public class Jogl2es2PerFrameStats extends Object
Constructor and Description |
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Jogl2es2PerFrameStats() |
Modifier and Type | Method and Description |
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void |
outputPerFrameData() |
public long endOfPrevFrameTime
public HashSet<org.jogamp.java3d.ShaderProgramId> usedPrograms
public int geoToClearBuffers
public int glDrawStripArrays
public int glDrawStripArraysStrips
public int glDrawArrays
public int glDrawStripElements
public int glDrawStripElementsStrips
public int glDrawElements
public int executeSkippedNoShaderProgram
public int setFFPAttributes
public int programToLocationData
public int enableTexCoordPointer
public int createGLSLShader
public int createGLSLShaderProgram
public int compileGLSLShader
public int destroyGLSLShader
public int destroyGLSLShaderProgram
public int linkGLSLShaderProgram
public int useGLSLShaderProgram
public int bindGLSLVertexAttrName
public int lookupGLSLShaderAttrNames
public int updateDirectionalLight
public int updatePointLight
public int updateSpotLight
public int updateExponentialFog
public int updateLinearFog
public int disableFog
public int setFogEnableFlag
public int updateLineAttributes
public int resetLineAttributes
public int updateMaterial
public int updateMaterialColor
public int updateColoringAttributes
public int resetColoringAttributes
public int updatePointAttributes
public int resetPointAttributes
public int updatePolygonAttributes
public int resetPolygonAttributes
public int updateRenderingAttributes
public int resetRenderingAttributes
public int updateTransparencyAttributes
public int resetTransparency
public int updateTextureAttributes
public int resetTextureAttributes
public int resetTexCoordGeneration
public int updateTextureUnitState
public int bindTexture2D
public int bindTextureCubeMap
public int setBlendColor
public int setBlendFunc
public int setFullSceneAntialiasing
public int setLightEnables
public int setSceneAmbient
public int activeTextureUnit
public int resetTextureNative
public int useCtx
public int releaseCtx
public int clear
public int setModelViewMatrix
public int setProjectionMatrix
public int setViewport
public int freeTexture
public int generateTexID
public int setDepthBufferWriteEnable
public int redundantUseProgram
public int coordCount
public int indexCount
public int glVertexAttribPointerNormals
public int glVertexAttribPointerUserAttribs
public int glVertexAttribPointerColor
public int glVertexAttribPointerCoord
public int glBufferData
public int glBufferSubData
public int glDisableVertexAttribArray
public int modelMatrixUpdated
public int glModelViewMatrixUpdated
public int glModelViewProjectionMatrixUpdated
public int glNormalMatrixUpdated
public int glModelViewMatrixInverseUpdated
public int modelMatrixSkipped
public int glModelViewMatrixSkipped
public int glModelViewProjectionMatrixSkipped
public int glNormalMatrixSkipped
public int glModelViewMatrixInverseSkipped
public int interleavedBufferCreated
public int glVertexAttribPointerInterleaved
public long setViewportTime
public long syncRenderTime
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