Uses of Class
javax.media.j3d.Sound

Packages that use Sound
com.sun.j3d.audioengines Provides abstract classes for creating Java 3D audio devices. 
com.sun.j3d.loaders Provides interfaces and abstract classes for writing Java 3D loaders. 
javax.media.j3d Provides the core set of classes for the 3D graphics API for the Java platform; click here for more information, including explanatory material that was formerly found in the guide. 
 

Uses of Sound in com.sun.j3d.audioengines
 

Methods in com.sun.j3d.audioengines with parameters of type Sound
 int AudioEngine.getChannelsUsedForSound(Sound sound)
          Deprecated. This method is now part of the Sound class
 

Uses of Sound in com.sun.j3d.loaders
 

Methods in com.sun.j3d.loaders that return Sound
 Sound[] SceneBase.getSoundNodes()
          This method returns an array of all of the Sound nodes defined in the file.
 Sound[] Scene.getSoundNodes()
          This method returns an array of all of the Sound nodes defined in the file.
 

Methods in com.sun.j3d.loaders with parameters of type Sound
 void SceneBase.addSoundNode(Sound sound)
          Adds the given Sound node to the list of sounds.
 

Uses of Sound in javax.media.j3d
 

Subclasses of Sound in javax.media.j3d
 class BackgroundSound
          A BackgroundSound node defines an unattenuated, nonspatialized sound source that has no position or direction.
 class ConeSound
          The ConeSound node object defines a PointSound node whose sound source is directed along a specific vector in space.
 class PointSound
          The PointSound node (a sub-class of the Sound node) defines a spatially located sound source whose waves radiate uniformly in all directions from a given location in space.
 

Methods in javax.media.j3d that return Sound
 Sound GraphicsContext3D.getSound(int index)
          Retrieves the index selected sound.
 

Methods in javax.media.j3d that return types with arguments of type Sound
 java.util.Enumeration<Sound> GraphicsContext3D.getAllSounds()
          Retrieves the enumeration object of all the sounds.
 

Methods in javax.media.j3d with parameters of type Sound
 void GraphicsContext3D.addSound(Sound sound)
          Appends the specified sound to this graphics context's list of sounds.
 int AudioDevice.getChannelsUsedForSound(Sound node)
          Query number of channels that are used, or would be used to render a particular sound node.
 void GraphicsContext3D.insertSound(Sound sound, int index)
          Inserts the specified sound at the specified index location.
 void GraphicsContext3D.setSound(Sound sound, int index)
          Replaces the specified sound with the sound provided.