public interface GLES2 extends GL2ES2
This interface contains all OpenGL ES 2.0 methods, as well as most of it's extensions defined at the time of this specification.
Modifier and Type | Field and Description |
---|---|
static int |
GL_3DC_X_AMD
Part of
GL_AMD_compressed_3DC_texture |
static int |
GL_3DC_XY_AMD
Part of
GL_AMD_compressed_3DC_texture |
static int |
GL_ALPHA_TEST_FUNC_QCOM
Part of
GL_QCOM_alpha_test |
static int |
GL_ALPHA_TEST_QCOM
Part of
GL_QCOM_alpha_test |
static int |
GL_ALPHA_TEST_REF_QCOM
Part of
GL_QCOM_alpha_test |
static int |
GL_ATC_RGB_AMD
Part of
GL_AMD_compressed_ATC_texture |
static int |
GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
Part of
GL_AMD_compressed_ATC_texture |
static int |
GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
Part of
GL_AMD_compressed_ATC_texture |
static int |
GL_BGRA_IMG
Part of
GL_IMG_read_format |
static int |
GL_BINNING_CONTROL_HINT_QCOM
Part of
GL_QCOM_binning_control |
static int |
GL_CLAMP_TO_BORDER_NV
Part of
GL_NV_texture_border_clamp |
static int |
GL_CLIP_DISTANCE0_APPLE
Part of
GL_APPLE_clip_distance |
static int |
GL_CLIP_DISTANCE1_APPLE
Part of
GL_APPLE_clip_distance |
static int |
GL_CLIP_DISTANCE2_APPLE
Part of
GL_APPLE_clip_distance |
static int |
GL_CLIP_DISTANCE3_APPLE
Part of
GL_APPLE_clip_distance |
static int |
GL_CLIP_DISTANCE4_APPLE
Part of
GL_APPLE_clip_distance |
static int |
GL_CLIP_DISTANCE5_APPLE
Part of
GL_APPLE_clip_distance |
static int |
GL_CLIP_DISTANCE6_APPLE
Part of
GL_APPLE_clip_distance |
static int |
GL_CLIP_DISTANCE7_APPLE
Part of
GL_APPLE_clip_distance |
static int |
GL_COLOR_ATTACHMENT_EXT
Part of
GL_EXT_multiview_draw_buffers |
static int |
GL_COLOR_BUFFER_BIT0_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT1_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT2_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT3_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT4_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT5_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT6_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT7_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_COLOR_EXT
Part of
GL_EXT_discard_framebuffer |
static int |
GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
Part of
GL_IMG_texture_compression_pvrtc |
static int |
GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
Part of
GL_IMG_texture_compression_pvrtc |
static int |
GL_COMPRESSED_RGBA_ASTC_10x10_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_RGBA_ASTC_10x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_RGBA_ASTC_10x6_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_RGBA_ASTC_10x8_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_RGBA_ASTC_12x10_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_RGBA_ASTC_12x12_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_RGBA_ASTC_3x3x3_OES
Part of
GL_OES_texture_compression_astc |
static int |
GL_COMPRESSED_RGBA_ASTC_4x3x3_OES
Part of
GL_OES_texture_compression_astc |
static int |
GL_COMPRESSED_RGBA_ASTC_4x4_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_RGBA_ASTC_4x4x3_OES
Part of
GL_OES_texture_compression_astc |
static int |
GL_COMPRESSED_RGBA_ASTC_4x4x4_OES
Part of
GL_OES_texture_compression_astc |
static int |
GL_COMPRESSED_RGBA_ASTC_5x4_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_RGBA_ASTC_5x4x4_OES
Part of
GL_OES_texture_compression_astc |
static int |
GL_COMPRESSED_RGBA_ASTC_5x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_RGBA_ASTC_5x5x4_OES
Part of
GL_OES_texture_compression_astc |
static int |
GL_COMPRESSED_RGBA_ASTC_5x5x5_OES
Part of
GL_OES_texture_compression_astc |
static int |
GL_COMPRESSED_RGBA_ASTC_6x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_RGBA_ASTC_6x5x5_OES
Part of
GL_OES_texture_compression_astc |
static int |
GL_COMPRESSED_RGBA_ASTC_6x6_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_RGBA_ASTC_6x6x5_OES
Part of
GL_OES_texture_compression_astc |
static int |
GL_COMPRESSED_RGBA_ASTC_6x6x6_OES
Part of
GL_OES_texture_compression_astc |
static int |
GL_COMPRESSED_RGBA_ASTC_8x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_RGBA_ASTC_8x6_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_RGBA_ASTC_8x8_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
Part of
GL_IMG_texture_compression_pvrtc |
static int |
GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG
Part of
GL_IMG_texture_compression_pvrtc2 |
static int |
GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
Part of
GL_IMG_texture_compression_pvrtc |
static int |
GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG
Part of
GL_IMG_texture_compression_pvrtc2 |
static int |
GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE
Part of
GL_ANGLE_texture_compression_dxt3 |
static int |
GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
Part of
GL_ANGLE_texture_compression_dxt5 |
static int |
GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT
Part of
GL_EXT_pvrtc_sRGB |
static int |
GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG
Part of
GL_EXT_pvrtc_sRGB |
static int |
GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT
Part of
GL_EXT_pvrtc_sRGB |
static int |
GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG
Part of
GL_EXT_pvrtc_sRGB |
static int |
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT
Part of
GL_EXT_pvrtc_sRGB |
static int |
GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT
Part of
GL_EXT_pvrtc_sRGB |
static int |
GL_COMPRESSED_SRGB_S3TC_DXT1_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES
Part of
GL_OES_texture_compression_astc |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES
Part of
GL_OES_texture_compression_astc |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES
Part of
GL_OES_texture_compression_astc |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES
Part of
GL_OES_texture_compression_astc |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES
Part of
GL_OES_texture_compression_astc |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES
Part of
GL_OES_texture_compression_astc |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES
Part of
GL_OES_texture_compression_astc |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES
Part of
GL_OES_texture_compression_astc |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES
Part of
GL_OES_texture_compression_astc |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES
Part of
GL_OES_texture_compression_astc |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
Part of
GL_KHR_texture_compression_astc_ldr , GL_KHR_texture_compression_astc_hdr |
static int |
GL_CONTEXT_LOST
Part of
GL_VERSION_4_5 , GL_KHR_robustness Alias for: GL_CONTEXT_LOST_KHR |
static int |
GL_CONTEXT_RELEASE_BEHAVIOR
Part of
GL_VERSION_4_5 , GL_KHR_context_flush_control Alias for: GL_CONTEXT_RELEASE_BEHAVIOR_KHR |
static int |
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
Part of
GL_VERSION_4_5 , GL_KHR_context_flush_control Alias for: GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR |
static int |
GL_COPY_READ_BUFFER_NV
Part of
GL_NV_copy_buffer |
static int |
GL_COPY_WRITE_BUFFER_NV
Part of
GL_NV_copy_buffer |
static int |
GL_COVERAGE_ALL_FRAGMENTS_NV
Part of
GL_NV_coverage_sample |
static int |
GL_COVERAGE_ATTACHMENT_NV
Part of
GL_NV_coverage_sample |
static int |
GL_COVERAGE_AUTOMATIC_NV
Part of
GL_NV_coverage_sample |
static int |
GL_COVERAGE_BUFFER_BIT_NV
Part of
GL_NV_coverage_sample |
static int |
GL_COVERAGE_BUFFERS_NV
Part of
GL_NV_coverage_sample |
static int |
GL_COVERAGE_COMPONENT_NV
Part of
GL_NV_coverage_sample |
static int |
GL_COVERAGE_COMPONENT4_NV
Part of
GL_NV_coverage_sample |
static int |
GL_COVERAGE_EDGE_FRAGMENTS_NV
Part of
GL_NV_coverage_sample |
static int |
GL_COVERAGE_SAMPLES_NV
Part of
GL_NV_multisample_coverage , GL_NV_coverage_sample |
static int |
GL_CPU_OPTIMIZED_QCOM
Part of
GL_QCOM_binning_control |
static int |
GL_DECODE_EXT
Part of
GL_EXT_texture_sRGB_decode |
static int |
GL_DEPTH_BUFFER_BIT0_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT1_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT2_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT3_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT4_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT5_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT6_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT7_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_COMPONENT16_NONLINEAR_NV
Part of
GL_NV_depth_nonlinear |
static int |
GL_DEPTH_EXT
Part of
GL_EXT_discard_framebuffer |
static int |
GL_DMP_PROGRAM_BINARY_DMP
Part of
GL_DMP_program_binary |
static int |
GL_DRAW_BUFFER_EXT
Part of
GL_EXT_multiview_draw_buffers |
static int |
GL_DRAW_FRAMEBUFFER_ANGLE
Part of
GL_ANGLE_framebuffer_blit |
static int |
GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
Part of
GL_ANGLE_framebuffer_blit |
static int |
GL_DRAW_FRAMEBUFFER_BINDING_NV
Part of
GL_NV_framebuffer_blit |
static int |
GL_DRAW_FRAMEBUFFER_NV
Part of
GL_NV_framebuffer_blit |
static int |
GL_ETC1_RGB8_OES
Part of
GL_OES_compressed_ETC1_RGB8_texture |
static int |
GL_ETC1_SRGB8_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_FETCH_PER_SAMPLE_ARM
Part of
GL_ARM_shader_framebuffer_fetch |
static int |
GL_FIRST_VERTEX_CONVENTION_EXT
Part of
GL_EXT_provoking_vertex , GL_EXT_geometry_shader |
static int |
GL_FIRST_VERTEX_CONVENTION_OES
Part of
GL_OES_geometry_shader |
static int |
GL_FLOAT_MAT2x3_NV
Part of
GL_NV_non_square_matrices |
static int |
GL_FLOAT_MAT2x4_NV
Part of
GL_NV_non_square_matrices |
static int |
GL_FLOAT_MAT3x2_NV
Part of
GL_NV_non_square_matrices |
static int |
GL_FLOAT_MAT3x4_NV
Part of
GL_NV_non_square_matrices |
static int |
GL_FLOAT_MAT4x2_NV
Part of
GL_NV_non_square_matrices |
static int |
GL_FLOAT_MAT4x3_NV
Part of
GL_NV_non_square_matrices |
static int |
GL_FRACTIONAL_EVEN_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_FRACTIONAL_EVEN_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_FRACTIONAL_ODD_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_FRACTIONAL_ODD_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES
Part of
GL_OES_shader_multisample_interpolation |
static int |
GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT
Part of
GL_EXT_shader_framebuffer_fetch |
static int |
GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM
Part of
GL_ARM_shader_framebuffer_fetch |
static int |
GL_FRAMEBUFFER_ATTACHMENT_ANGLE
Part of
GL_ANGLE_texture_usage |
static int |
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
Part of
GL_NV_geometry_program4 , GL_EXT_geometry_shader4 , GL_EXT_geometry_shader |
static int |
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES
Part of
GL_OES_geometry_shader |
static int |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET
Part of
GL_EXT_framebuffer_object , GL_OES_texture_3D Alias for: GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT , GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES |
