public class GLJPanel extends JPanel implements AWTGLAutoDrawable, WindowClosingProtocol, com.jogamp.nativewindow.awt.AWTPrintLifecycle, GLSharedContextSetter, ScalableSurface
The GLJPanel can be made transparent by creating it with a
GLCapabilities object with alpha bits specified and calling setOpaque(boolean)
(false). Pixels with resulting OpenGL alpha values less
than 1.0 will be overlaid on any underlying Swing rendering.
This component attempts to use hardware-accelerated rendering via FBO or pbuffers and
falls back on to software rendering if none of the former are available
using GLDrawableFactory.createOffscreenDrawable(..)
.
A vertical-flip is required, if the drawable isGLOriented()
and vertical flip is not skipped
.
In this case this component performs the required vertical flip to bring the content from OpenGL's orientation into AWT's orientation.
In case GLSL based vertical-flip is not available,
the CPU intensive System.arraycopy(..)
is used line by line.
See details about FBO and GLSL vertical flipping.
For performance reasons, as well as for GL state sideeffects,
skipping vertical flip
is highly recommended!
The OpenGL path is concluded by copying the rendered pixels an BufferedImage
via glReadPixels(..)
for later Java2D composition.
Finally the Java2D compositioning takes place via via Graphics.drawImage(...)
on the prepared BufferedImage
as described above.
Please read Java2D OpenGL Remarks.
vertical flip is not skipped
, a fragment shader is utilized
to flip the FBO texture vertically. This hardware-accelerated step can be disabled via system property jogl.gljpanel.noglsl
.
The FBO / GLSL code path uses one texture-unit and binds the FBO texture to it's active texture-target,
see setTextureUnit(int)
and getTextureUnit()
.
The active and dedicated texture-unit's GL.GL_TEXTURE_2D
state is preserved via TextureState
.
See also Order of Texture Commands
.
The current gl-viewport is preserved.
Warning (Bug 842): Certain GL states other than viewport and texture (see above)
influencing rendering, will also influence the GLSL vertical flip, e.g. glFrontFace
(GL.GL_CCW
).
It is recommended to reset those states to default when leaving the GLEventListener.display(GLAutoDrawable)
method!
We may change this behavior in the future, i.e. preserve all influencing states.
GLContext
see the following note in the documentation overview:
context sharing
as well as GLSharedContextSetter
.JComponent.AccessibleJComponent
Component.BaselineResizeBehavior
WindowClosingProtocol.WindowClosingMode
TOOL_TIP_TEXT_KEY, UNDEFINED_CONDITION, WHEN_ANCESTOR_OF_FOCUSED_COMPONENT, WHEN_FOCUSED, WHEN_IN_FOCUSED_WINDOW
BOTTOM_ALIGNMENT, CENTER_ALIGNMENT, LEFT_ALIGNMENT, RIGHT_ALIGNMENT, TOP_ALIGNMENT
DEFAULT_PRINT_TILE_SIZE
SCREEN_CHANGE_ACTION_ENABLED
AUTOMAX_PIXELSCALE, IDENTITY_PIXELSCALE
ABORT, ALLBITS, ERROR, FRAMEBITS, HEIGHT, PROPERTIES, SOMEBITS, WIDTH
Constructor and Description |
---|
GLJPanel()
Creates a new GLJPanel component with a default set of OpenGL
capabilities and using the default OpenGL capabilities selection
mechanism.
|
GLJPanel(GLCapabilitiesImmutable userCapsRequest)
Creates a new GLJPanel component with the requested set of
OpenGL capabilities, using the default OpenGL capabilities
selection mechanism.
|
GLJPanel(GLCapabilitiesImmutable userCapsRequest,
GLCapabilitiesChooser chooser)
Creates a new GLJPanel component.
|
Modifier and Type | Method and Description |
---|---|
void |
addGLEventListener(GLEventListener listener)
Adds the given
listener to the end of this drawable queue. |
void |
addGLEventListener(int index,
GLEventListener listener)
Adds the given
listener at the given index of this drawable queue. |
void |
addNotify()
Overridden to track when this component is added to a container.
|
boolean |
areAllGLEventListenerInitialized()
Returns true if all added
GLEventListener are initialized, otherwise false. |
GLContext |
createContext(GLContext shareWith)
Creates a new context for drawing to this drawable that will
optionally share buffer objects, textures and other server-side OpenGL
objects with the specified GLContext.
|
void |
destroy()
Just an alias for removeNotify
|
void |
display()
Causes OpenGL rendering to be performed for this GLAutoDrawable
in the following order:
Calling
display(..) for all
registered GLEventListener s. |
GLEventListener |
disposeGLEventListener(GLEventListener listener,
boolean remove)
Disposes the given
listener via dispose(..)
if it has been initialized and added to this queue. |
void |
flushGLRunnables()
|
GLAnimatorControl |
getAnimator() |
boolean |
getAutoSwapBufferMode()
Indicates whether automatic buffer swapping is enabled for this
drawable.
|
GLCapabilitiesImmutable |
getChosenGLCapabilities()
Fetches the
GLCapabilitiesImmutable corresponding to the chosen
OpenGL capabilities (pixel format / visual / GLProfile) for this drawable. |
GLContext |
getContext()
Returns the context associated with this drawable.
