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Packages that use AxisAngle4d | |
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javax.media.j3d | Provides the core set of classes for the 3D graphics API for the Java platform; click here for more information, including explanatory material that was formerly found in the guide. |
javax.vecmath | Provides 3D vector mathematics classes. |
Uses of AxisAngle4d in javax.media.j3d |
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Methods in javax.media.j3d with parameters of type AxisAngle4d | |
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void |
Transform3D.set(AxisAngle4d a1)
Sets the value of this transform to the matrix conversion of the double precision axis-angle argument; all of the matrix values are modified. |
void |
Transform3D.setRotation(AxisAngle4d a1)
Sets the rotational component (upper 3x3) of this transform to the matrix equivalent values of the axis-angle argument; the other elements of this transform are unchanged; any pre-existing scale in the transform is preserved. |
Uses of AxisAngle4d in javax.vecmath |
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Methods in javax.vecmath with parameters of type AxisAngle4d | |
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boolean |
AxisAngle4d.epsilonEquals(AxisAngle4d a1,
double epsilon)
Returns true if the L-infinite distance between this axis-angle and axis-angle a1 is less than or equal to the epsilon parameter, otherwise returns false. |
boolean |
AxisAngle4d.equals(AxisAngle4d a1)
Returns true if all of the data members of AxisAngle4d a1 are equal to the corresponding data members in this AxisAngle4d. |
void |
Quat4f.set(AxisAngle4d a)
Sets the value of this quaternion to the equivalent rotation of the AxisAngle argument. |
void |
Quat4d.set(AxisAngle4d a)
Sets the value of this quaternion to the equivalent rotation of the AxisAngle argument. |
void |
Matrix4f.set(AxisAngle4d a1)
Sets the value of this matrix to the matrix conversion of the double precision axis and angle argument. |
void |
Matrix4d.set(AxisAngle4d a1)
Sets the value of this matrix to the matrix conversion of the double precision axis and angle argument. |
void |
Matrix3f.set(AxisAngle4d a1)
Sets the value of this matrix to the matrix conversion of the (double precision) axis and angle argument. |
void |
Matrix3d.set(AxisAngle4d a1)
Sets the value of this matrix to the matrix conversion of the double precision axis and angle argument. |
void |
AxisAngle4f.set(AxisAngle4d a1)
Sets the value of this axis-angle to the value of axis-angle a1. |
void |
AxisAngle4d.set(AxisAngle4d a1)
Sets the value of this axis angle to the value of axis angle a1. |
void |
Matrix4d.setRotation(AxisAngle4d a1)
Sets the rotational component (upper 3x3) of this matrix to the matrix equivalent values of the axis-angle argument; the other elements of this matrix are unchanged; a singular value decomposition is performed on this object's upper 3x3 matrix to factor out the scale, then this object's upper 3x3 matrix components are replaced by the matrix equivalent of the axis-angle, and then the scale is reapplied to the rotational components. |
Constructors in javax.vecmath with parameters of type AxisAngle4d | |
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AxisAngle4d(AxisAngle4d a1)
Constructs and initializes an AxisAngle4d from the specified AxisAngle4d. |
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AxisAngle4f(AxisAngle4d a1)
Constructs and initializes an AxisAngle4f from the specified AxisAngle4d. |
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