static int |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT
Part of
GL_EXT_multisampled_render_to_texture |
static int |
GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT
Part of
GL_EXT_geometry_shader |
static int |
GL_FRAMEBUFFER_DEFAULT_LAYERS_OES
Part of
GL_OES_geometry_shader |
static int |
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
Part of
GL_NV_geometry_program4 , GL_EXT_geometry_shader4 , GL_EXT_geometry_shader |
static int |
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES
Part of
GL_OES_geometry_shader |
static int |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
Part of
GL_EXT_multisampled_render_to_texture , GL_EXT_framebuffer_multisample |
static int |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG
Part of
GL_IMG_multisampled_render_to_texture |
static int |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV
Part of
GL_NV_framebuffer_multisample |
static int |
GL_FRAMEBUFFER_UNDEFINED_OES
Part of
GL_OES_surfaceless_context |
static int |
GL_GCCSO_SHADER_BINARY_FJ
Part of
GL_FJ_shader_binary_GCCSO |
static int |
GL_GEOMETRY_LINKED_INPUT_TYPE_EXT
Part of
GL_EXT_geometry_shader |
static int |
GL_GEOMETRY_LINKED_INPUT_TYPE_OES
Part of
GL_OES_geometry_shader |
static int |
GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT
Part of
GL_EXT_geometry_shader |
static int |
GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES
Part of
GL_OES_geometry_shader |
static int |
GL_GEOMETRY_LINKED_VERTICES_OUT_EXT
Part of
GL_EXT_geometry_shader |
static int |
GL_GEOMETRY_LINKED_VERTICES_OUT_OES
Part of
GL_OES_geometry_shader |
static int |
GL_GEOMETRY_SHADER_BIT_EXT
Part of
GL_EXT_geometry_shader |
static int |
GL_GEOMETRY_SHADER_BIT_OES
Part of
GL_OES_geometry_shader |
static int |
GL_GEOMETRY_SHADER_EXT
Part of
GL_EXT_geometry_shader4 , GL_EXT_geometry_shader |
static int |
GL_GEOMETRY_SHADER_INVOCATIONS_EXT
Part of
GL_EXT_geometry_shader |
static int |
GL_GEOMETRY_SHADER_INVOCATIONS_OES
Part of
GL_OES_geometry_shader |
static int |
GL_GEOMETRY_SHADER_OES
Part of
GL_OES_geometry_shader |
static int |
GL_GPU_OPTIMIZED_QCOM
Part of
GL_QCOM_binning_control |
static int |
GL_HALF_FLOAT_OES
Part of
GL_OES_texture_half_float |
static int |
GL_IMAGE_BUFFER_EXT
Part of
GL_EXT_texture_buffer , GL_EXT_shader_image_load_store |
static int |
GL_IMAGE_BUFFER_OES
Part of
GL_OES_texture_buffer |
static int |
GL_IMAGE_CUBE_MAP_ARRAY_EXT
Part of
GL_EXT_texture_cube_map_array , GL_EXT_shader_image_load_store |
static int |
GL_IMAGE_CUBE_MAP_ARRAY_OES
Part of
GL_OES_texture_cube_map_array |
static int |
GL_INT_IMAGE_BUFFER_EXT
Part of
GL_EXT_texture_buffer , GL_EXT_shader_image_load_store |
static int |
GL_INT_IMAGE_BUFFER_OES
Part of
GL_OES_texture_buffer |
static int |
GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT
Part of
GL_EXT_texture_cube_map_array , GL_EXT_shader_image_load_store |
static int |
GL_INT_IMAGE_CUBE_MAP_ARRAY_OES
Part of
GL_OES_texture_cube_map_array |
static int |
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
Part of
GL_OES_texture_storage_multisample_2d_array |
static int |
GL_INT_SAMPLER_BUFFER_EXT
Part of
GL_EXT_texture_buffer , GL_EXT_gpu_shader4 |
static int |
GL_INT_SAMPLER_BUFFER_OES
Part of
GL_OES_texture_buffer |
static int |
GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT
Part of
GL_EXT_texture_cube_map_array |
static int |
GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES
Part of
GL_OES_texture_cube_map_array |
static int |
GL_IS_PER_PATCH_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_IS_PER_PATCH_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_ISOLINES_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_ISOLINES_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_LAST_VERTEX_CONVENTION_EXT
Part of
GL_EXT_provoking_vertex , GL_EXT_geometry_shader |
static int |
GL_LAST_VERTEX_CONVENTION_OES
Part of
GL_OES_geometry_shader |
static int |
GL_LAYER_PROVOKING_VERTEX_EXT
Part of
GL_EXT_geometry_shader |
static int |
GL_LAYER_PROVOKING_VERTEX_OES
Part of
GL_OES_geometry_shader |
static int |
GL_LINE_STRIP_ADJACENCY_EXT
Part of
GL_NV_geometry_program4 , GL_EXT_geometry_shader4 , GL_EXT_geometry_shader |
static int |
GL_LINE_STRIP_ADJACENCY_OES
Part of
GL_OES_geometry_shader |
static int |
GL_LINES_ADJACENCY_EXT
Part of
GL_NV_geometry_program4 , GL_EXT_geometry_shader4 , GL_EXT_geometry_shader |
static int |
GL_LINES_ADJACENCY_OES
Part of
GL_OES_geometry_shader |
static int |
GL_MALI_PROGRAM_BINARY_ARM
Part of
GL_ARM_mali_program_binary |
static int |
GL_MALI_SHADER_BINARY_ARM
Part of
GL_ARM_mali_shader_binary |
static int |
GL_MAX
Part of
GL_OES_draw_buffers_indexed , GL_ES_VERSION_3_0 , GL_VERSION_1_4 , GL_ARB_imaging , GL_EXT_blend_minmax Alias for: GL_MAX_EXT |
static int |
GL_MAX_CLIP_DISTANCES_APPLE
Part of
GL_APPLE_clip_distance |
static int |
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT
Part of
GL_EXT_geometry_shader |
static int |
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES
Part of
GL_OES_geometry_shader |
static int |
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES
Part of
GL_OES_shader_multisample_interpolation |
static int |
GL_MAX_FRAMEBUFFER_LAYERS_EXT
Part of
GL_EXT_geometry_shader |
static int |
GL_MAX_FRAMEBUFFER_LAYERS_OES
Part of
GL_OES_geometry_shader |
static int |
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT
Part of
GL_EXT_geometry_shader |
static int |
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES
Part of
GL_OES_geometry_shader |
static int |
GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT
Part of
GL_EXT_geometry_shader |
static int |
GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES
Part of
GL_OES_geometry_shader |
static int |
GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT
Part of
GL_EXT_geometry_shader |
static int |
GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES
Part of
GL_OES_geometry_shader |
static int |
GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT
Part of
GL_EXT_geometry_shader |
static int |
GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES
Part of
GL_OES_geometry_shader |
static int |
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT
Part of
GL_EXT_geometry_shader |
static int |
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES
Part of
GL_OES_geometry_shader |
static int |
GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
Part of
GL_EXT_geometry_shader4 , GL_EXT_geometry_shader |
static int |
GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES
Part of
GL_OES_geometry_shader |
static int |
GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT
Part of
GL_EXT_geometry_shader |
static int |
GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES
Part of
GL_OES_geometry_shader |
static int |
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT
Part of
GL_EXT_geometry_shader |
static int |
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES
Part of
GL_OES_geometry_shader |
static int |
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
Part of
GL_NV_geometry_program4 , GL_EXT_geometry_shader4 , GL_EXT_geometry_shader |
static int |
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES
Part of
GL_OES_geometry_shader |
static int |
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
Part of
GL_EXT_geometry_shader4 , GL_EXT_geometry_shader |
static int |
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES
Part of
GL_OES_geometry_shader |
static int |
GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT
Part of
GL_EXT_geometry_shader |
static int |
GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES
Part of
GL_OES_geometry_shader |
static int |
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
Part of
GL_EXT_geometry_shader4 , GL_EXT_geometry_shader |
static int |
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES
Part of
GL_OES_geometry_shader |
static int |
GL_MAX_MULTIVIEW_BUFFERS_EXT
Part of
GL_EXT_multiview_draw_buffers |
static int |
GL_MAX_PATCH_VERTICES_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_MAX_PATCH_VERTICES_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_MAX_SAMPLES_EXT
Part of
GL_EXT_multisampled_render_to_texture , GL_EXT_framebuffer_multisample |
static int |
GL_MAX_SAMPLES_IMG
Part of
GL_IMG_multisampled_render_to_texture |
static int |
GL_MAX_SAMPLES_NV
Part of
GL_NV_framebuffer_multisample |
static int |
GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT
Part of
GL_EXT_shader_pixel_local_storage |
static int |
GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT
Part of
GL_EXT_shader_pixel_local_storage |
static int |
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_MAX_TESS_GEN_LEVEL_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_MAX_TESS_GEN_LEVEL_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_MAX_TESS_PATCH_COMPONENTS_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_MAX_TESS_PATCH_COMPONENTS_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_MAX_TEXTURE_BUFFER_SIZE_EXT
Part of
GL_EXT_texture_buffer , GL_EXT_texture_buffer_object |
static int |
GL_MAX_TEXTURE_BUFFER_SIZE_OES
Part of
GL_OES_texture_buffer |
static int |
GL_MAX_VIEWPORTS_NV
Part of
GL_NV_viewport_array |
static int |
GL_MIN
Part of
GL_OES_draw_buffers_indexed , GL_ES_VERSION_3_0 , GL_VERSION_1_4 , GL_ARB_imaging , GL_EXT_blend_minmax Alias for: GL_MIN_EXT |
static int |
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES
Part of
GL_OES_shader_multisample_interpolation |
static int |
GL_MIN_SAMPLE_SHADING_VALUE_OES
Part of
GL_OES_sample_shading |
static int |
GL_MULTISAMPLE_BUFFER_BIT0_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_MULTISAMPLE_BUFFER_BIT1_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_MULTISAMPLE_BUFFER_BIT2_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_MULTISAMPLE_BUFFER_BIT3_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_MULTISAMPLE_BUFFER_BIT4_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_MULTISAMPLE_BUFFER_BIT5_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_MULTISAMPLE_BUFFER_BIT6_QCOM
Part of
GL_QCOM_tiled_rendering |
static long |
GL_MULTISAMPLE_BUFFER_BIT7_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_MULTIVIEW_EXT
Part of
GL_EXT_multiview_draw_buffers |
static int |
GL_NVIDIA_PLATFORM_BINARY_NV |
static int |
GL_PACK_REVERSE_ROW_ORDER_ANGLE
Part of
GL_ANGLE_pack_reverse_row_order |
static int |
GL_PATCH_VERTICES_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_PATCH_VERTICES_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_PATCHES_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_PATCHES_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_PERFMON_GLOBAL_MODE_QCOM
Part of
GL_QCOM_perfmon_global_mode |
static int |
GL_PRIMITIVE_BOUNDING_BOX_EXT
Part of
GL_EXT_primitive_bounding_box |
static int |
GL_PRIMITIVE_BOUNDING_BOX_OES
Part of
GL_OES_primitive_bounding_box |