|
int |
getContextCreationFlags() |
int[] |
getCurrentSurfaceScale(int[] result)
Returns the current pixel scale of the associated
NativeSurface . |
com.jogamp.opengl.util.awt.AWTGLPixelBuffer.AWTGLPixelBufferProvider |
getCustomPixelBufferProvider() |
WindowClosingProtocol.WindowClosingMode |
getDefaultCloseOperation() |
GLDrawable |
getDelegatedDrawable()
If the implementation uses delegation, return the delegated
GLDrawable instance,
otherwise return this instance. |
Thread |
getExclusiveContextThread() |
GLDrawableFactory |
getFactory()
Return the
GLDrawableFactory being used to create this instance. |
GL |
getGL()
Returns the
GL pipeline object this GLAutoDrawable uses. |
GLEventListener |
getGLEventListener(int index)
Returns the
GLEventListener at the given index of this drawable queue. |
int |
getGLEventListenerCount()
Returns the number of
GLEventListener of this drawable queue. |
boolean |
getGLEventListenerInitState(GLEventListener listener)
Retrieves whether the given
listener is initialized or not. |
GLProfile |
getGLProfile()
Fetches the
GLProfile for this drawable. |
long |
getHandle()
Returns the GL drawable handle,
guaranteed to be valid after
realization
and while it's surface is being locked . |
NativeSurface |
getNativeSurface()
Returns the associated
NativeSurface of this NativeSurfaceHolder . |
int[] |
getNativeSurfaceScale(int[] result)
Returns the native pixel scale of the associated
NativeSurface
reflecting it's currently bound monitor surface resolution in pixels. |
GLCapabilitiesImmutable |
getRequestedGLCapabilities()
Fetches the
GLCapabilitiesImmutable corresponding to the user requested
OpenGL capabilities (pixel format / visual / GLProfile) for this drawable. |
int[] |
getRequestedSurfaceScale(int[] result)
Returns the requested pixel scale of the associated
NativeSurface . |
boolean |
getSkipGLOrientationVerticalFlip()
|
int |
getSurfaceHeight()
Returns the height of this
GLDrawable 's surface client area in pixel units. |
int |
getSurfaceWidth()
Returns the width of this
GLDrawable 's surface client area in pixel units. |
int |
getTextureUnit()
Returns the used texture unit, i.e.
|
RecursiveLock |
getUpstreamLock()
Returns the recursive lock object of the
upstream widget
to synchronize multithreaded access on top of NativeSurface.lockSurface() . |
Object |
getUpstreamWidget()
Method may return the upstream UI toolkit object
holding this
GLAutoDrawable instance, if exist. |
boolean |
initializeBackend(boolean offthread)
Attempts to initialize the backend, if not initialized yet.
|
boolean |
invoke(boolean wait,
GLRunnable glRunnable)
Enqueues a one-shot
GLRunnable ,
which will be executed within the next GLAutoDrawable.display() call
after all registered GLEventListener s
display(GLAutoDrawable)
methods have been called. |
boolean |
invoke(boolean wait,
List<GLRunnable> glRunnables)
Extends
GLAutoDrawable.invoke(boolean, GLRunnable) functionality
allowing to inject a list of GLRunnable s. |
boolean |
isGLOriented()
Returns
true if the drawable is rendered in
OpenGL's coordinate system, origin at bottom left. |
boolean |
isRealized()
Returns
true if this drawable is realized, otherwise true . |
boolean |
isThreadGLCapable()
Indicates whether the current thread is capable of
performing OpenGL-related work.
|
void |
print(Graphics graphics) |
void |
releasePrint()
Shall be called after
PrinterJob.print() . |
GLEventListener |
removeGLEventListener(GLEventListener listener)
Removes the given
listener from this drawable queue. |
void |
removeNotify()
Overridden to track when this component is removed from a
container.
|
void |
reshape(int x,
int y,
int width,
int height)
Overridden to cause
GLDrawableHelper.reshape(javax.media.opengl.GLEventListener, javax.media.opengl.GLAutoDrawable, int, int, int, int, boolean, boolean) to be
called on all registered GLEventListener s. |
void |
setAnimator(GLAnimatorControl animatorControl)
Registers the usage of an animator, an
GLAnimatorControl implementation. |
void |
setAutoSwapBufferMode(boolean enable)
Enables or disables automatic buffer swapping for this drawable.
|
GLContext |
setContext(GLContext newCtx,
boolean destroyPrevCtx)
Associate the new context,
newtCtx , to this auto-drawable. |
void |
setContextCreationFlags(int flags) |
WindowClosingProtocol.WindowClosingMode |
setDefaultCloseOperation(WindowClosingProtocol.WindowClosingMode op) |
Thread |
setExclusiveContextThread(Thread t)
Dedicates this instance's
GLContext to the given thread.The thread will exclusively claim the GLContext via GLAutoDrawable.display() and not release it
until GLAutoDrawable.destroy() or setExclusiveContextThread(null) has been called. |
GL |
setGL(GL gl)
Sets the
GL pipeline object this GLAutoDrawable uses. |
void |
setGLEventListenerInitState(GLEventListener listener,
boolean initialized)
Sets the given
listener's initialized state. |
void |
setOpaque(boolean opaque) |
void |
setPixelBufferProvider(com.jogamp.opengl.util.awt.AWTGLPixelBuffer.AWTGLPixelBufferProvider custom) |
void |
setRealized(boolean realized)
Indicates to GLDrawable implementations whether the
underlying
surface has been created and can be drawn into. |
void |
setSharedAutoDrawable(GLAutoDrawable sharedAutoDrawable)
Specifies an
GLAutoDrawable , which OpenGL context shall be shared by this GLAutoDrawable 's GLContext . |
void |
setSharedContext(GLContext sharedContext)
|
void |
setSkipGLOrientationVerticalFlip(boolean v)
Skip
isGLOriented() based vertical flip,
which usually is required by the offscreen backend,
see details about vertical flip
and FBO / GLSL vertical flip. |
void |
setSurfaceScale(int[] pixelScale)
Request a pixel scale in x- and y-direction for the associated
NativeSurface . |
void |
setTextureUnit(int v)
Allows user to request a texture unit to be used,
must be called before the first initialization, i.e.
|
void |
setupPrint(double scaleMatX,
double scaleMatY,
int numSamples,
int tileWidth,
int tileHeight)
Shall be called before
PrinterJob.print() . |
boolean |
shouldPreserveColorBufferIfTranslucent()
For a translucent GLJPanel (one for which
setOpaque (false) has been called), indicates whether the
application should preserve the OpenGL color buffer
(GL_COLOR_BUFFER_BIT) for correct rendering of the GLJPanel and
underlying widgets which may show through portions of the
GLJPanel with alpha values less than 1. |
void |
swapBuffers()
Swaps the front and back buffers of this drawable.
