Uses of Class
javax.media.j3d.NodeReferenceTable

Packages that use NodeReferenceTable
javax.media.j3d Provides the core set of classes for the 3D graphics API for the Java platform; click here for more information, including explanatory material that was formerly found in the guide. 
 

Uses of NodeReferenceTable in javax.media.j3d
 

Methods in javax.media.j3d with parameters of type NodeReferenceTable
 Node Node.cloneTree(NodeReferenceTable referenceTable)
          Duplicates all the nodes of the specified sub-graph.
 Node Node.cloneTree(NodeReferenceTable referenceTable, boolean forceDuplicate)
          Duplicates all the nodes of the specified sub-graph.
 Node Node.cloneTree(NodeReferenceTable referenceTable, boolean forceDuplicate, boolean allowDanglingReferences)
          Duplicates all the nodes of the specified sub-graph.
 void TransparencyInterpolator.updateNodeReferences(NodeReferenceTable referenceTable)
          Callback used to allow a node to check if any nodes referenced by that node have been duplicated via a call to cloneTree.
 void TransformInterpolator.updateNodeReferences(NodeReferenceTable referenceTable)
          Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree.
 void SwitchValueInterpolator.updateNodeReferences(NodeReferenceTable referenceTable)
          Callback used to allow a node to check if any nodes referenced by that node have been duplicated via a call to cloneTree.
 void Soundscape.updateNodeReferences(NodeReferenceTable referenceTable)
          Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree.
 void Sound.updateNodeReferences(NodeReferenceTable referenceTable)
          Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree.
 void SceneGraphObject.updateNodeReferences(NodeReferenceTable referenceTable)
          Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree.
 void ModelClip.updateNodeReferences(NodeReferenceTable referenceTable)
          Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree.
 void LOD.updateNodeReferences(NodeReferenceTable referenceTable)
          Callback used to allow a node to check if any nodes referenced by that node have been duplicated via a call to cloneTree.
 void Light.updateNodeReferences(NodeReferenceTable referenceTable)
          Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree.
 void Fog.updateNodeReferences(NodeReferenceTable referenceTable)
          Callback used to allow a node to check if any nodes referenced by that node have been duplicated via a call to cloneTree.
 void ColorInterpolator.updateNodeReferences(NodeReferenceTable referenceTable)
          Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree.
 void Clip.updateNodeReferences(NodeReferenceTable referenceTable)
          Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree.
 void Billboard.updateNodeReferences(NodeReferenceTable referenceTable)
          Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree.
 void Behavior.updateNodeReferences(NodeReferenceTable referenceTable)
          Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree.
 void Background.updateNodeReferences(NodeReferenceTable referenceTable)
          Callback used to allow a node to check if any scene graph objects referenced by that node have been duplicated via a call to cloneTree.
 void AlternateAppearance.updateNodeReferences(NodeReferenceTable referenceTable)
          Callback used to allow a node to check if any nodes referenced by that node have been duplicated via a call to cloneTree.