static int |
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
Part of
GL_VERSION_4_4 , GL_EXT_tessellation_shader , GL_OES_tessellation_shader Alias for: GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES |
static int |
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_PRIMITIVES_GENERATED_EXT
Part of
GL_EXT_transform_feedback , GL_EXT_geometry_shader |
static int |
GL_PRIMITIVES_GENERATED_OES
Part of
GL_OES_geometry_shader |
static int |
GL_PROGRAM_BINARY_ANGLE
Part of
GL_ANGLE_program_binary |
static int |
GL_QUADS_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_QUADS_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_QUERY_BY_REGION_NO_WAIT
Part of
GL_VERSION_3_0 , GL_NV_conditional_render Alias for: GL_QUERY_BY_REGION_NO_WAIT_NV |
static int |
GL_QUERY_BY_REGION_WAIT
Part of
GL_VERSION_3_0 , GL_NV_conditional_render Alias for: GL_QUERY_BY_REGION_WAIT_NV |
static int |
GL_QUERY_NO_WAIT
Part of
GL_VERSION_3_0 , GL_NV_conditional_render Alias for: GL_QUERY_NO_WAIT_NV |
static int |
GL_QUERY_WAIT
Part of
GL_VERSION_3_0 , GL_NV_conditional_render Alias for: GL_QUERY_WAIT_NV |
static int |
GL_R11F_G11F_B10F_APPLE
Part of
GL_APPLE_texture_packed_float |
static int |
GL_R16_EXT
Part of
GL_EXT_texture_norm16 |
static int |
GL_R16_SNORM_EXT
Part of
GL_EXT_render_snorm |
static int |
GL_R8_SNORM
Part of
GL_ES_VERSION_3_0 , GL_EXT_render_snorm , GL_VERSION_3_1 |
static int |
GL_READ_BUFFER_EXT
Part of
GL_EXT_multiview_draw_buffers |
static int |
GL_READ_BUFFER_NV
Part of
GL_NV_read_buffer |
static int |
GL_READ_FRAMEBUFFER_ANGLE
Part of
GL_ANGLE_framebuffer_blit |
static int |
GL_READ_FRAMEBUFFER_BINDING_ANGLE
Part of
GL_ANGLE_framebuffer_blit |
static int |
GL_READ_FRAMEBUFFER_BINDING_NV
Part of
GL_NV_framebuffer_blit |
static int |
GL_READ_FRAMEBUFFER_NV
Part of
GL_NV_framebuffer_blit |
static int |
GL_REFERENCED_BY_GEOMETRY_SHADER_EXT
Part of
GL_EXT_geometry_shader |
static int |
GL_REFERENCED_BY_GEOMETRY_SHADER_OES
Part of
GL_OES_geometry_shader |
static int |
GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM
Part of
GL_QCOM_binning_control |
static int |
GL_RENDERBUFFER_SAMPLES_EXT
Part of
GL_EXT_multisampled_render_to_texture , GL_EXT_framebuffer_multisample |
static int |
GL_RENDERBUFFER_SAMPLES_IMG
Part of
GL_IMG_multisampled_render_to_texture |
static int |
GL_RENDERBUFFER_SAMPLES_NV
Part of
GL_NV_framebuffer_multisample |
static int |
GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES
Part of
GL_OES_EGL_image_external |
static int |
GL_RG16_EXT
Part of
GL_EXT_texture_norm16 |
static int |
GL_RG16_SNORM_EXT
Part of
GL_EXT_render_snorm |
static int |
GL_RG8_SNORM
Part of
GL_ES_VERSION_3_0 , GL_EXT_render_snorm , GL_VERSION_3_1 |
static int |
GL_RGB16_EXT
Part of
GL_EXT_texture , GL_EXT_texture_norm16 |
static int |
GL_RGB16_SNORM_EXT
Part of
GL_EXT_texture_norm16 |
static int |
GL_RGB9_E5_APPLE
Part of
GL_APPLE_texture_packed_float |
static int |
GL_RGBA16_EXT
Part of
GL_EXT_texture , GL_EXT_texture_norm16 |
static int |
GL_RGBA16_SNORM_EXT
Part of
GL_EXT_render_snorm |
static int |
GL_RGBA8_SNORM
Part of
GL_ES_VERSION_3_0 , GL_EXT_render_snorm , GL_VERSION_3_1 |
static int |
GL_SAMPLE_SHADING_OES
Part of
GL_OES_sample_shading |
static int |
GL_SAMPLER_2D_ARRAY_SHADOW_NV
Part of
GL_NV_shadow_samplers_array |
static int |
GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
Part of
GL_OES_texture_storage_multisample_2d_array |
static int |
GL_SAMPLER_BUFFER_EXT
Part of
GL_EXT_texture_buffer , GL_EXT_gpu_shader4 |
static int |
GL_SAMPLER_BUFFER_OES
Part of
GL_OES_texture_buffer |
static int |
GL_SAMPLER_CUBE_MAP_ARRAY_EXT
Part of
GL_EXT_texture_cube_map_array |
static int |
GL_SAMPLER_CUBE_MAP_ARRAY_OES
Part of
GL_OES_texture_cube_map_array |
static int |
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT
Part of
GL_EXT_texture_cube_map_array |
static int |
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES
Part of
GL_OES_texture_cube_map_array |
static int |
GL_SAMPLER_CUBE_SHADOW_NV
Part of
GL_NV_shadow_samplers_cube |
static int |
GL_SAMPLER_EXTERNAL_OES
Part of
GL_OES_EGL_image_external |
static int |
GL_SGX_BINARY_IMG
Part of
GL_IMG_shader_binary |
static int |
GL_SGX_PROGRAM_BINARY_IMG
Part of
GL_IMG_program_binary |
static int |
GL_SHADER_BINARY_VIV
Part of
GL_VIV_shader_binary |
static int |
GL_SHADER_PIXEL_LOCAL_STORAGE_EXT
Part of
GL_EXT_shader_pixel_local_storage |
static int |
GL_SKIP_DECODE_EXT
Part of
GL_EXT_texture_sRGB_decode |
static int |
GL_SLUMINANCE_ALPHA_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_SLUMINANCE_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_SLUMINANCE8_ALPHA8_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_SLUMINANCE8_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_SMAPHS_PROGRAM_BINARY_DMP
Part of
GL_DMP_program_binary |
static int |
GL_SMAPHS30_PROGRAM_BINARY_DMP
Part of
GL_DMP_program_binary |
static int |
GL_SRGB8_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_STATE_RESTORE
Part of
GL_QCOM_extended_get |
static int |
GL_STENCIL_BUFFER_BIT0_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT1_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT2_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT3_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT4_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT5_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT6_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT7_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_EXT
Part of
GL_EXT_discard_framebuffer |
static int |
GL_STENCIL_INDEX_OES
Part of
GL_OES_texture_stencil8 |
static int |
GL_STENCIL_INDEX8_OES
Part of
GL_OES_texture_stencil8 , GL_OES_stencil8 |
static int |
GL_TESS_CONTROL_OUTPUT_VERTICES_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_TESS_CONTROL_OUTPUT_VERTICES_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_TESS_CONTROL_SHADER_BIT_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_TESS_CONTROL_SHADER_BIT_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_TESS_CONTROL_SHADER_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_TESS_CONTROL_SHADER_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_TESS_EVALUATION_SHADER_BIT_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_TESS_EVALUATION_SHADER_BIT_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_TESS_EVALUATION_SHADER_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_TESS_EVALUATION_SHADER_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_TESS_GEN_MODE_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_TESS_GEN_MODE_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_TESS_GEN_POINT_MODE_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_TESS_GEN_POINT_MODE_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_TESS_GEN_SPACING_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_TESS_GEN_SPACING_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_TESS_GEN_VERTEX_ORDER_EXT
Part of
GL_EXT_tessellation_shader |
static int |
GL_TESS_GEN_VERTEX_ORDER_OES
Part of
GL_OES_tessellation_shader |
static int |
GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES
Part of
GL_OES_texture_storage_multisample_2d_array |
static int |
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES
Part of
GL_OES_texture_storage_multisample_2d_array |
static int |
GL_TEXTURE_BINDING_BUFFER_EXT
Part of
GL_EXT_texture_buffer , GL_EXT_texture_buffer_object |
static int |
GL_TEXTURE_BINDING_BUFFER_OES
Part of
GL_OES_texture_buffer |
static int |
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT
Part of
GL_EXT_texture_cube_map_array |
static int |
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES
Part of
GL_OES_texture_cube_map_array |
static int |
GL_TEXTURE_BINDING_EXTERNAL_OES
Part of
GL_OES_EGL_image_external |
static int |
GL_TEXTURE_BORDER_COLOR_NV
Part of
GL_NV_texture_border_clamp |
static int |
GL_TEXTURE_BUFFER_BINDING_EXT
Part of
GL_EXT_texture_buffer |
static int |
GL_TEXTURE_BUFFER_BINDING_OES
Part of
GL_OES_texture_buffer |
static int |
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT
Part of
GL_EXT_texture_buffer , GL_EXT_texture_buffer_object |
static int |
GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES
Part of
GL_OES_texture_buffer |
static int |
GL_TEXTURE_BUFFER_EXT
Part of
GL_EXT_texture_buffer , GL_EXT_texture_buffer_object |
static int |
GL_TEXTURE_BUFFER_OES
Part of
GL_OES_texture_buffer |
static int |
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT
Part of
GL_EXT_texture_buffer |
static int |
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES
Part of
GL_OES_texture_buffer |
static int |
GL_TEXTURE_BUFFER_OFFSET_EXT
Part of
GL_EXT_texture_buffer |
static int |
GL_TEXTURE_BUFFER_OFFSET_OES
Part of
GL_OES_texture_buffer |
static int |
GL_TEXTURE_BUFFER_SIZE_EXT
Part of
GL_EXT_texture_buffer |
static int |
GL_TEXTURE_BUFFER_SIZE_OES
Part of
GL_OES_texture_buffer |
static int |
GL_TEXTURE_CUBE_MAP_ARRAY_EXT
Part of
GL_EXT_texture_cube_map_array |
static int |
GL_TEXTURE_CUBE_MAP_ARRAY_OES
Part of
GL_OES_texture_cube_map_array |
static int |
GL_TEXTURE_DEPTH_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_EXTERNAL_OES
Part of
GL_OES_EGL_image_external |
static int |
GL_TEXTURE_FORMAT_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_HEIGHT_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_IMAGE_VALID_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_IMMUTABLE_LEVELS
Part of
GL_ES_VERSION_3_0 , GL_VERSION_4_3 , GL_OES_texture_view , GL_ARB_texture_view |
static int |
GL_TEXTURE_INTERNAL_FORMAT_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_MAX_LEVEL_APPLE
Part of
GL_APPLE_texture_max_level |
static int |
GL_TEXTURE_NUM_LEVELS_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_OBJECT_VALID_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_SAMPLES_IMG
Part of
GL_IMG_multisampled_render_to_texture |
static int |
GL_TEXTURE_SRGB_DECODE_EXT
Part of
GL_EXT_texture_sRGB_decode |
static int |
GL_TEXTURE_TARGET_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_TYPE_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_USAGE_ANGLE
Part of
GL_ANGLE_texture_usage |
static int |
GL_TEXTURE_VIEW_MIN_LAYER
Part of
GL_VERSION_4_3 , GL_ARB_texture_view , GL_EXT_texture_view , GL_OES_texture_view Alias for: GL_TEXTURE_VIEW_MIN_LAYER_EXT , GL_TEXTURE_VIEW_MIN_LAYER_OES |
static int |
GL_TEXTURE_VIEW_MIN_LEVEL
Part of
GL_VERSION_4_3 , GL_ARB_texture_view , GL_EXT_texture_view , GL_OES_texture_view Alias for: GL_TEXTURE_VIEW_MIN_LEVEL_EXT , GL_TEXTURE_VIEW_MIN_LEVEL_OES |
static int |
GL_TEXTURE_VIEW_NUM_LAYERS
Part of
GL_VERSION_4_3 , GL_ARB_texture_view , GL_EXT_texture_view , GL_OES_texture_view Alias for: GL_TEXTURE_VIEW_NUM_LAYERS_EXT , GL_TEXTURE_VIEW_NUM_LAYERS_OES |
static int |
GL_TEXTURE_VIEW_NUM_LEVELS
Part of
GL_VERSION_4_3 , GL_ARB_texture_view , GL_OES_texture_view , GL_EXT_texture_view Alias for: GL_TEXTURE_VIEW_NUM_LEVELS_OES , GL_TEXTURE_VIEW_NUM_LEVELS_EXT |