|
String |
toString() |
getAccessibleContext, getUI, getUIClassID, setUI, updateUI
addAncestorListener, addVetoableChangeListener, computeVisibleRect, contains, createToolTip, disable, enable, firePropertyChange, firePropertyChange, firePropertyChange, getActionForKeyStroke, getActionMap, getAlignmentX, getAlignmentY, getAncestorListeners, getAutoscrolls, getBaseline, getBaselineResizeBehavior, getBorder, getBounds, getClientProperty, getComponentPopupMenu, getConditionForKeyStroke, getDebugGraphicsOptions, getDefaultLocale, getFontMetrics, getGraphics, getHeight, getInheritsPopupMenu, getInputMap, getInputMap, getInputVerifier, getInsets, getInsets, getListeners, getLocation, getMaximumSize, getMinimumSize, getNextFocusableComponent, getPopupLocation, getPreferredSize, getRegisteredKeyStrokes, getRootPane, getSize, getToolTipLocation, getToolTipText, getToolTipText, getTopLevelAncestor, getTransferHandler, getVerifyInputWhenFocusTarget, getVetoableChangeListeners, getVisibleRect, getWidth, getX, getY, grabFocus, hide, isDoubleBuffered, isLightweightComponent, isManagingFocus, isOpaque, isOptimizedDrawingEnabled, isPaintingForPrint, isPaintingTile, isRequestFocusEnabled, isValidateRoot, paint, paintImmediately, paintImmediately, printAll, putClientProperty, registerKeyboardAction, registerKeyboardAction, removeAncestorListener, removeVetoableChangeListener, repaint, repaint, requestDefaultFocus, requestFocus, requestFocus, requestFocusInWindow, resetKeyboardActions, revalidate, scrollRectToVisible, setActionMap, setAlignmentX, setAlignmentY, setAutoscrolls, setBackground, setBorder, setComponentPopupMenu, setDebugGraphicsOptions, setDefaultLocale, setDoubleBuffered, setEnabled, setFocusTraversalKeys, setFont, setForeground, setInheritsPopupMenu, setInputMap, setInputVerifier, setMaximumSize, setMinimumSize, setNextFocusableComponent, setPreferredSize, setRequestFocusEnabled, setToolTipText, setTransferHandler, setVerifyInputWhenFocusTarget, setVisible, unregisterKeyboardAction, update
add, add, add, add, add, addContainerListener, addPropertyChangeListener, addPropertyChangeListener, applyComponentOrientation, areFocusTraversalKeysSet, countComponents, deliverEvent, doLayout, findComponentAt, findComponentAt, getComponent, getComponentAt, getComponentAt, getComponentCount, getComponents, getComponentZOrder, getContainerListeners, getFocusTraversalKeys, getFocusTraversalPolicy, getLayout, getMousePosition, insets, invalidate, isAncestorOf, isFocusCycleRoot, isFocusCycleRoot, isFocusTraversalPolicyProvider, isFocusTraversalPolicySet, layout, list, list, locate, minimumSize, paintComponents, preferredSize, printComponents, remove, remove, removeAll, removeContainerListener, setComponentZOrder, setFocusCycleRoot, setFocusTraversalPolicy, setFocusTraversalPolicyProvider, setLayout, transferFocusDownCycle, validate
action, add, addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, bounds, checkImage, checkImage, contains, createImage, createImage, createVolatileImage, createVolatileImage, dispatchEvent, enable, enableInputMethods, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, firePropertyChange, getBackground, getBounds, getColorModel, getComponentListeners, getComponentOrientation, getCursor, getDropTarget, getFocusCycleRootAncestor, getFocusListeners, getFocusTraversalKeysEnabled, getFont, getForeground, getGraphicsConfiguration, getHierarchyBoundsListeners, getHierarchyListeners, getIgnoreRepaint, getInputContext, getInputMethodListeners, getInputMethodRequests, getKeyListeners, getLocale, getLocation, getLocationOnScreen, getMouseListeners, getMouseMotionListeners, getMousePosition, getMouseWheelListeners, getName, getParent, getPeer, getPropertyChangeListeners, getPropertyChangeListeners, getSize, getToolkit, getTreeLock, gotFocus, handleEvent, hasFocus, imageUpdate, inside, isBackgroundSet, isCursorSet, isDisplayable, isEnabled, isFocusable, isFocusOwner, isFocusTraversable, isFontSet, isForegroundSet, isLightweight, isMaximumSizeSet, isMinimumSizeSet, isPreferredSizeSet, isShowing, isValid, isVisible, keyDown, keyUp, list, list, list, location, lostFocus, mouseDown, mouseDrag, mouseEnter, mouseExit, mouseMove, mouseUp, move, nextFocus, paintAll, postEvent, prepareImage, prepareImage, remove, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener, repaint, repaint, repaint, resize, resize, setBounds, setBounds, setComponentOrientation, setCursor, setDropTarget, setFocusable, setFocusTraversalKeysEnabled, setIgnoreRepaint, setLocale, setLocation, setLocation, setName, setSize, setSize, show, show, size, transferFocus, transferFocusBackward, transferFocusUpCycle
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait
repaint, setSize
addComponentListener, addFocusListener, addHierarchyBoundsListener, addHierarchyListener, addInputMethodListener, addKeyListener, addMouseListener, addMouseMotionListener, addMouseWheelListener, addPropertyChangeListener, addPropertyChangeListener, removeComponentListener, removeFocusListener, removeHierarchyBoundsListener, removeHierarchyListener, removeInputMethodListener, removeKeyListener, removeMouseListener, removeMouseMotionListener, removeMouseWheelListener, removePropertyChangeListener, removePropertyChangeListener
public GLJPanel() throws GLException
See details about OpenGL context sharing.
GLException
- if no default profile is available for the default desktop device.public GLJPanel(GLCapabilitiesImmutable userCapsRequest) throws GLException
See details about OpenGL context sharing.
GLException
- if no GLCapabilities are given and no default profile is available for the default desktop device.public GLJPanel(GLCapabilitiesImmutable userCapsRequest, GLCapabilitiesChooser chooser) throws GLException
See details about OpenGL context sharing.
GLException
- if no GLCapabilities are given and no default profile is available for the default desktop device.public final boolean initializeBackend(boolean offthread)
If backend is already initialized method returns true
.
