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java.lang.Objectcom.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeComponentState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.TextureState
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.TextureCubeMapState
public class TextureCubeMapState
Constructor Summary | |
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TextureCubeMapState(SymbolTableData symbol,
Controller control)
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Method Summary | |
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void |
addSubReference()
Called when this component reference count is incremented. |
void |
buildGraph()
Subclasses should processes their own buildGraph requirements BEFORE calling super.buildGraph(). |
SceneGraphObject |
createNode(java.lang.Class j3dClass)
Create a new Java3D node from the supplied class using the parameterless constructor For Java3D nodes which do not have a default constructor you must overload this method and create the object using createNode( className, parameters ) This will correctly handle subclasses of Java3D classes |
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.TextureState |
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readConstructorParams, readObject, writeConstructorParams, writeObject |
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState |
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cleanup, getNode, getNodeID, getSymbol |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public TextureCubeMapState(SymbolTableData symbol, Controller control)
Method Detail |
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public void addSubReference()
addSubReference
in class TextureState
public void buildGraph()
SceneGraphObjectState
buildGraph
in class TextureState
public SceneGraphObject createNode(java.lang.Class j3dClass)
SceneGraphObjectState
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