static int |
GL_TEXTURE_WIDTH_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
Part of
GL_ANGLE_translated_shader_source |
static int |
GL_TRIANGLE_STRIP_ADJACENCY_EXT
Part of
GL_NV_geometry_program4 , GL_EXT_geometry_shader4 , GL_EXT_geometry_shader |
static int |
GL_TRIANGLE_STRIP_ADJACENCY_OES
Part of
GL_OES_geometry_shader |
static int |
GL_TRIANGLES_ADJACENCY_EXT
Part of
GL_NV_geometry_program4 , GL_EXT_geometry_shader4 , GL_EXT_geometry_shader |
static int |
GL_TRIANGLES_ADJACENCY_OES
Part of
GL_OES_geometry_shader |
static int |
GL_UNDEFINED_VERTEX_EXT
Part of
GL_EXT_geometry_shader |
static int |
GL_UNDEFINED_VERTEX_OES
Part of
GL_OES_geometry_shader |
static int |
GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE
Part of
GL_APPLE_texture_packed_float |
static int |
GL_UNSIGNED_INT_5_9_9_9_REV_APPLE
Part of
GL_APPLE_texture_packed_float |
static int |
GL_UNSIGNED_INT_IMAGE_BUFFER_EXT
Part of
GL_EXT_texture_buffer , GL_EXT_shader_image_load_store |
static int |
GL_UNSIGNED_INT_IMAGE_BUFFER_OES
Part of
GL_OES_texture_buffer |
static int |
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT
Part of
GL_EXT_texture_cube_map_array , GL_EXT_shader_image_load_store |
static int |
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES
Part of
GL_OES_texture_cube_map_array |
static int |
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
Part of
GL_OES_texture_storage_multisample_2d_array |
static int |
GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
Part of
GL_EXT_texture_buffer , GL_EXT_gpu_shader4 |
static int |
GL_UNSIGNED_INT_SAMPLER_BUFFER_OES
Part of
GL_OES_texture_buffer |
static int |
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT
Part of
GL_EXT_texture_cube_map_array |
static int |
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES
Part of
GL_OES_texture_cube_map_array |
static int |
GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG
Part of
GL_IMG_read_format |
static int |
GL_VERTEX_ARRAY
Part of
GL_VERSION_1_1 , GL_VERSION_ES_1_0 , GL_KHR_debug , GL_EXT_vertex_array Alias for: GL_VERTEX_ARRAY_KHR , GL_VERTEX_ARRAY_EXT |
static int |
GL_VERTEX_ARRAY_BINDING_OES
Part of
GL_OES_vertex_array_object |
static int |
GL_VERTEX_ATTRIB_ARRAY_DIVISOR
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_3 , GL_NV_instanced_arrays , GL_ARB_instanced_arrays , GL_ANGLE_instanced_arrays , GL_EXT_instanced_arrays Alias for: GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV , GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB , GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE , GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT |
static int |
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
Part of
GL_ANGLE_instanced_arrays |
static int |
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV
Part of
GL_NV_instanced_arrays |
static int |
GL_VIEWPORT_BOUNDS_RANGE_NV
Part of
GL_NV_viewport_array |
static int |
GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV
Part of
GL_NV_viewport_array |
static int |
GL_VIEWPORT_SUBPIXEL_BITS_NV
Part of
GL_NV_viewport_array |
static int |
GL_WRITEONLY_RENDERING_QCOM
Part of
GL_QCOM_writeonly_rendering |
static int |
GL_Z400_BINARY_AMD
Part of
GL_AMD_program_binary_Z400 |
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_PROGRAM, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALL_SHADER_BITS, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ATTACHED_SHADERS, GL_BLEND_ADVANCED_COHERENT_KHR, GL_BLEND_COLOR, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER, GL_CLAMP_TO_BORDER, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPILE_STATUS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CONTEXT_ROBUST_ACCESS, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_VERTEX_ATTRIB, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DELETE_STATUS, GL_DEPTH_COMPONENT, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_GPU_DISJOINT, GL_HIGH_FLOAT, GL_HIGH_INT, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_10_10_10_2, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_INTEGER_SAMPLES, GL_MAX_LABEL_LENGTH, GL_MAX_SAMPLE_MASK_WORDS, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_PROGRAM, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_QUERY, GL_QUERY_COUNTER_BITS, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_RED, GL_RG, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER, GL_SAMPLER_2D, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER, GL_SHADER_BINARY_DMP, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_INDEX, GL_STREAM_DRAW, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_SAMPLES, GL_TEXTURE_WRAP_R, GL_TIME_ELAPSED, GL_TIMESTAMP, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_NORMALIZED, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VERTEX_SHADER_BIT
GL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA16F, GL_ALPHA32F, GL_ALPHA8, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BGR, GL_BGRA, GL_BGRA8, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_STENCIL, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DITHER, GL_DONT_CARE, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_SRGB, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INNOCENT_CONTEXT_RESET, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA16F, GL_LUMINANCE_ALPHA32F, GL_LUMINANCE16F, GL_LUMINANCE32F, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_SAMPLES, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R16F, GL_R32F, GL_R8, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_SAMPLES, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESET_NOTIFICATION_STRATEGY, GL_RG16F, GL_RG32F, GL_RG8, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB16F, GL_RGB32F, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA16F, GL_RGBA32F, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8_ALPHA8, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZERO
Modifier and Type | Method and Description |
---|---|
void |
glAlphaFuncQCOM(int func,
float ref)
Entry point to C language function:
void glAlphaFuncQCOM(GLenum func, GLclampf ref) Part of GL_QCOM_alpha_test |
void |
glBeginConditionalRender(int id,
int mode)
Entry point to C language function:
void glBeginConditionalRender(GLuint id, GLenum mode) Part of GL_VERSION_3_0 , GL_NV_conditional_render Alias for: glBeginConditionalRenderNV |
void |
glBindVertexArrayOES(int array)
Entry point to C language function:
void glBindVertexArrayOES(GLuint array) Part of GL_OES_vertex_array_object |
void |
glBlendEquationiEXT(int buf,
int mode)
Entry point to C language function:
void glBlendEquationiEXT(GLuint buf, GLenum mode) Part of GL_EXT_draw_buffers_indexed |
void |
glBlendEquationiOES(int buf,
int mode)
Entry point to C language function:
void glBlendEquationiOES(GLuint buf, GLenum mode) Part of GL_OES_draw_buffers_indexed |
void |
glBlendEquationSeparateiEXT(int buf,
int modeRGB,
int modeAlpha)
Entry point to C language function:
void glBlendEquationSeparateiEXT(GLuint buf, GLenum modeRGB, GLenum modeAlpha) Part of GL_EXT_draw_buffers_indexed |
void |
glBlendEquationSeparateiOES(int buf,
int modeRGB,
int modeAlpha)
Entry point to C language function:
void glBlendEquationSeparateiOES(GLuint buf, GLenum modeRGB, GLenum modeAlpha) Part of GL_OES_draw_buffers_indexed |
void |
glBlendFunciEXT(int buf,
int src,
int dst)
Entry point to C language function:
void glBlendFunciEXT(GLuint buf, GLenum src, GLenum dst) Part of GL_EXT_draw_buffers_indexed |
void |
glBlendFunciOES(int buf,
int src,
int dst)
Entry point to C language function:
void glBlendFunciOES(GLuint buf, GLenum src, GLenum dst) Part of GL_OES_draw_buffers_indexed |
void |
glBlendFuncSeparateiEXT(int buf,
int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha)
Entry point to C language function:
void glBlendFuncSeparateiEXT(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) Part of GL_EXT_draw_buffers_indexed |
void |
glBlendFuncSeparateiOES(int buf,
int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha)
Entry point to C language function:
void glBlendFuncSeparateiOES(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) Part of GL_OES_draw_buffers_indexed |
void |
glBlitFramebufferANGLE(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
Entry point to C language function:
void glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) Part of GL_ANGLE_framebuffer_blit |
void |
glBlitFramebufferNV(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
Entry point to C language function:
void glBlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) Part of GL_NV_framebuffer_blit |
void |
glColorMaskiEXT(int index,
boolean r,
boolean g,
boolean b,
boolean a)
Entry point to C language function:
void glColorMaskiEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) Part of GL_EXT_draw_buffers_indexed |
void |
glColorMaskiOES(int index,
boolean r,
boolean g,
boolean b,
boolean a)
Entry point to C language function:
void glColorMaskiOES(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) Part of GL_OES_draw_buffers_indexed |
void |
glCopyBufferSubDataNV(int readTarget,
int writeTarget,
long readOffset,
long writeOffset,
long size)
Entry point to C language function:
void glCopyBufferSubDataNV(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) Part of GL_NV_copy_buffer |
void |
glCopyTextureLevelsAPPLE(int destinationTexture,
int sourceTexture,
int sourceBaseLevel,
int sourceLevelCount)
Entry point to C language function:
void glCopyTextureLevelsAPPLE(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) Part of GL_APPLE_copy_texture_levels |
void |
glCoverageMaskNV(boolean mask)
Entry point to C language function:
void glCoverageMaskNV(GLboolean mask) Part of GL_NV_coverage_sample |
void |
glCoverageOperationNV(int operation)
Entry point to C language function:
void glCoverageOperationNV(GLenum operation) Part of GL_NV_coverage_sample |
void |
glDeleteVertexArraysOES(int n,
int[] arrays,
int arrays_offset)
Entry point to C language function:
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays) Part of GL_OES_vertex_array_object |
void |
glDeleteVertexArraysOES(int n,
IntBuffer arrays)
Entry point to C language function:
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays) Part of GL_OES_vertex_array_object |
void |
glDepthRangeArrayfvNV(int first,
int count,
float[] v,
int v_offset)
Entry point to C language function:
void glDepthRangeArrayfvNV(GLuint first, GLsizei count, const GLfloat * v) Part of GL_NV_viewport_array |
void |
glDepthRangeArrayfvNV(int first,
int count,
FloatBuffer v)
Entry point to C language function:
void glDepthRangeArrayfvNV(GLuint first, GLsizei count, const GLfloat * v) Part of GL_NV_viewport_array |
void |
glDepthRangeIndexedfNV(int index,
float n,
float f)
Entry point to C language function:
void glDepthRangeIndexedfNV(GLuint index, GLfloat n, GLfloat f) Part of GL_NV_viewport_array |
void |