If offthread
is true
, initialization will kicked off
on a short lived arbitrary thread and method returns immediately.
If platform supports such arbitrary thread initialization method returns
true
, otherwise false
.
If offthread
is false
, initialization be performed
on the current thread and method returns after initialization.
Method returns true
if initialization was successful, otherwise false
.
offthread
- public final void setSharedContext(GLContext sharedContext) throws IllegalStateException
GLSharedContextSetter
OpenGL context
, which shall be shared by this GLAutoDrawable
's GLContext
.
Since the drawable
and context
is created
at GLAutoDrawable initialization
this method shall be called beforehand to have any effect.
A set sharedContext will block context creation, i.e. GLAutoDrawable initialization
,
as long it is not created natively
.
The preferred method of assigning a shared context is
to set the shared GLAutoDrawable
,
since this method also takes the GLEventListener
initialization into account
.
setSharedContext
in interface GLSharedContextSetter
sharedContext
- The OpenGL context to be shared by this GLAutoDrawable
's GLContext
.IllegalStateException
- if a shared GLContext
or shared GLAutoDrawable
is already set,
the given sharedContext is null or equal to this GLAutoDrawable
's context.GLSharedContextSetter.setSharedAutoDrawable(GLAutoDrawable)
public final void setSharedAutoDrawable(GLAutoDrawable sharedAutoDrawable) throws IllegalStateException
GLSharedContextSetter
GLAutoDrawable
, which OpenGL context
shall be shared by this GLAutoDrawable
's GLContext
.
Since the drawable
and context
is created
at GLAutoDrawable initialization
this method shall be called beforehand to have any effect.
A set sharedAutoDrawable will block context creation, i.e. initialization as long it's
GLContext
is null
, orGLContext
has not been created natively
, orGLEventListener
are not completely initialized
setSharedAutoDrawable
in interface GLSharedContextSetter
IllegalStateException
- if a shared GLContext
or shared GLAutoDrawable
is already set,
the given sharedAutoDrawable is null or equal to this GLAutoDrawable.GLSharedContextSetter.setSharedContext(GLContext)
public com.jogamp.opengl.util.awt.AWTGLPixelBuffer.AWTGLPixelBufferProvider getCustomPixelBufferProvider()
public void setPixelBufferProvider(com.jogamp.opengl.util.awt.AWTGLPixelBuffer.AWTGLPixelBufferProvider custom) throws IllegalArgumentException, IllegalStateException
custom
- custom AWTGLPixelBuffer.AWTGLPixelBufferProvider
IllegalArgumentException
- if custom
is null
IllegalStateException
- if backend is already realized, i.e. this instanced already painted once.public final Object getUpstreamWidget()
GLAutoDrawable
GLAutoDrawable
instance, if exist.
Currently known Java UI toolkits and it's known return types are:
Toolkit | GLAutoDrawable Implementation | ~ | Return Type of getUpstreamWidget() |
NEWT | com.jogamp.newt.opengl.GLWindow | has a | com.jogamp.newt.Window |
SWT | com.jogamp.opengl.swt.GLCanvas | is a | org.eclipse.swt.widgets.Canvas |
AWT | GLCanvas | is a | Canvas |
AWT | GLJPanel | is a | JPanel |
This method may also return null
if no UI toolkit is being used,
as common for offscreen rendering.
getUpstreamWidget
in interface GLAutoDrawable
public final RecursiveLock getUpstreamLock()
GLAutoDrawable
upstream widget
to synchronize multithreaded access on top of NativeSurface.lockSurface()
.
getUpstreamLock
in interface GLAutoDrawable
public final boolean isThreadGLCapable()
GLAutoDrawable
Implementation utilizes this knowledge to determine
whether GLAutoDrawable.display()
performs the OpenGL commands on the current thread directly
or spawns them on the dedicated OpenGL thread.
isThreadGLCapable
in interface GLAutoDrawable
public void display()
GLAutoDrawable
Causes OpenGL rendering to be performed for this GLAutoDrawable in the following order:
display(..)
for all
registered GLEventListener
s. GLRunnable
,
enqueued via GLAutoDrawable.invoke(boolean, GLRunnable)
.
May be called periodically by a running GLAnimatorControl
implementation,
which must register itself with GLAutoDrawable.setAnimator(javax.media.opengl.GLAnimatorControl)
.
Called automatically by the window system toolkit upon receiving a repaint() request,
except an GLAnimatorControl
implementation GLAnimatorControl.isAnimating()
.
This routine may also be called manually for better control over the
rendering process. It is legal to call another GLAutoDrawable's
display method from within the display(..)
callback.
In case of a new generated OpenGL context,
the implementation shall call init(..)
for all
registered GLEventListener
s before making the
actual display(..)
calls,
in case this has not been done yet.
display
in interface GLAutoDrawable
GLAutoDrawable.setAnimator(javax.media.opengl.GLAnimatorControl)
public void destroy()
destroy
in interface GLAutoDrawable
public final void setSurfaceScale(int[] pixelScale)
javax.media.nativewindow.ScalableSurface
NativeSurface
.
Default pixel scale request for both directions is ScalableSurface.AUTOMAX_PIXELSCALE
.
In case platform only supports uniform pixel scale, i.e. one scale for both directions,
either ScalableSurface.AUTOMAX_PIXELSCALE
or the maximum requested pixel scale component is used.
The requested pixel scale will be validated against platform limits before native scale-setup,
i.e. clipped to ScalableSurface.IDENTITY_PIXELSCALE
if not supported or clipped to the platform maximum.
It can be queried via ScalableSurface.getRequestedSurfaceScale(int[])
.
The actual realized pixel scale values of the NativeSurface
can be queried via ScalableSurface.getCurrentSurfaceScale(int[])
or
computed via surface.
convertToPixelUnits
(new int[] { 1, 1 })
setSurfaceScale
in interface ScalableSurface
pixelScale
- requested surface pixel scale int[2] values for x- and y-direction.public final int[] getRequestedSurfaceScale(int[] result)
javax.media.nativewindow.ScalableSurface
NativeSurface
.getRequestedSurfaceScale
in interface ScalableSurface
result
- int[2] storage for the resultpublic final int[] getCurrentSurfaceScale(int[] result)
javax.media.nativewindow.ScalableSurface
NativeSurface
.getCurrentSurfaceScale
in interface ScalableSurface
result
- int[2] storage for the resultpublic int[] getNativeSurfaceScale(int[] result)
javax.media.nativewindow.ScalableSurface
NativeSurface
reflecting it's currently bound monitor surface resolution in pixels.
