Interface and Description |
---|
javax.media.opengl.GLPbuffer |
Class and Description |
---|
com.jogamp.opengl.util.awt.Screenshot
Please consider using
GLReadBufferUtil ,
which is AWT independent and does not require a CPU based vertical image flip
in case drawable is in OpenGL orientation .
Further more you may use AWTGLReadBufferUtil to read out
the framebuffer into a BufferedImage for further AWT processing. |
Field and Description |
---|
com.jogamp.newt.event.MouseEvent.BUTTON_NUMBER
Use
MouseEvent.BUTTON_COUNT .. semantics. |
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