glDisableDriverControlQCOM(int driverControl)
Entry point to C language function:
void glDisableDriverControlQCOM(GLuint driverControl) Part of GL_QCOM_driver_control |
void |
glDisableiEXT(int target,
int index)
Entry point to C language function:
void glDisableiEXT(GLenum target, GLuint index) Part of GL_EXT_draw_buffers_indexed |
void |
glDisableiNV(int target,
int index)
Entry point to C language function:
void glDisableiNV(GLenum target, GLuint index) Part of GL_NV_viewport_array |
void |
glDisableiOES(int target,
int index)
Entry point to C language function:
void glDisableiOES(GLenum target, GLuint index) Part of GL_OES_draw_buffers_indexed |
void |
glDiscardFramebufferEXT(int target,
int numAttachments,
int[] attachments,
int attachments_offset)
Entry point to C language function:
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments) Part of GL_EXT_discard_framebuffer |
void |
glDiscardFramebufferEXT(int target,
int numAttachments,
IntBuffer attachments)
Entry point to C language function:
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments) Part of GL_EXT_discard_framebuffer |
void |
glDrawArraysInstancedANGLE(int mode,
int first,
int count,
int primcount)
Entry point to C language function:
void glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) Part of GL_ANGLE_instanced_arrays |
void |
glDrawArraysInstancedNV(int mode,
int first,
int count,
int primcount)
Entry point to C language function:
void glDrawArraysInstancedNV(GLenum mode, GLint first, GLsizei count, GLsizei primcount) Part of GL_NV_draw_instanced |
void |
glDrawBuffersIndexedEXT(int n,
int[] location,
int location_offset,
int[] indices,
int indices_offset)
Entry point to C language function:
void glDrawBuffersIndexedEXT(GLint n, const GLenum * location, const GLint * indices) Part of GL_EXT_multiview_draw_buffers |
void |
glDrawBuffersIndexedEXT(int n,
IntBuffer location,
IntBuffer indices)
Entry point to C language function:
void glDrawBuffersIndexedEXT(GLint n, const GLenum * location, const GLint * indices) Part of GL_EXT_multiview_draw_buffers |
void |
glDrawElements(int mode,
int count,
int type,
Buffer indices)
Entry point to C language function:
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glDrawElementsBaseVertexEXT(int mode,
int count,
int type,
Buffer indices,
int basevertex)
Entry point to C language function:
void glDrawElementsBaseVertexEXT(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex) Part of GL_EXT_draw_elements_base_vertex |
void |
glDrawElementsBaseVertexOES(int mode,
int count,
int type,
Buffer indices,
int basevertex)
Entry point to C language function:
void glDrawElementsBaseVertexOES(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex) Part of GL_OES_draw_elements_base_vertex |
void |
glDrawElementsInstancedANGLE(int mode,
int count,
int type,
Buffer indices,
int primcount)
Entry point to C language function:
void glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) Part of GL_ANGLE_instanced_arrays |
void |
glDrawElementsInstancedBaseVertexEXT(int mode,
int count,
int type,
Buffer indices,
int instancecount,
int basevertex)
Entry point to C language function:
void glDrawElementsInstancedBaseVertexEXT(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex) Part of GL_EXT_draw_elements_base_vertex |
void |
glDrawElementsInstancedBaseVertexOES(int mode,
int count,
int type,
Buffer indices,
int instancecount,
int basevertex)
Entry point to C language function:
void glDrawElementsInstancedBaseVertexOES(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex) Part of GL_OES_draw_elements_base_vertex |
void |
glDrawElementsInstancedNV(int mode,
int count,
int type,
Buffer indices,
int primcount)
Entry point to C language function:
void glDrawElementsInstancedNV(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) Part of GL_NV_draw_instanced |
void |
glDrawRangeElementsBaseVertexEXT(int mode,
int start,
int end,
int count,
int type,
Buffer indices,
int basevertex)
Entry point to C language function:
void glDrawRangeElementsBaseVertexEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex) Part of GL_EXT_draw_elements_base_vertex |
void |
glDrawRangeElementsBaseVertexOES(int mode,
int start,
int end,
int count,
int type,
Buffer indices,
int basevertex)
Entry point to C language function:
void glDrawRangeElementsBaseVertexOES(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex) Part of GL_OES_draw_elements_base_vertex |
void |
glEGLImageTargetRenderbufferStorageOES(int target,
long image)
Entry point to C language function:
void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) Part of GL_OES_EGL_image |
void |
glEGLImageTargetTexture2DOES(int target,
long image)
Entry point to C language function:
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) Part of GL_OES_EGL_image |
void |
glEnableDriverControlQCOM(int driverControl)
Entry point to C language function:
void glEnableDriverControlQCOM(GLuint driverControl) Part of GL_QCOM_driver_control |
void |
glEnableiEXT(int target,
int index)
Entry point to C language function:
void glEnableiEXT(GLenum target, GLuint index) Part of GL_EXT_draw_buffers_indexed |
void |
glEnableiNV(int target,
int index)
Entry point to C language function:
void glEnableiNV(GLenum target, GLuint index) Part of GL_NV_viewport_array |
void |
glEnableiOES(int target,
int index)
Entry point to C language function:
void glEnableiOES(GLenum target, GLuint index) Part of GL_OES_draw_buffers_indexed |
void |
glEndConditionalRender()
Entry point to C language function:
void glEndConditionalRender(void) Part of GL_VERSION_3_0 , GL_NV_conditional_render Alias for: glEndConditionalRenderNV |
void |
glEndTilingQCOM(int preserveMask)
Entry point to C language function:
void glEndTilingQCOM(GLbitfield preserveMask) Part of GL_QCOM_tiled_rendering |
void |
glExtGetBufferPointervQCOM(int target,
PointerBuffer params)
Entry point to C language function:
void glExtGetBufferPointervQCOM(GLenum target, void * * params) Part of GL_QCOM_extended_get |
void |
glExtGetBuffersQCOM(int[] buffers,
int buffers_offset,
int maxBuffers,
int[] numBuffers,
int numBuffers_offset)
Entry point to C language function:
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers) Part of GL_QCOM_extended_get |
void |
glExtGetBuffersQCOM(IntBuffer buffers,
int maxBuffers,
IntBuffer numBuffers)
Entry point to C language function:
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers) Part of GL_QCOM_extended_get |
void |
glExtGetFramebuffersQCOM(int[] framebuffers,
int framebuffers_offset,
int maxFramebuffers,
int[] numFramebuffers,
int numFramebuffers_offset)
Entry point to C language function:
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) Part of GL_QCOM_extended_get |
void |
glExtGetFramebuffersQCOM(IntBuffer framebuffers,
int maxFramebuffers,
IntBuffer numFramebuffers)
Entry point to C language function:
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) Part of GL_QCOM_extended_get |
void |
glExtGetProgramBinarySourceQCOM(int program,
int shadertype,
byte[] source,
int source_offset,
int[] length,
int length_offset)
Entry point to C language function:
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length) Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramBinarySourceQCOM(int program,
int shadertype,
ByteBuffer source,
IntBuffer length)
Entry point to C language function:
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length) Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramsQCOM(int[] programs,
int programs_offset,
int maxPrograms,
int[] numPrograms,
int numPrograms_offset)
Entry point to C language function:
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms) Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramsQCOM(IntBuffer programs,
int maxPrograms,
IntBuffer numPrograms)
Entry point to C language function:
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms) Part of GL_QCOM_extended_get2 |
void |
glExtGetRenderbuffersQCOM(int[] renderbuffers,
int renderbuffers_offset,
int maxRenderbuffers,
int[] numRenderbuffers,
int numRenderbuffers_offset)
Entry point to C language function:
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) Part of GL_QCOM_extended_get |
void |
glExtGetRenderbuffersQCOM(IntBuffer renderbuffers,
int maxRenderbuffers,
IntBuffer numRenderbuffers)
Entry point to C language function:
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) Part of GL_QCOM_extended_get |
void |
glExtGetShadersQCOM(int[] shaders,
int shaders_offset,
int maxShaders,
int[] numShaders,
int numShaders_offset)
Entry point to C language function:
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders) Part of GL_QCOM_extended_get2 |
void |
glExtGetShadersQCOM(IntBuffer shaders,
int maxShaders,
IntBuffer numShaders)
Entry point to C language function:
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders) Part of GL_QCOM_extended_get2 |
void |
glExtGetTexLevelParameterivQCOM(int texture,
int face,
int level,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) Part of GL_QCOM_extended_get |
void |
glExtGetTexLevelParameterivQCOM(int texture,
int face,
int level,
int pname,
IntBuffer params)
Entry point to C language function:
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) Part of GL_QCOM_extended_get |
void |
glExtGetTexSubImageQCOM(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer texels)
Entry point to C language function:
void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels) Part of GL_QCOM_extended_get |
void |
glExtGetTexturesQCOM(int[] textures,
int textures_offset,
int maxTextures,
int[] numTextures,
int numTextures_offset)
Entry point to C language function:
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures) Part of GL_QCOM_extended_get |
void |
glExtGetTexturesQCOM(IntBuffer textures,
int maxTextures,
IntBuffer numTextures)
Entry point to C language function:
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures) Part of GL_QCOM_extended_get |
boolean |
glExtIsProgramBinaryQCOM(int program)
Entry point to C language function:
GLboolean glExtIsProgramBinaryQCOM(GLuint program) Part of GL_QCOM_extended_get2 |
void |
glExtTexObjectStateOverrideiQCOM(int target,
int pname,
int param)
Entry point to C language function:
void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param) Part of GL_QCOM_extended_get |
void |
glFramebufferTexture2DMultisampleEXT(int target,
int attachment,
int textarget,
int texture,
int level,
int samples)
Entry point to C language function:
void glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) Part of GL_EXT_multisampled_render_to_texture |
void |
glFramebufferTexture2DMultisampleIMG(int target,
int attachment,
int textarget,
int texture,
int level,
int samples)
Entry point to C language function:
void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) Part of GL_IMG_multisampled_render_to_texture |
void |
glFramebufferTextureEXT(int target,
int attachment,
int texture,
int level)