The native pixel scale maybe used to determine the proper dpi
value of this NativeSurface
:
surfacePpMM = monitorPpMM * currentSurfaceScale / nativeSurfaceScale, with PpMM == pixel per millimeter
getNativeSurfaceScale
in interface ScalableSurface
result
- int[2] storage for the resultpublic void addNotify()
addNotify
in class java.awt.Component
addNotify
in class JComponent
public void removeNotify()
removeNotify
in class java.awt.Component
removeNotify
in class JComponent
public void reshape(int x, int y, int width, int height)
GLDrawableHelper.reshape(javax.media.opengl.GLEventListener, javax.media.opengl.GLAutoDrawable, int, int, int, int, boolean, boolean)
to be
called on all registered GLEventListener
s. Subclasses
which override this method must call super.reshape() in
their reshape() method in order to function properly.
reshape
in class JComponent
public void setupPrint(double scaleMatX, double scaleMatY, int numSamples, int tileWidth, int tileHeight)
com.jogamp.nativewindow.awt.AWTPrintLifecycle
PrinterJob.print()
.
See Usage.
setupPrint
in interface com.jogamp.nativewindow.awt.AWTPrintLifecycle
scaleMatX
- Graphics2D
scaling factor
, i.e. rendering 1/scaleMatX * width pixelsscaleMatY
- Graphics2D
scaling factor
, i.e. rendering 1/scaleMatY * height pixelsnumSamples
- multisampling value: < 0 turns off, == 0 leaves as-is, > 0 enables using given num samplestileWidth
- custom tile width for tile renderer
, pass -1 for default.tileHeight
- custom tile height for tile renderer
, pass -1 for default.public void releasePrint()
com.jogamp.nativewindow.awt.AWTPrintLifecycle
PrinterJob.print()
.
See Usage.
releasePrint
in interface com.jogamp.nativewindow.awt.AWTPrintLifecycle
public void print(Graphics graphics)
print
in class JComponent
public void setOpaque(boolean opaque)
setOpaque
in class JComponent
public void addGLEventListener(GLEventListener listener)
GLAutoDrawable
listener
to the end of this drawable queue.
The listeners
are notified of events in the order of the queue.
The newly added listener's init(..)
method will be called once before any other of it's callback methods.
See GLAutoDrawable.getGLEventListenerInitState(GLEventListener)
for details.
addGLEventListener
in interface GLAutoDrawable
listener
- The GLEventListener object to be insertedpublic void addGLEventListener(int index, GLEventListener listener)
GLAutoDrawable
listener
at the given index of this drawable queue.
The listeners
are notified of events in the order of the queue.
The newly added listener's init(..)
method will be called once before any other of it's callback methods.
See GLAutoDrawable.getGLEventListenerInitState(GLEventListener)
for details.
addGLEventListener
in interface GLAutoDrawable
index
- Position where the listener will be inserted.
Should be within (0 <= index && index <= size()).
An index value of -1 is interpreted as the end of the list, size().listener
- The GLEventListener object to be insertedpublic int getGLEventListenerCount()
GLAutoDrawable
GLEventListener
of this drawable queue.getGLEventListenerCount
in interface GLAutoDrawable
public GLEventListener getGLEventListener(int index) throws IndexOutOfBoundsException
GLAutoDrawable
GLEventListener
at the given index of this drawable queue.getGLEventListener
in interface GLAutoDrawable
index
- Position of the listener to be returned.
Should be within (0 <= index && index < size()).
An index value of -1 is interpreted as last listener, size()-1.IndexOutOfBoundsException
- If the index is not within (0 <= index && index < size()), or -1public boolean areAllGLEventListenerInitialized()
GLAutoDrawable
GLEventListener
are initialized, otherwise false.areAllGLEventListenerInitialized
in interface GLAutoDrawable
public boolean getGLEventListenerInitState(GLEventListener listener)
GLAutoDrawable
listener
is initialized or not.
After adding
a GLEventListener
it is
marked uninitialized and added to a list of to be initialized GLEventListener
.
If such uninitialized GLEventListener
's handler methods (reshape, display)
are about to be invoked, it's init(..)
method is invoked first.
Afterwards the GLEventListener
is marked initialized
and removed from the list of to be initialized GLEventListener
.
This methods returns the GLEventListener
initialized state,
i.e. returns false
if it is included in the list of to be initialized GLEventListener
,
otherwise true
.
getGLEventListenerInitState
in interface GLAutoDrawable
listener
- the GLEventListener object to query it's initialized state.public void setGLEventListenerInitState(GLEventListener listener, boolean initialized)
GLAutoDrawable
listener's
initialized state.
This methods allows manually setting the GLEventListener
initialized state,
i.e. adding it to, or removing it from the list of to be initialized GLEventListener
.
See GLAutoDrawable.getGLEventListenerInitState(GLEventListener)
for details.
Warning: This method does not validate whether the given listener's
is member of this drawable queue, i.e. added
.
This method is only exposed to allow users full control over the GLEventListener
's state
and is usually not recommended to change.
One use case is moving a GLContext
and their initialized GLEventListener
from one GLAutoDrawable
to another,
where a subsequent init(..)
call after adding it
to the new owner is neither required nor desired.
See swapGLContextAndAllGLEventListener(..)
.
setGLEventListenerInitState
in interface GLAutoDrawable
listener
- the GLEventListener object to perform a state change.initialized
- if true
, mark the listener initialized, otherwise uninitialized.public GLEventListener disposeGLEventListener(GLEventListener listener, boolean remove)
GLAutoDrawable
listener
via dispose(..)
if it has been initialized and added to this queue.
If remove
is true
, the GLEventListener
is removed from this drawable queue before disposal,
otherwise marked uninitialized.
