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Deprecated Methods
Deprecated Methods
Method and Description
org.jogamp.vecmath.Tuple4d.clamp(float, float)
Use clamp(double,double) instead
org.jogamp.vecmath.Tuple3d.clamp(float, float)
Use clamp(double,double) instead
org.jogamp.vecmath.Tuple3d.clamp(float, float, Tuple3d)
Use clamp(double,double,Tuple3d) instead
org.jogamp.vecmath.Tuple4d.clamp(float, float, Tuple4d)
Use clamp(double,double,Tuple4d) instead
org.jogamp.vecmath.Tuple4d.clampMax(float)
Use clampMax(double) instead
org.jogamp.vecmath.Tuple3d.clampMax(float)
Use clampMax(double) instead
org.jogamp.vecmath.Tuple3d.clampMax(float, Tuple3d)
Use clampMax(double,Tuple3d) instead
org.jogamp.vecmath.Tuple4d.clampMax(float, Tuple4d)
Use clampMax(double,Tuple4d) instead
org.jogamp.vecmath.Tuple4d.clampMin(float)
Use clampMin(double) instead
org.jogamp.vecmath.Tuple3d.clampMin(float)
Use clampMin(double) instead
org.jogamp.vecmath.Tuple3d.clampMin(float, Tuple3d)
Use clampMin(double,Tuple3d) instead
org.jogamp.vecmath.Tuple4d.clampMin(float, Tuple4d)
Use clampMin(double,Tuple4d) instead
org.jogamp.vecmath.GMatrix.epsilonEquals(GMatrix, float)
Use epsilonEquals(GMatrix, double) instead
org.jogamp.vecmath.Matrix4d.epsilonEquals(Matrix4d, float)
Use epsilonEquals(Matrix4d,double) instead
org.jogamp.vecmath.GVector.interpolate(GVector, float)
Use interpolate(GVector, double) instead
org.jogamp.vecmath.GVector.interpolate(GVector, GVector, float)
Use interpolate(GVector, GVector, double) instead
org.jogamp.vecmath.Tuple3d.interpolate(Tuple3d, float)
Use interpolate(Tuple3d,double) instead
org.jogamp.vecmath.Tuple3d.interpolate(Tuple3d, Tuple3d, float)
Use interpolate(Tuple3d,Tuple3d,double) instead
org.jogamp.vecmath.Tuple4d.interpolate(Tuple4d, float)
Use interpolate(Tuple4d,double) instead
org.jogamp.vecmath.Tuple4d.interpolate(Tuple4d, Tuple4d, float)
Use interpolate(Tuple4d,Tuple4d,double) instead
org.jogamp.vecmath.Tuple3d.scaleAdd(double, Tuple3f)
Use scaleAdd(double,Tuple3d) instead
org.jogamp.vecmath.Tuple4d.scaleAdd(float, Tuple4d)
Use scaleAdd(double,Tuple4d) instead
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