Modifier and Type | Class and Description |
---|---|
class |
BackgroundSound
A BackgroundSound node defines an unattenuated, nonspatialized sound
source that has no position or direction.
|
class |
ConeSound
The ConeSound node object defines a PointSound node whose sound source is
directed along a specific vector in space.
|
class |
PointSound
The PointSound node (a sub-class of the Sound node) defines a spatially
located sound source whose waves radiate uniformly in all directions from
a given location in space.
|
Modifier and Type | Method and Description |
---|---|
Sound |
GraphicsContext3D.getSound(int index)
Retrieves the index selected sound.
|
Modifier and Type | Method and Description |
---|---|
java.util.Iterator<Sound> |
GraphicsContext3D.getAllSounds()
Retrieves the iterator object of all the sounds.
|
Modifier and Type | Method and Description |
---|---|
void |
GraphicsContext3D.addSound(Sound sound)
Appends the specified sound to this graphics context's list of sounds.
|
int |
AudioDevice.getChannelsUsedForSound(Sound node)
Query number of channels that are used, or would be used to render
a particular sound node.
|
void |
GraphicsContext3D.insertSound(Sound sound,
int index)
Inserts the specified sound at the specified index location.
|
void |
GraphicsContext3D.setSound(Sound sound,
int index)
Replaces the specified sound with the sound provided.
|