If an GLAnimatorControl
is being attached and the current thread is different
than the animator's thread
, it is paused during the operation.
Note that this is an expensive operation, since dispose(..)
is decorated by GLContext.makeCurrent()
and GLContext.release()
.
Use removeGLEventListener(listener)
instead
if you just want to remove the listener
and don't care about the disposal of the it's (OpenGL) resources.
Also note that this is done from within a particular drawable's
GLEventListener
handler (reshape, display, etc.), that it is not
guaranteed that all other listeners will be evaluated properly
during this update cycle.
disposeGLEventListener
in interface GLAutoDrawable
listener
- The GLEventListener object to be disposed and removed if remove
is true
remove
- pass true
to have the listener
removed from this drawable queue, otherwise pass false
public GLEventListener removeGLEventListener(GLEventListener listener)
GLAutoDrawable
listener
from this drawable queue.
This is an inexpensive operation, since the removed listener's
dispose(..)
method will not be called.
Use disposeGLEventListener(listener, true)
instead to ensure disposal of the listener
's (OpenGL) resources.
Note that if this is done from within a particular drawable's
GLEventListener
handler (reshape, display, etc.), that it is not
guaranteed that all other listeners will be evaluated properly
during this update cycle.
removeGLEventListener
in interface GLAutoDrawable
listener
- The GLEventListener object to be removedpublic void setAnimator(GLAnimatorControl animatorControl)
GLAutoDrawable
GLAnimatorControl
implementation.
The animator will be queried whether it's animating, ie periodically issuing GLAutoDrawable.display()
calls or not.
This method shall be called by an animator implementation only,
e.g. AnimatorBase.add(javax.media.opengl.GLAutoDrawable)
, passing it's control implementation,
and AnimatorBase.remove(javax.media.opengl.GLAutoDrawable)
, passing null
.
Impacts GLAutoDrawable.display()
and GLAutoDrawable.invoke(boolean, GLRunnable)
semantics.
setAnimator
in interface GLAutoDrawable
animatorControl
- null
reference indicates no animator is using
this GLAutoDrawable
,GLAutoDrawable
.GLAutoDrawable.display()
,
GLAutoDrawable.invoke(boolean, GLRunnable)
,
GLAnimatorControl
public GLAnimatorControl getAnimator()
getAnimator
in interface GLAutoDrawable
GLAnimatorControl
implementation, using this GLAutoDrawable
.GLAutoDrawable.setAnimator(javax.media.opengl.GLAnimatorControl)
,
GLAnimatorControl
public final Thread setExclusiveContextThread(Thread t) throws GLException
GLAutoDrawable
GLContext
to the given thread.GLContext
via GLAutoDrawable.display()
and not release it
until GLAutoDrawable.destroy()
or setExclusiveContextThread(null)
has been called.
Default non-exclusive behavior is requested via setExclusiveContextThread(null)
,
which will cause the next call of GLAutoDrawable.display()
on the exclusive thread to
release the GLContext
. Only after it's async release, GLAutoDrawable.getExclusiveContextThread()
will return null
.
To release a previous made exclusive thread, a user issues setExclusiveContextThread(null)
and may poll GLAutoDrawable.getExclusiveContextThread()
until it returns null
,
while the exclusive thread is still running.
Note: Setting a new exclusive thread without properly releasing a previous one will throw an GLException.
Note: Utilizing this feature w/ AWT could lead to an AWT-EDT deadlock, depending on the AWT implementation. Hence it is advised not to use it with native AWT GLAutoDrawable like GLCanvas.
One scenario could be to dedicate the context to the animator thread
and spare redundant context switches, see AnimatorBase.setExclusiveContext(boolean)
.
setExclusiveContextThread
in interface GLAutoDrawable
t
- the exclusive thread to claim the context, or null
for default operation.GLException
- If an exclusive thread is still active but a new one is attempted to be setAnimatorBase.setExclusiveContext(boolean)
public final Thread getExclusiveContextThread()
getExclusiveContextThread
in interface GLAutoDrawable
GLAutoDrawable.setExclusiveContextThread(Thread)
public boolean invoke(boolean wait, GLRunnable glRunnable) throws IllegalStateException
GLAutoDrawable
GLRunnable
,
which will be executed within the next GLAutoDrawable.display()
call
after all registered GLEventListener
s
display(GLAutoDrawable)
methods have been called.
If no GLAnimatorControl
is animating (default),
or if the current thread is the animator thread,
a GLAutoDrawable.display()
call is issued after enqueue the GLRunnable
,
hence the GLRunnable
will be executed right away.
If an animator
is running,
no explicit GLAutoDrawable.display()
call is issued, allowing the animator
to perform at due time.
If wait
is true
the call blocks until the glRunnable
has been executed by the animator
, otherwise the method returns immediately.
If wait
is true
and
GLDrawable.isRealized()
returns false
or GLAutoDrawable.getContext()
returns null
,
the call is ignored and returns false
.
This helps avoiding deadlocking the caller.
The internal queue of GLRunnable
's is being flushed with GLAutoDrawable.destroy()
where all blocked callers are being notified.
To avoid a deadlock situation which causes an IllegalStateException
one should
avoid issuing invoke
while this GLAutoDrawable is being locked.
Detected deadlock situations throwing an IllegalStateException
are:
invoke
in interface GLAutoDrawable
wait
- if true
block until execution of glRunnable
is finished, otherwise return immediately w/o waitingglRunnable
- the GLRunnable
to execute within GLAutoDrawable.display()
true
if the GLRunnable
has been processed or queued, otherwise false
.IllegalStateException
- in case of a detected deadlock situation ahead, see above.GLAutoDrawable.setAnimator(GLAnimatorControl)
,
GLAutoDrawable.display()
,
GLRunnable
,
GLAutoDrawable.invoke(boolean, List)
,
GLAutoDrawable.flushGLRunnables()
public boolean invoke(boolean wait, List<GLRunnable> glRunnables) throws IllegalStateException
GLAutoDrawable
GLAutoDrawable.invoke(boolean, GLRunnable)
functionality
allowing to inject a list of GLRunnable
s.invoke
in interface GLAutoDrawable
wait
- if true
block until execution of the last glRunnable
is finished, otherwise return immediately w/o waitingglRunnables
- the GLRunnable
s to execute within GLAutoDrawable.display()
true
if the GLRunnable
s has been processed or queued, otherwise false
.IllegalStateException
- in case of a detected deadlock situation ahead, see GLAutoDrawable.invoke(boolean, GLRunnable)
.GLAutoDrawable.invoke(boolean, GLRunnable)
,
GLAutoDrawable.flushGLRunnables()
public void flushGLRunnables()
GLAutoDrawable
enqueued
GLRunnable
of this GLAutoDrawable
including notifying waiting executor.
