Uses of Class
javax.media.j3d.Light

Packages that use Light
com.sun.j3d.loaders Provides interfaces and abstract classes for writing Java 3D loaders. 
javax.media.j3d Provides the core set of classes for the 3D graphics API for the Java platform; click here for more information, including explanatory material that was formerly found in the guide. 
 

Uses of Light in com.sun.j3d.loaders
 

Methods in com.sun.j3d.loaders that return Light
 Light[] SceneBase.getLightNodes()
          This method returns an array of all Lights defined in the file.
 Light[] Scene.getLightNodes()
          This method returns an array of all Lights defined in the file.
 

Methods in com.sun.j3d.loaders with parameters of type Light
 void SceneBase.addLightNode(Light light)
          Adds the given Light node to the list of lights.
 

Uses of Light in javax.media.j3d
 

Subclasses of Light in javax.media.j3d
 class AmbientLight
          An ambient light source object.
 class DirectionalLight
          A DirectionalLight node defines an oriented light with an origin at infinity.
 class PointLight
          The PointLight object specifies an attenuated light source at a fixed point in space that radiates light equally in all directions away from the light source.
 class SpotLight
          The SpotLight object specifies an attenuated light source at a fixed point in space that radiates light in a specified direction from the light source.
 

Methods in javax.media.j3d that return Light
 Light GraphicsContext3D.getLight(int index)
          Retrieves the index selected light.
 

Methods in javax.media.j3d that return types with arguments of type Light
 java.util.Enumeration<Light> GraphicsContext3D.getAllLights()
          Retrieves the enumeration object of all the lights.
 

Methods in javax.media.j3d with parameters of type Light
 void GraphicsContext3D.addLight(Light light)
          Appends the specified light to this graphics context's list of lights.
 void GraphicsContext3D.insertLight(Light light, int index)
          Inserts the specified light at the specified index location.
 void GraphicsContext3D.setLight(Light light, int index)
          Replaces the specified light with the light provided.