Uses of Class
javax.vecmath.AxisAngle4f

Packages that use AxisAngle4f
javax.media.j3d Provides the core set of classes for the 3D graphics API for the Java platform; click here for more information, including explanatory material that was formerly found in the guide. 
javax.vecmath Provides 3D vector mathematics classes. 
 

Uses of AxisAngle4f in javax.media.j3d
 

Methods in javax.media.j3d with parameters of type AxisAngle4f
 void Transform3D.set(AxisAngle4f a1)
          Sets the value of this transform to the matrix conversion of the single precision axis-angle argument; all of the matrix values are modified.
 void Transform3D.setRotation(AxisAngle4f a1)
          Sets the rotational component (upper 3x3) of this transform to the matrix equivalent values of the axis-angle argument; the other elements of this transform are unchanged; any pre-existing scale in the transform is preserved.
 

Uses of AxisAngle4f in javax.vecmath
 

Methods in javax.vecmath with parameters of type AxisAngle4f
 boolean AxisAngle4f.epsilonEquals(AxisAngle4f a1, float epsilon)
          Returns true if the L-infinite distance between this axis-angle and axis-angle a1 is less than or equal to the epsilon parameter, otherwise returns false.
 boolean AxisAngle4f.equals(AxisAngle4f a1)
          Returns true if all of the data members of AxisAngle4f a1 are equal to the corresponding data members in this AxisAngle4f.
 void Quat4f.set(AxisAngle4f a)
          Sets the value of this quaternion to the equivalent rotation of the AxisAngle argument.
 void Quat4d.set(AxisAngle4f a)
          Sets the value of this quaternion to the equivalent rotation of the AxisAngle argument.
 void Matrix4f.set(AxisAngle4f a1)
          Sets the value of this matrix to the matrix conversion of the (single precision) axis and angle argument.
 void Matrix4d.set(AxisAngle4f a1)
          Sets the value of this matrix to the matrix conversion of the single precision axis and angle argument.
 void Matrix3f.set(AxisAngle4f a1)
          Sets the value of this matrix to the matrix conversion of the (single precision) axis and angle argument.
 void Matrix3d.set(AxisAngle4f a1)
          Sets the value of this matrix to the matrix conversion of the single precision axis and angle argument.
 void AxisAngle4f.set(AxisAngle4f a1)
          Sets the value of this axis-angle to the value of axis-angle a1.
 void AxisAngle4d.set(AxisAngle4f a1)
          Sets the value of this axis angle to the value of axis angle a1.
 void Matrix4f.setRotation(AxisAngle4f a1)
          Sets the rotational component (upper 3x3) of this matrix to the matrix equivalent values of the axis-angle argument; the other elements of this matrix are unchanged; a singular value decomposition is performed on this object's upper 3x3 matrix to factor out the scale, then this object's upper 3x3 matrix components are replaced by the matrix equivalent of the axis-angle, and then the scale is reapplied to the rotational components.
 

Constructors in javax.vecmath with parameters of type AxisAngle4f
AxisAngle4d(AxisAngle4f a1)
          Constructs and initializes an AxisAngle4d from the specified AxisAngle4f.
AxisAngle4f(AxisAngle4f a1)
          Constructs and initializes an AxisAngle4f from the specified AxisAngle4f.