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Packages that use Sound | |
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com.sun.j3d.audioengines | Provides abstract classes for creating Java 3D audio devices. |
com.sun.j3d.loaders | Provides interfaces and abstract classes for writing Java 3D loaders. |
javax.media.j3d | Provides the core set of classes for the 3D graphics API for the Java platform; click here for more information, including explanatory material that was formerly found in the guide. |
Uses of Sound in com.sun.j3d.audioengines |
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Methods in com.sun.j3d.audioengines with parameters of type Sound | |
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int |
AudioEngine.getChannelsUsedForSound(Sound sound)
Deprecated. This method is now part of the Sound class |
Uses of Sound in com.sun.j3d.loaders |
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Methods in com.sun.j3d.loaders that return Sound | |
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Sound[] |
SceneBase.getSoundNodes()
This method returns an array of all of the Sound nodes defined in the file. |
Sound[] |
Scene.getSoundNodes()
This method returns an array of all of the Sound nodes defined in the file. |
Methods in com.sun.j3d.loaders with parameters of type Sound | |
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void |
SceneBase.addSoundNode(Sound sound)
Adds the given Sound node to the list of sounds. |
Uses of Sound in javax.media.j3d |
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Subclasses of Sound in javax.media.j3d | |
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class |
BackgroundSound
A BackgroundSound node defines an unattenuated, nonspatialized sound source that has no position or direction. |
class |
ConeSound
The ConeSound node object defines a PointSound node whose sound source is directed along a specific vector in space. |
class |
PointSound
The PointSound node (a sub-class of the Sound node) defines a spatially located sound source whose waves radiate uniformly in all directions from a given location in space. |
Methods in javax.media.j3d that return Sound | |
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Sound |
GraphicsContext3D.getSound(int index)
Retrieves the index selected sound. |
Methods in javax.media.j3d that return types with arguments of type Sound | |
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java.util.Enumeration<Sound> |
GraphicsContext3D.getAllSounds()
Retrieves the enumeration object of all the sounds. |
Methods in javax.media.j3d with parameters of type Sound | |
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void |
GraphicsContext3D.addSound(Sound sound)
Appends the specified sound to this graphics context's list of sounds. |
int |
AudioDevice.getChannelsUsedForSound(Sound node)
Query number of channels that are used, or would be used to render a particular sound node. |
void |
GraphicsContext3D.insertSound(Sound sound,
int index)
Inserts the specified sound at the specified index location. |
void |
GraphicsContext3D.setSound(Sound sound,
int index)
Replaces the specified sound with the sound provided. |
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