Uses of Class
javax.vecmath.Vector4d

Packages that use Vector4d
com.sun.j3d.utils.scenegraph.io.retained   
javax.media.j3d Provides the core set of classes for the 3D graphics API for the Java platform; click here for more information, including explanatory material that was formerly found in the guide. 
javax.vecmath Provides 3D vector mathematics classes. 
 

Uses of Vector4d in com.sun.j3d.utils.scenegraph.io.retained
 

Methods in com.sun.j3d.utils.scenegraph.io.retained that return Vector4d
 Vector4d Controller.readVector4d(java.io.DataInput in)
           
 

Methods in com.sun.j3d.utils.scenegraph.io.retained with parameters of type Vector4d
 void Controller.writeVector4d(java.io.DataOutput out, Vector4d vec)
           
 

Uses of Vector4d in javax.media.j3d
 

Methods in javax.media.j3d with parameters of type Vector4d
 void ModelClip.getPlane(int planeNum, Vector4d plane)
          Retrieves the specified clipping plane from this ModelClip node.
 void ModelClip.getPlanes(Vector4d[] planes)
          Retrieves the clipping planes from this ModelClip node.
 void BoundingPolytope.getPlanes(Vector4d[] planes)
          Returns the equations of the bounding planes for this bounding polytope.
 void ModelClip.setPlane(int planeNum, Vector4d plane)
          Sets the specified clipping plane of this ModelClip node.
 void ModelClip.setPlanes(Vector4d[] planes)
          Sets the clipping planes of this ModelClip node to the specified planes.
 void BoundingPolytope.setPlanes(Vector4d[] planes)
          Sets the bounding planes for this polytope.
 void Transform3D.transform(Vector4d vec)
          Transform the vector vec using this Transform and place the result back into vec.
 void Transform3D.transform(Vector4d vec, Vector4d vecOut)
          Transform the vector vec using this transform and place the result into vecOut.
 

Constructors in javax.media.j3d with parameters of type Vector4d
BoundingPolytope(Vector4d[] planes)
          Constructs a BoundingPolytope using the specified planes.
ModelClip(Vector4d[] planes)
          Constructs a ModelClip node using the specified planes.
ModelClip(Vector4d[] planes, boolean[] enables)
          Constructs a ModelClip node using the specified planes and enable flags.
 

Uses of Vector4d in javax.vecmath
 

Methods in javax.vecmath with parameters of type Vector4d
 double Vector4d.angle(Vector4d v1)
          Returns the (4-space) angle in radians between this vector and the vector parameter; the return value is constrained to the range [0,PI].
 double Vector4d.dot(Vector4d v1)
          Returns the dot product of this vector and vector v1.
 void Matrix4d.getColumn(int column, Vector4d v)
          Copies the matrix values in the specified column into the vector parameter.
 void Matrix4d.getRow(int row, Vector4d v)
          Copies the matrix values in the specified row into the vector parameter.
 void Vector4d.normalize(Vector4d v1)
          Sets the value of this vector to the normalization of vector v1.
 void Matrix4d.setColumn(int column, Vector4d v)
          Sets the specified column of this matrix4d to the vector provided.
 void Matrix4d.setRow(int row, Vector4d v)
          Sets the specified row of this matrix4d to the Vector provided.
 

Constructors in javax.vecmath with parameters of type Vector4d
Vector4d(Vector4d v1)
          Constructs and initializes a Vector4d from the specified Vector4d.
Vector4f(Vector4d v1)
          Constructs and initializes a Vector4f from the specified Vector4d.