters required for the constructor of the Java3D object |
void |
writeObject(java.io.DataOutput out)
DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException. |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Texture3DState
public Texture3DState(SymbolTableData symbol,
Controller control)
writeObject
public void writeObject(java.io.DataOutput out)
throws java.io.IOException
- Description copied from class:
SceneGraphObjectState
- DO NOT call symbolTable.addReference in writeObject as this (may)
result in a concurrentModificationException.
All references should be created in the constructor
- Overrides:
writeObject
in class TextureState
- Throws:
java.io.IOException
readObject
public void readObject(java.io.DataInput in)
throws java.io.IOException
- Overrides:
readObject
in class TextureState
- Throws:
java.io.IOException
writeConstructorParams
public void writeConstructorParams(java.io.DataOutput out)
throws java.io.IOException
- Description copied from class:
SceneGraphObjectState
- Write the parameters required for the constructor of the Java3D object
- Overrides:
writeConstructorParams
in class TextureState
- Throws:
java.io.IOException
readConstructorParams
public void readConstructorParams(java.io.DataInput in)
throws java.io.IOException
- Description copied from class:
SceneGraphObjectState
- Read the parameters required for the constructor of the Java3D object
- Overrides:
readConstructorParams
in class TextureState
- Throws:
java.io.IOException
createNode
public SceneGraphObject createNode(java.lang.Class j3dClass)
- Description copied from class:
SceneGraphObjectState
- Create a new Java3D node from the supplied class using the parameterless constructor
For Java3D nodes which do not have a default constructor you must
overload this method and create the object using createNode( className, parameters )
This will correctly handle subclasses of Java3D classes