Entry point to C language function:
void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level) Part of GL_NV_geometry_program4 , GL_EXT_geometry_shader |
void |
glFramebufferTextureOES(int target,
int attachment,
int texture,
int level)
Entry point to C language function:
void glFramebufferTextureOES(GLenum target, GLenum attachment, GLuint texture, GLint level) Part of GL_OES_geometry_shader |
void |
glGenVertexArraysOES(int n,
int[] arrays,
int arrays_offset)
Entry point to C language function:
void glGenVertexArraysOES(GLsizei n, GLuint * arrays) Part of GL_OES_vertex_array_object |
void |
glGenVertexArraysOES(int n,
IntBuffer arrays)
Entry point to C language function:
void glGenVertexArraysOES(GLsizei n, GLuint * arrays) Part of GL_OES_vertex_array_object |
void |
glGetDriverControlsQCOM(int[] num,
int num_offset,
int size,
int[] driverControls,
int driverControls_offset)
Entry point to C language function:
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls) Part of GL_QCOM_driver_control |
void |
glGetDriverControlsQCOM(IntBuffer num,
int size,
IntBuffer driverControls)
Entry point to C language function:
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls) Part of GL_QCOM_driver_control |
void |
glGetDriverControlStringQCOM(int driverControl,
int bufSize,
int[] length,
int length_offset,
byte[] driverControlString,
int driverControlString_offset)
Entry point to C language function:
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) Part of GL_QCOM_driver_control |
void |
glGetDriverControlStringQCOM(int driverControl,
int bufSize,
IntBuffer length,
ByteBuffer driverControlString)
Entry point to C language function:
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) Part of GL_QCOM_driver_control |
void |
glGetFloati_vNV(int target,
int index,
float[] data,
int data_offset)
Entry point to C language function:
void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data) Part of GL_NV_viewport_array |
void |
glGetFloati_vNV(int target,
int index,
FloatBuffer data)
Entry point to C language function:
void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data) Part of GL_NV_viewport_array |
void |
glGetIntegeri_vEXT(int target,
int index,
int[] data,
int data_offset)
Entry point to C language function:
void glGetIntegeri_vEXT(GLenum target, GLuint index, GLint * data) Part of GL_EXT_multiview_draw_buffers |
void |
glGetIntegeri_vEXT(int target,
int index,
IntBuffer data)
Entry point to C language function:
void glGetIntegeri_vEXT(GLenum target, GLuint index, GLint * data) Part of GL_EXT_multiview_draw_buffers |
void |
glGetnUniformuiv(int program,
int location,
int bufSize,
int[] params,
int params_offset)
Entry point to C language function:
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params) Part of GL_VERSION_4_5 , GL_ARB_robustness , GL_KHR_robustness Alias for: glGetnUniformuivARB , glGetnUniformuivKHR |
void |
glGetnUniformuiv(int program,
int location,
int bufSize,
IntBuffer params)
Entry point to C language function:
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params) Part of GL_VERSION_4_5 , GL_ARB_robustness , GL_KHR_robustness Alias for: glGetnUniformuivARB , glGetnUniformuivKHR |
void |
glGetTranslatedShaderSourceANGLE(int shader,
int bufsize,
int[] length,
int length_offset,
byte[] source,
int source_offset)
Entry point to C language function:
void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source) Part of GL_ANGLE_translated_shader_source |
void |
glGetTranslatedShaderSourceANGLE(int shader,
int bufsize,
IntBuffer length,
ByteBuffer source)
Entry point to C language function:
void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source) Part of GL_ANGLE_translated_shader_source |
boolean |
glIsEnablediEXT(int target,
int index)
Entry point to C language function:
GLboolean glIsEnablediEXT(GLenum target, GLuint index) Part of GL_EXT_draw_buffers_indexed |
boolean |
glIsEnablediNV(int target,
int index)
Entry point to C language function:
GLboolean glIsEnablediNV(GLenum target, GLuint index) Part of GL_NV_viewport_array |
boolean |
glIsEnablediOES(int target,
int index)
Entry point to C language function:
GLboolean glIsEnablediOES(GLenum target, GLuint index) Part of GL_OES_draw_buffers_indexed |
boolean |
glIsVertexArrayOES(int array)
Entry point to C language function:
GLboolean glIsVertexArrayOES(GLuint array) Part of GL_OES_vertex_array_object |
void |
glMinSampleShadingOES(float value)
Entry point to C language function:
void glMinSampleShadingOES(GLfloat value) Part of GL_OES_sample_shading |
void |
glMultiDrawArraysIndirectEXT(int mode,
Buffer indirect,
int drawcount,
int stride)
Entry point to C language function:
void glMultiDrawArraysIndirectEXT(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride) Part of GL_EXT_multi_draw_indirect |
void |
glMultiDrawElementsBaseVertexEXT(int mode,
int[] count,
int count_offset,
int type,
PointerBuffer indices,
int primcount,
int[] basevertex,
int basevertex_offset)
Entry point to C language function:
void glMultiDrawElementsBaseVertexEXT(GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount, const GLint * basevertex) Part of GL_EXT_draw_elements_base_vertex |
void |
glMultiDrawElementsBaseVertexEXT(int mode,
IntBuffer count,
int type,
PointerBuffer indices,
int primcount,
IntBuffer basevertex)
Entry point to C language function:
void glMultiDrawElementsBaseVertexEXT(GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount, const GLint * basevertex) Part of GL_EXT_draw_elements_base_vertex |
void |
glMultiDrawElementsBaseVertexOES(int mode,
int[] count,
int count_offset,
int type,
PointerBuffer indices,
int primcount,
int[] basevertex,
int basevertex_offset)
Entry point to C language function:
void glMultiDrawElementsBaseVertexOES(GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount, const GLint * basevertex) Part of GL_OES_draw_elements_base_vertex |
void |
glMultiDrawElementsBaseVertexOES(int mode,
IntBuffer count,
int type,
PointerBuffer indices,
int primcount,
IntBuffer basevertex)
Entry point to C language function:
void glMultiDrawElementsBaseVertexOES(GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount, const GLint * basevertex) Part of GL_OES_draw_elements_base_vertex |
void |
glMultiDrawElementsIndirectEXT(int mode,
int type,
Buffer indirect,
int drawcount,
int stride)
Entry point to C language function:
void glMultiDrawElementsIndirectEXT(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride) Part of GL_EXT_multi_draw_indirect |
void |
glPatchParameteriEXT(int pname,
int value)
Entry point to C language function:
void glPatchParameteriEXT(GLenum pname, GLint value) Part of GL_EXT_tessellation_shader |
void |
glPatchParameteriOES(int pname,
int value)
Entry point to C language function:
void glPatchParameteriOES(GLenum pname, GLint value) Part of GL_OES_tessellation_shader |
void |
glPrimitiveBoundingBoxEXT(float minX,
float minY,
float minZ,
float minW,
float maxX,
float maxY,
float maxZ,
float maxW)
Entry point to C language function:
void glPrimitiveBoundingBoxEXT(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) Part of GL_EXT_primitive_bounding_box |
void |
glPrimitiveBoundingBoxOES(float minX,
float minY,
float minZ,
float minW,
float maxX,
float maxY,
float maxZ,
float maxW)
Entry point to C language function:
void glPrimitiveBoundingBoxOES(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW) Part of GL_OES_primitive_bounding_box |
void |
glReadBufferIndexedEXT(int src,
int index)
Entry point to C language function:
void glReadBufferIndexedEXT(GLenum src, GLint index) Part of GL_EXT_multiview_draw_buffers |
void |
glReadBufferNV(int mode)
Entry point to C language function:
void glReadBufferNV(GLenum mode) Part of GL_NV_read_buffer |
void |
glRenderbufferStorageMultisampleEXT(int target,
int samples,
int internalformat,
int width,
int height)
Entry point to C language function:
void glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) Part of GL_EXT_multisampled_render_to_texture , GL_EXT_framebuffer_multisample |
void |
glRenderbufferStorageMultisampleIMG(int target,
int samples,
int internalformat,
int width,
int height)
Entry point to C language function:
void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) Part of GL_IMG_multisampled_render_to_texture |
void |
glRenderbufferStorageMultisampleNV(int target,
int samples,
int internalformat,
int width,
int height)
Entry point to C language function:
void glRenderbufferStorageMultisampleNV(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) Part of GL_NV_framebuffer_multisample |
void |
glResolveMultisampleFramebuffer()
Entry point to C language function:
void glResolveMultisampleFramebuffer(void) Part of GL_APPLE_framebuffer_multisample Alias for: glResolveMultisampleFramebufferAPPLE |
void |
glScissorArrayvNV(int first,
int count,
int[] v,
int v_offset)
Entry point to C language function:
void glScissorArrayvNV(GLuint first, GLsizei count, const GLint * v) Part of GL_NV_viewport_array |
void |
glScissorArrayvNV(int first,
int count,
IntBuffer v)
Entry point to C language function:
void glScissorArrayvNV(GLuint first, GLsizei count, const GLint * v) Part of GL_NV_viewport_array |
void |
glScissorIndexedNV(int index,
int left,
int bottom,
int width,
int height)
Entry point to C language function:
void glScissorIndexedNV(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) Part of GL_NV_viewport_array |
void |
glScissorIndexedvNV(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glScissorIndexedvNV(GLuint index, const GLint * v) Part of GL_NV_viewport_array |
void |
glScissorIndexedvNV(int index,
IntBuffer v)
Entry point to C language function:
void glScissorIndexedvNV(GLuint index, const GLint * v) Part of GL_NV_viewport_array |
void |
glStartTilingQCOM(int x,
int y,
int width,
int height,
int preserveMask)
Entry point to C language function:
void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) Part of GL_QCOM_tiled_rendering |
void |
glTexBufferEXT(int target,
int internalformat,
int buffer)
Entry point to C language function:
void glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer) Part of GL_EXT_texture_buffer , GL_EXT_texture_buffer_object |
void |
glTexBufferOES(int target,
int internalformat,
int buffer)
Entry point to C language function:
void glTexBufferOES(GLenum target, GLenum internalformat, GLuint buffer) Part of GL_OES_texture_buffer |
void |
glTexBufferRangeEXT(int target,
int internalformat,
int buffer,
long offset,
long size)
Entry point to C language function:
void glTexBufferRangeEXT(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) Part of GL_EXT_texture_buffer |
void |
glTexBufferRangeOES(int target,
int internalformat,
int buffer,
long offset,
long size)
Entry point to C language function:
void glTexBufferRangeOES(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) Part of GL_OES_texture_buffer |
void |
glTexStorage3DMultisampleOES(int target,
int samples,
int internalformat,
