public class DepthComponentFloat extends DepthComponent
ALLOW_DATA_READ, ALLOW_SIZE_READ| Constructor and Description |
|---|
DepthComponentFloat(int width,
int height)
Constructs a new floating-point depth (z-buffer) component object with
the specified width and height.
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| Modifier and Type | Method and Description |
|---|---|
NodeComponent |
cloneNodeComponent()
Deprecated.
replaced with cloneNodeComponent(boolean forceDuplicate)
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void |
getDepthData(float[] depthData)
Copies the depth data from this object to the specified array.
|
void |
setDepthData(float[] depthData)
Copies the specified depth data to this object.
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getHeight, getWidthcloneNodeComponent, duplicateNodeComponent, duplicateNodeComponent, getDuplicateOnCloneTree, setDuplicateOnCloneTreeclearCapability, clearCapabilityIsFrequent, getCapability, getCapabilityIsFrequent, getName, getUserData, isCompiled, isLive, setCapability, setCapabilityIsFrequent, setName, setUserData, toString, updateNodeReferencespublic DepthComponentFloat(int width,
int height)
width - the width of the array of depth valuesheight - the height of the array of depth valuespublic void setDepthData(float[] depthData)
depthData - array of floats containing the depth dataRestrictedAccessException - if the method is called
when this object is part of live or compiled scene graph.public void getDepthData(float[] depthData)
depthData - array of floats that will receive a copy of
the depth dataCapabilityNotSetException - if appropriate capability is
not set and this object is part of live or compiled scene graphpublic NodeComponent cloneNodeComponent()
cloneNodeComponent in class NodeComponent