Interface and Description |
---|
javax.media.opengl.GLPbuffer |
Class and Description |
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com.jogamp.opengl.util.awt.Screenshot
Please consider using
GLReadBufferUtil ,
which is AWT independent and does not require a CPU based vertical image flip
in case drawable is in OpenGL orientation .
Further more you may use AWTGLReadBufferUtil to read out
the framebuffer into a BufferedImage for further AWT processing. |
Field and Description |
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com.jogamp.newt.event.MouseEvent.BUTTON_NUMBER
Use
MouseEvent.BUTTON_COUNT .. semantics. |
Method and Description |
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com.jogamp.opengl.swt.GLCanvas.create(Composite, int, GLCapabilitiesImmutable, GLCapabilitiesChooser, GLContext) |
javax.media.opengl.GLDrawableFactory.createGLPbuffer(AbstractGraphicsDevice, GLCapabilitiesImmutable, GLCapabilitiesChooser, int, int, GLContext) |
javax.media.opengl.GLDrawableFactory.createOffscreenAutoDrawable(AbstractGraphicsDevice, GLCapabilitiesImmutable, GLCapabilitiesChooser, int, int, GLContext)
Use {@link #createOffscreenAutoDrawable(AbstractGraphicsDevice, GLCapabilitiesImmutable, GLCapabilitiesChooser, int, int)
|
com.jogamp.opengl.util.av.AudioSink.enqueueData(AudioSink.AudioDataFrame)
User shall use
AudioSink.enqueueData(int, ByteBuffer, int) , which allows implementation
to reuse specialized AudioSink.AudioFrame instances. |
com.jogamp.opengl.util.PMVMatrix.getDirtyBits()
Function is exposed for debugging purposes only.
|
com.jogamp.opengl.util.PMVMatrix.getRequestMask()
Function is exposed for debugging purposes only.
|
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