The executor which might have been blocked until notified will be unblocked and all tasks removed from the queue.
flushGLRunnables
in interface GLAutoDrawable
GLAutoDrawable.invoke(boolean, GLRunnable)
public GLContext createContext(GLContext shareWith)
GLAutoDrawable
The GLContext share
need not be associated with this
GLDrawable and may be null if sharing of display lists and other
objects is not desired. See the note in the overview
documentation on
context sharing.
This GLAutoDrawable implementation holds it's own GLContext reference,
thus created a GLContext using this methods won't replace it implicitly.
To replace or set this GLAutoDrawable's GLContext you need to call GLAutoDrawable.setContext(GLContext, boolean)
.
The GLAutoDrawable implementation shall also set the
context creation flags as customized w/ GLAutoDrawable.setContextCreationFlags(int)
.
createContext
in interface GLAutoDrawable
createContext
in interface GLDrawable
public void setRealized(boolean realized)
GLDrawable
surface
has been created and can be drawn into.
If realized, the drawable handle
may become
valid while it's surface
is being locked
.
End users do not need to call this method; it is not necessary to
call setRealized
on a GLAutoDrawable
as these perform the appropriate calls on their underlying GLDrawables internally.
Developers implementing new OpenGL components for various window
toolkits need to call this method against GLDrawables obtained
from the GLDrawableFactory via the
GLDrawableFactory.createGLDrawable(NativeSurface)
method.
It must typically be
called with an argument of true
when the component
associated with the GLDrawable is realized and with an argument
of false
just before the component is unrealized.
For the AWT, this means calling setRealized(true)
in
the addNotify
method and with an argument of
false
in the removeNotify
method.
GLDrawable
implementations should handle multiple
cycles of setRealized(true)
/
setRealized(false)
calls. Most, if not all, Java
window toolkits have a persistent object associated with a given
component, regardless of whether that component is currently
realized. The GLDrawable
object associated with a
particular component is intended to be similarly persistent. A
GLDrawable
is intended to be created for a given
component when it is constructed and live as long as that
component. setRealized
allows the
GLDrawable
to re-initialize and destroy any
associated resources as the component becomes realized and
unrealized, respectively.
With an argument of true
,
the minimum implementation shall call
NativeSurface's lockSurface()
and if successful:
GLCapabilities
, which are associated with
the attached NativeSurface
's AbstractGraphicsConfiguration
.NativeSurface's unlockSurface()
.NativeSurface's lockSurface()
ensures resolving the window/surface handles, and the drawable's GLCapabilities
might have changed.
Calling this method has no other effects. For example, if
removeNotify
is called on a Canvas implementation
for which a GLDrawable has been created, it is also necessary to
destroy all OpenGL contexts associated with that GLDrawable. This
is not done automatically by the implementation.
setRealized
in interface GLDrawable
GLDrawable.isRealized()
,
GLDrawable.getHandle()
,
NativeSurface.lockSurface()
public boolean isRealized()
GLDrawable
true
if this drawable is realized, otherwise true
.
A drawable can be realized and unrealized via GLDrawable.setRealized(boolean)
.
isRealized
in interface GLDrawable
GLDrawable.setRealized(boolean)
public GLContext setContext(GLContext newCtx, boolean destroyPrevCtx)
GLAutoDrawable
newtCtx
, to this auto-drawable.
Remarks:
destroyPrevCtx
is true
,
otherwise it will be disassociated from this auto-drawable
via setGLDrawable(null, true);
including glFinish()
.newCtx.setGLDrawable(drawable, true);
.#makeCurrent()
and #release()
while drawable reassociation.auto-drawable's
upstream-locks
and surfaces
to avoid a race condition. See GLAutoDrawable Locking.setContext
in interface GLAutoDrawable
newCtx
- the new context, maybe null
for dis-association.destroyPrevCtx
- if true
, destroy the previous context if existsnull
GLContext.setGLDrawable(GLDrawable, boolean)
,
GLContext.setGLReadDrawable(GLDrawable)
,
GLDrawableHelper.switchContext(GLDrawable, GLContext, boolean, GLContext, int)
public final GLDrawable getDelegatedDrawable()
GLAutoDrawable
GLDrawable
instance,
otherwise return this
instance.getDelegatedDrawable
in interface GLAutoDrawable
public GLContext getContext()
GLAutoDrawable
getContext
in interface GLAutoDrawable
public GL getGL()
GLAutoDrawable
GL
pipeline object this GLAutoDrawable uses.
If this method is called outside of the GLEventListener
's callback methods (init, display, etc.) it may
return null. Users should not rely on the identity of the
returned GL object; for example, users should not maintain a
hash table with the GL object as the key. Additionally, the GL
object should not be cached in client code, but should be
re-fetched from the GLAutoDrawable at the beginning of each call
to init, display, etc.getGL
in interface GLAutoDrawable
public GL setGL(GL gl)
GLAutoDrawable
GL
pipeline object this GLAutoDrawable uses.