int width,
int height,
int depth,
boolean fixedsamplelocations)
Entry point to C language function:
void glTexStorage3DMultisampleOES(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) Part of GL_OES_texture_storage_multisample_2d_array |
void |
glTextureView(int texture,
int target,
int origtexture,
int internalformat,
int minlevel,
int numlevels,
int minlayer,
int numlayers)
Entry point to C language function:
void glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) Part of GL_VERSION_4_3 , GL_ARB_texture_view , GL_OES_texture_view , GL_EXT_texture_view Alias for: glTextureViewOES , glTextureViewEXT |
void |
glUniformMatrix2x3fvNV(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function:
void glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_NV_non_square_matrices |
void |
glUniformMatrix2x3fvNV(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function:
void glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_NV_non_square_matrices |
void |
glUniformMatrix2x4fvNV(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function:
void glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_NV_non_square_matrices |
void |
glUniformMatrix2x4fvNV(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function:
void glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_NV_non_square_matrices |
void |
glUniformMatrix3x2fvNV(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function:
void glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_NV_non_square_matrices |
void |
glUniformMatrix3x2fvNV(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function:
void glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_NV_non_square_matrices |
void |
glUniformMatrix3x4fvNV(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function:
void glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_NV_non_square_matrices |
void |
glUniformMatrix3x4fvNV(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function:
void glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_NV_non_square_matrices |
void |
glUniformMatrix4x2fvNV(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function:
void glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_NV_non_square_matrices |
void |
glUniformMatrix4x2fvNV(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function:
void glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_NV_non_square_matrices |
void |
glUniformMatrix4x3fvNV(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function:
void glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_NV_non_square_matrices |
void |
glUniformMatrix4x3fvNV(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function:
void glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_NV_non_square_matrices |
void |
glVertexAttribDivisor(int index,
int divisor)
Entry point to C language function:
void glVertexAttribDivisor(GLuint index, GLuint divisor) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_3 , GL_ARB_instanced_arrays , GL_EXT_instanced_arrays , GL_NV_instanced_arrays , GL_ANGLE_instanced_arrays Alias for: glVertexAttribDivisorARB , glVertexAttribDivisorEXT , glVertexAttribDivisorNV , glVertexAttribDivisorANGLE |
void |
glVertexAttribDivisorANGLE(int index,
int divisor)
Entry point to C language function:
void glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) Part of GL_ANGLE_instanced_arrays |
void |
glVertexAttribDivisorNV(int index,
int divisor)
Entry point to C language function:
void glVertexAttribDivisorNV(GLuint index, GLuint divisor) Part of GL_NV_instanced_arrays |
void |
glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
Buffer ptr)
Entry point to C language function:
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glViewportArrayvNV(int first,
int count,
float[] v,
int v_offset)
Entry point to C language function:
void glViewportArrayvNV(GLuint first, GLsizei count, const GLfloat * v) Part of GL_NV_viewport_array |
void |
glViewportArrayvNV(int first,
int count,
FloatBuffer v)
Entry point to C language function:
void glViewportArrayvNV(GLuint first, GLsizei count, const GLfloat * v) Part of GL_NV_viewport_array |
void |
glViewportIndexedfNV(int index,
float x,
float y,
float w,
float h)
Entry point to C language function:
void glViewportIndexedfNV(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) Part of GL_NV_viewport_array |
void |
glViewportIndexedfvNV(int index,
float[] v,
int v_offset)
Entry point to C language function:
void glViewportIndexedfvNV(GLuint index, const GLfloat * v) Part of GL_NV_viewport_array |
void |
glViewportIndexedfvNV(int index,
FloatBuffer v)
Entry point to C language function:
void glViewportIndexedfvNV(GLuint index, const GLfloat * v) Part of GL_NV_viewport_array |
glActiveShaderProgram, glAttachShader, glBeginQuery, glBindAttribLocation, glBindProgramPipeline, glBlendColor, glClearDepth, glClearDepthf, glCompileShader, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glCopyImageSubData, glCopyTexSubImage3D, glCreateProgram, glCreateShader, glCreateShaderProgramv, glDebugMessageControl, glDebugMessageControl, glDebugMessageInsert, glDeleteProgram, glDeleteProgramPipelines, glDeleteProgramPipelines, glDeleteQueries, glDeleteQueries, glDeleteShader, glDepthRange, glDepthRangef, glDetachShader, glDisableVertexAttribArray, glDrawArraysInstancedBaseInstance, glDrawBuffers, glDrawBuffers, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, glEnableVertexAttribArray, glEndQuery, glFramebufferTexture3D, glGenProgramPipelines, glGenProgramPipelines, glGenQueries, glGenQueries, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetDebugMessageLog, glGetDebugMessageLog, glGetMultisamplefv, glGetMultisamplefv, glGetObjectLabel, glGetObjectLabel, glGetObjectPtrLabel, glGetObjectPtrLabel, glGetProgramBinary, glGetProgramBinary, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, glGetProgramPipelineiv, glGetProgramPipelineiv, glGetQueryiv, glGetQueryiv, glGetQueryObjecti64v, glGetQueryObjecti64v, glGetQueryObjectiv, glGetQueryObjectiv, glGetQueryObjectui64v, glGetQueryObjectui64v, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetSamplerParameterIiv, glGetSamplerParameterIiv, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetTexParameterIiv, glGetTexParameterIiv, glGetTexParameterIuiv, glGetTexParameterIuiv, glGetUniformfv, glGetUniformfv, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glIsProgram, glIsProgramPipeline, glIsQuery, glIsShader, glLinkProgram, glObjectLabel, glObjectLabel, glObjectPtrLabel, glObjectPtrLabel, glPopDebugGroup, glProgramBinary, glProgramParameteri, glProgramUniform1f, glProgramUniform1fv, glProgramUniform1fv, glProgramUniform1i, glProgramUniform1iv, glProgramUniform1iv, glProgramUniform1ui, glProgramUniform1uiv, glProgramUniform1uiv, glProgramUniform2f, glProgramUniform2fv, glProgramUniform2fv, glProgramUniform2i, glProgramUniform2iv, glProgramUniform2iv, glProgramUniform2ui, glProgramUniform2uiv, glProgramUniform2uiv, glProgramUniform3f, glProgramUniform3fv, glProgramUniform3fv, glProgramUniform3i, glProgramUniform3iv, glProgramUniform3iv, glProgramUniform3ui, glProgramUniform3uiv, glProgramUniform3uiv, glProgramUniform4f, glProgramUniform4fv, glProgramUniform4fv, glProgramUniform4i, glProgramUniform4iv, glProgramUniform4iv, glProgramUniform4ui, glProgramUniform4uiv, glProgramUniform4uiv, glProgramUniformMatrix2fv, glProgramUniformMatrix2fv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix2x4fv, glProgramUniformMatrix3fv, glProgramUniformMatrix3fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix3x4fv, glProgramUniformMatrix4fv, glProgramUniformMatrix4fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x3fv, glProgramUniformMatrix4x3fv, glPushDebugGroup, glPushDebugGroup, glQueryCounter, glReleaseShaderCompiler, glSampleMaski, glSamplerParameterIiv, glSamplerParameterIiv, glSamplerParameterIuiv, glSamplerParameterIuiv, glShaderBinary, glShaderBinary, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glTexImage2DMultisample, glTexImage3D, glTexImage3D, glTexImage3DMultisample, glTexParameterIiv, glTexParameterIiv, glTexParameterIuiv, glTexParameterIuiv, glTexSubImage3D, glTexSubImage3D, glUniform, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glUseProgramStages, glValidateProgram, glValidateProgramPipeline, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer
glActiveTexture, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearStencil, glColorMask, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDisable, glDrawArrays, glDrawElements, glEnable, glFinish, glFlush, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGetBooleanv, glGetBooleanv, glGetBufferParameteriv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetGraphicsResetStatus, glGetIntegerv, glGetIntegerv, glGetnUniformfv, glGetnUniformfv, glGetnUniformiv, glGetnUniformiv, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetString, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsRenderbuffer, glIsTexture, glLineWidth, glMapBuffer, glMapBufferRange, glPixelStorei, glPolygonOffset, glReadnPixels, glReadPixels, glReadPixels, glRenderbufferStorage, glRenderbufferStorageMultisample, glSampleCoverage, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexStorage1D, glTexStorage2D, glTexStorage3D, glTexSubImage2D, glTexSubImage2D, glTextureStorage1DEXT, glTextureStorage2DEXT, glTextureStorage3DEXT, glUnmapBuffer, glViewport
getBoundBuffer, getBoundFramebuffer, getBufferStorage, getContext, getDefaultDrawFramebuffer, getDefaultReadBuffer, getDefaultReadFramebuffer, getDownstreamGL, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2ES3, getGL2GL3, getGL3, getGL3bc, getGL3ES3, getGL4, getGL4bc, getGL4ES3, getGLES1, getGLES2, getGLES3, getGLProfile, getMaxRenderbufferSamples, getPlatformGLExtensions, getRootGL, getSwapInterval, hasBasicFBOSupport, hasFullFBOSupport, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2ES3, isGL2GL3, isGL3, isGL3bc, isGL3core, isGL3ES3, isGL4, isGL4bc, isGL4core, isGL4ES3, isGLcore, isGLES, isGLES1, isGLES2, isGLES2Compatible, isGLES3, isGLES31Compatible, isGLES3Compatible, isNPOTTextureAvailable, isTextureFormatBGRA8888Available, isVBOArrayBound, isVBOElementArrayBound, mapBuffer, mapBufferRange, setSwapInterval
static final int GL_3DC_XY_AMD
GL_AMD_compressed_3DC_texture
static final int GL_3DC_X_AMD
GL_AMD_compressed_3DC_texture
static final int GL_ALPHA_TEST_FUNC_QCOM
GL_QCOM_alpha_test
static final int GL_ALPHA_TEST_QCOM
GL_QCOM_alpha_test
static final int GL_ALPHA_TEST_REF_QCOM
GL_QCOM_alpha_test
static final int GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
GL_AMD_compressed_ATC_texture
static final int GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
GL_AMD_compressed_ATC_texture
static final int GL_ATC_RGB_AMD
GL_AMD_compressed_ATC_texture
static final int GL_BGRA_IMG
GL_IMG_read_format
static final int GL_BINNING_CONTROL_HINT_QCOM
GL_QCOM_binning_control
static final int GL_CLAMP_TO_BORDER_NV