This should only be called from within the GLEventListener's
callback methods, and usually only from within the init()
method, in order to install a composable pipeline. See the JOGL
demos for examples.setGL
in interface GLAutoDrawable
public void setAutoSwapBufferMode(boolean enable)
GLAutoDrawable
GLDrawable.swapBuffers(..)
manually.setAutoSwapBufferMode
in interface GLAutoDrawable
public boolean getAutoSwapBufferMode()
GLAutoDrawable
GLAutoDrawable.setAutoSwapBufferMode(boolean)
.getAutoSwapBufferMode
in interface GLAutoDrawable
public void swapBuffers()
GLDrawable
GLAutoDrawable
implementations, when automatic buffer swapping
is enabled (as is the default), this method is called
automatically and should not be called by the end user.swapBuffers
in interface GLDrawable
public void setContextCreationFlags(int flags)
setContextCreationFlags
in interface GLAutoDrawable
flags
- Additional context creation flags.GLContext.setContextCreationFlags(int)
,
GLContext.enableGLDebugMessage(boolean)
public int getContextCreationFlags()
getContextCreationFlags
in interface GLAutoDrawable
public boolean shouldPreserveColorBufferIfTranslucent()
setOpaque
(false) has been called), indicates whether the
application should preserve the OpenGL color buffer
(GL_COLOR_BUFFER_BIT) for correct rendering of the GLJPanel and
underlying widgets which may show through portions of the
GLJPanel with alpha values less than 1. Most Swing
implementations currently expect the GLJPanel to be completely
cleared (e.g., by glClear(GL_COLOR_BUFFER_BIT |
GL_DEPTH_BUFFER_BIT)
), but for certain optimized Swing
implementations which use OpenGL internally, it may be possible
to perform OpenGL rendering using the GLJPanel into the same
OpenGL drawable as the Swing implementation uses.public int getSurfaceWidth()
GLDrawable
GLDrawable
's surface
client area in pixel units.getSurfaceWidth
in interface GLDrawable
NativeSurface.getSurfaceWidth()
public int getSurfaceHeight()
GLDrawable
GLDrawable
's surface
client area in pixel units.getSurfaceHeight
in interface GLDrawable
NativeSurface.getSurfaceHeight()
public boolean isGLOriented()
true
if the drawable is rendered in
OpenGL's coordinate system, origin at bottom left.
Otherwise returns false
, i.e. origin at top left.
Default impl. is true
, i.e. OpenGL coordinate system.
Currently only MS-Windows bitmap offscreen drawable uses a non OpenGL orientation and hence returns false
.
This removes the need of a vertical flip when used in AWT or Windows applications.
Method returns a valid value only after
the backend has been initialized, either eagerly
or manually via the first display call.
Method always returns a valid value when called from within a GLEventListener
.
isGLOriented
in interface GLDrawable
public final void setSkipGLOrientationVerticalFlip(boolean v)
isGLOriented()
based vertical flip,
which usually is required by the offscreen backend,
see details about vertical flip
and FBO / GLSL vertical flip.
If set to true
, user needs to flip the OpenGL rendered scene
if isGLOriented()
== true, e.g. via the projection matrix.
See constraints of isGLOriented()
.
public final boolean getSkipGLOrientationVerticalFlip()
public GLCapabilitiesImmutable getChosenGLCapabilities()
GLDrawable
GLCapabilitiesImmutable
corresponding to the chosen
OpenGL capabilities (pixel format / visual / GLProfile) for this drawable.
This query only returns the chosen capabilities if GLDrawable.isRealized()
.
On some platforms, the pixel format is not directly associated with the drawable; a best attempt is made to return a reasonable value in this case.
This object shall be directly associated to the attached NativeSurface
's
AbstractGraphicsConfiguration
, and if changes are necessary,
they should reflect those as well.
getChosenGLCapabilities
in interface GLDrawable
GLDrawable.getRequestedGLCapabilities()
public final GLCapabilitiesImmutable getRequestedGLCapabilities()
GLDrawable
GLCapabilitiesImmutable
corresponding to the user requested
OpenGL capabilities (pixel format / visual / GLProfile) for this drawable.
If realized
, the chosen capabilities
reflect the actual selected OpenGL capabilities.
getRequestedGLCapabilities
in interface GLDrawable
GLDrawable.getChosenGLCapabilities()
public final GLProfile getGLProfile()
GLDrawable
GLProfile
for this drawable.
Returns the GLProfile object, no copy.getGLProfile
in interface GLDrawable
public NativeSurface getNativeSurface()
GLDrawable
NativeSurface
of this NativeSurfaceHolder
.
Returns the underlying NativeSurface
which native handle
represents this OpenGL drawable's native resource.
getNativeSurface
in interface NativeSurfaceHolder
getNativeSurface
in interface GLDrawable
GLDrawable.getHandle()
public long getHandle()
GLDrawable
realization
and while it's surface
is being locked
.
It is usually identical to the underlying windowing toolkit surface
's
handle
or an intermediate layer to suite GL, e.g. an EGL surface.
On EGL it is represented by the EGLSurface.
On X11/GLX it is represented by either the Window XID, GLXPixmap, or GLXPbuffer.
On Windows it is represented by the HDC, which may change with each NativeSurface.lockSurface()
.
getHandle
in interface GLDrawable
GLDrawable.setRealized(boolean)
,
NativeSurface.lockSurface()
,
NativeSurface.unlockSurface()
public final GLDrawableFactory getFactory()
GLDrawable
GLDrawableFactory
being used to create this instance.getFactory
in interface GLDrawable
public final int getTextureUnit()
If implementation uses a texture-unit, it will be known only after the first initialization, i.e. display call.
public final void setTextureUnit(int v)
display()
call.
Defaults to 0
.
v
- requested texture unitgetTextureUnit()
public WindowClosingProtocol.WindowClosingMode getDefaultCloseOperation()
getDefaultCloseOperation
in interface WindowClosingProtocol
WindowClosingProtocol.WindowClosingMode.DISPOSE_ON_CLOSE
,
WindowClosingProtocol.WindowClosingMode.DO_NOTHING_ON_CLOSE
public WindowClosingProtocol.WindowClosingMode setDefaultCloseOperation(WindowClosingProtocol.WindowClosingMode op)
setDefaultCloseOperation
in interface WindowClosingProtocol
op
- the new close operation valueWindowClosingProtocol.WindowClosingMode.DISPOSE_ON_CLOSE
,
WindowClosingProtocol.WindowClosingMode.DO_NOTHING_ON_CLOSE
public String toString()
toString
in interface GLDrawable
toString
in class Component
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