GL_NV_texture_border_clamp
static final int GL_CLIP_DISTANCE0_APPLE
GL_APPLE_clip_distance
static final int GL_CLIP_DISTANCE1_APPLE
GL_APPLE_clip_distance
static final int GL_CLIP_DISTANCE2_APPLE
GL_APPLE_clip_distance
static final int GL_CLIP_DISTANCE3_APPLE
GL_APPLE_clip_distance
static final int GL_CLIP_DISTANCE4_APPLE
GL_APPLE_clip_distance
static final int GL_CLIP_DISTANCE5_APPLE
GL_APPLE_clip_distance
static final int GL_CLIP_DISTANCE6_APPLE
GL_APPLE_clip_distance
static final int GL_CLIP_DISTANCE7_APPLE
GL_APPLE_clip_distance
static final int GL_COLOR_ATTACHMENT_EXT
GL_EXT_multiview_draw_buffers
static final int GL_COLOR_BUFFER_BIT0_QCOM
GL_QCOM_tiled_rendering
static final int GL_COLOR_BUFFER_BIT1_QCOM
GL_QCOM_tiled_rendering
static final int GL_COLOR_BUFFER_BIT2_QCOM
GL_QCOM_tiled_rendering
static final int GL_COLOR_BUFFER_BIT3_QCOM
GL_QCOM_tiled_rendering
static final int GL_COLOR_BUFFER_BIT4_QCOM
GL_QCOM_tiled_rendering
static final int GL_COLOR_BUFFER_BIT5_QCOM
GL_QCOM_tiled_rendering
static final int GL_COLOR_BUFFER_BIT6_QCOM
GL_QCOM_tiled_rendering
static final int GL_COLOR_BUFFER_BIT7_QCOM
GL_QCOM_tiled_rendering
static final int GL_COLOR_EXT
GL_EXT_discard_framebuffer
static final int GL_COMPRESSED_RGBA_ASTC_10x10_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_RGBA_ASTC_10x5_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_RGBA_ASTC_10x6_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_RGBA_ASTC_10x8_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_RGBA_ASTC_12x10_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_RGBA_ASTC_12x12_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_RGBA_ASTC_3x3x3_OES
GL_OES_texture_compression_astc
static final int GL_COMPRESSED_RGBA_ASTC_4x3x3_OES
GL_OES_texture_compression_astc
static final int GL_COMPRESSED_RGBA_ASTC_4x4_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_RGBA_ASTC_4x4x3_OES
GL_OES_texture_compression_astc
static final int GL_COMPRESSED_RGBA_ASTC_4x4x4_OES
GL_OES_texture_compression_astc
static final int GL_COMPRESSED_RGBA_ASTC_5x4_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_RGBA_ASTC_5x4x4_OES
GL_OES_texture_compression_astc
static final int GL_COMPRESSED_RGBA_ASTC_5x5_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_RGBA_ASTC_5x5x4_OES
GL_OES_texture_compression_astc
static final int GL_COMPRESSED_RGBA_ASTC_5x5x5_OES
GL_OES_texture_compression_astc
static final int GL_COMPRESSED_RGBA_ASTC_6x5_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_RGBA_ASTC_6x5x5_OES
GL_OES_texture_compression_astc
static final int GL_COMPRESSED_RGBA_ASTC_6x6_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_RGBA_ASTC_6x6x5_OES
GL_OES_texture_compression_astc
static final int GL_COMPRESSED_RGBA_ASTC_6x6x6_OES
GL_OES_texture_compression_astc
static final int GL_COMPRESSED_RGBA_ASTC_8x5_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_RGBA_ASTC_8x6_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_RGBA_ASTC_8x8_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
GL_IMG_texture_compression_pvrtc
static final int GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG
GL_IMG_texture_compression_pvrtc2
static final int GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
GL_IMG_texture_compression_pvrtc
static final int GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG
GL_IMG_texture_compression_pvrtc2
static final int GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE
GL_ANGLE_texture_compression_dxt3
static final int GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
GL_ANGLE_texture_compression_dxt5
static final int GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
GL_IMG_texture_compression_pvrtc
static final int GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
GL_IMG_texture_compression_pvrtc
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES
GL_OES_texture_compression_astc
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES
GL_OES_texture_compression_astc
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES
GL_OES_texture_compression_astc
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES
GL_OES_texture_compression_astc
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES
GL_OES_texture_compression_astc
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES
GL_OES_texture_compression_astc
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES
GL_OES_texture_compression_astc
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES
GL_OES_texture_compression_astc
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES
GL_OES_texture_compression_astc
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES
GL_OES_texture_compression_astc
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
GL_KHR_texture_compression_astc_ldr
, GL_KHR_texture_compression_astc_hdr
static final int GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT
GL_EXT_pvrtc_sRGB
static final int GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG
GL_EXT_pvrtc_sRGB
static final int GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT
GL_EXT_pvrtc_sRGB
static final int GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG
GL_EXT_pvrtc_sRGB
static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV
GL_NV_sRGB_formats
static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV
GL_NV_sRGB_formats
static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV
GL_NV_sRGB_formats
static final int GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT
GL_EXT_pvrtc_sRGB
static final int GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT
GL_EXT_pvrtc_sRGB
static final int GL_COMPRESSED_SRGB_S3TC_DXT1_NV
GL_NV_sRGB_formats
static final int GL_CONTEXT_LOST
GL_VERSION_4_5
, GL_KHR_robustness
GL_CONTEXT_LOST_KHR
static final int GL_CONTEXT_RELEASE_BEHAVIOR
GL_VERSION_4_5
, GL_KHR_context_flush_control
GL_CONTEXT_RELEASE_BEHAVIOR_KHR
static final int GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
GL_VERSION_4_5
, GL_KHR_context_flush_control
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR
static final int GL_COPY_READ_BUFFER_NV
GL_NV_copy_buffer
static final int GL_COPY_WRITE_BUFFER_NV
GL_NV_copy_buffer
static final int GL_COVERAGE_ALL_FRAGMENTS_NV
GL_NV_coverage_sample
static final int GL_COVERAGE_ATTACHMENT_NV
GL_NV_coverage_sample
static final int GL_COVERAGE_AUTOMATIC_NV
GL_NV_coverage_sample
static final int GL_COVERAGE_BUFFERS_NV
GL_NV_coverage_sample
static final int GL_COVERAGE_BUFFER_BIT_NV
GL_NV_coverage_sample
static final int GL_COVERAGE_COMPONENT4_NV
GL_NV_coverage_sample
static final int GL_COVERAGE_COMPONENT_NV
GL_NV_coverage_sample
static final int GL_COVERAGE_EDGE_FRAGMENTS_NV
GL_NV_coverage_sample
static final int GL_COVERAGE_SAMPLES_NV
GL_NV_multisample_coverage
, GL_NV_coverage_sample
static final int GL_CPU_OPTIMIZED_QCOM
GL_QCOM_binning_control
static final int GL_DECODE_EXT
GL_EXT_texture_sRGB_decode
static final int GL_DEPTH_BUFFER_BIT0_QCOM
GL_QCOM_tiled_rendering
static final int GL_DEPTH_BUFFER_BIT1_QCOM
GL_QCOM_tiled_rendering
static final int GL_DEPTH_BUFFER_BIT2_QCOM
GL_QCOM_tiled_rendering
static final int GL_DEPTH_BUFFER_BIT3_QCOM
GL_QCOM_tiled_rendering
static final int GL_DEPTH_BUFFER_BIT4_QCOM
GL_QCOM_tiled_rendering
static final int GL_DEPTH_BUFFER_BIT5_QCOM
GL_QCOM_tiled_rendering
static final int GL_DEPTH_BUFFER_BIT6_QCOM
GL_QCOM_tiled_rendering
static final int GL_DEPTH_BUFFER_BIT7_QCOM
GL_QCOM_tiled_rendering
static final int GL_DEPTH_COMPONENT16_NONLINEAR_NV
GL_NV_depth_nonlinear
static final int GL_DEPTH_EXT
GL_EXT_discard_framebuffer
static final int GL_DMP_PROGRAM_BINARY_DMP
GL_DMP_program_binary
static final int GL_DRAW_BUFFER_EXT
GL_EXT_multiview_draw_buffers
static final int GL_DRAW_FRAMEBUFFER_ANGLE
GL_ANGLE_framebuffer_blit
static final int GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
GL_ANGLE_framebuffer_blit
static final int GL_DRAW_FRAMEBUFFER_BINDING_NV
GL_NV_framebuffer_blit
static final int GL_DRAW_FRAMEBUFFER_NV
GL_NV_framebuffer_blit
static final int GL_ETC1_RGB8_OES
GL_OES_compressed_ETC1_RGB8_texture
static final int GL_ETC1_SRGB8_NV
GL_NV_sRGB_formats
static final int GL_FETCH_PER_SAMPLE_ARM
GL_ARM_shader_framebuffer_fetch
static final int GL_FIRST_VERTEX_CONVENTION_EXT
GL_EXT_provoking_vertex
, GL_EXT_geometry_shader
static final int GL_FIRST_VERTEX_CONVENTION_OES
GL_OES_geometry_shader
static final int GL_FLOAT_MAT2x3_NV
GL_NV_non_square_matrices
static final int GL_FLOAT_MAT2x4_NV
GL_NV_non_square_matrices
static final int GL_FLOAT_MAT3x2_NV
GL_NV_non_square_matrices
static final int GL_FLOAT_MAT3x4_NV
GL_NV_non_square_matrices
static final int GL_FLOAT_MAT4x2_NV
GL_NV_non_square_matrices
static final int GL_FLOAT_MAT4x3_NV
GL_NV_non_square_matrices
static final int GL_FRACTIONAL_EVEN_EXT
GL_EXT_tessellation_shader
static final int GL_FRACTIONAL_EVEN_OES
GL_OES_tessellation_shader
static final int GL_FRACTIONAL_ODD_EXT
GL_EXT_tessellation_shader
static final int GL_FRACTIONAL_ODD_OES
GL_OES_tessellation_shader
static final int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES
GL_OES_shader_multisample_interpolation
static final int GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT
GL_EXT_shader_framebuffer_fetch
static final int GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM
GL_ARM_shader_framebuffer_fetch
static final int GL_FRAMEBUFFER_ATTACHMENT_ANGLE
GL_ANGLE_texture_usage
static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT
GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES
GL_OES_geometry_shader
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET
GL_EXT_framebuffer_object
, GL_OES_texture_3D
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT
, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT
GL_EXT_multisampled_render_to_texture
static final int GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT
GL_EXT_geometry_shader
static final int GL_FRAMEBUFFER_DEFAULT_LAYERS_OES
GL_OES_geometry_shader
static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT
GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES
GL_OES_geometry_shader
static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
GL_EXT_multisampled_render_to_texture
, GL_EXT_framebuffer_multisample
static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG
GL_IMG_multisampled_render_to_texture
static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV
GL_NV_framebuffer_multisample
static final int GL_FRAMEBUFFER_UNDEFINED_OES
GL_OES_surfaceless_context
static final int GL_GCCSO_SHADER_BINARY_FJ
GL_FJ_shader_binary_GCCSO
static final int GL_GEOMETRY_LINKED_INPUT_TYPE_EXT
GL_EXT_geometry_shader
static final int GL_GEOMETRY_LINKED_INPUT_TYPE_OES
GL_OES_geometry_shader
static final int GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT
GL_EXT_geometry_shader
static final int GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES
GL_OES_geometry_shader
static final int GL_GEOMETRY_LINKED_VERTICES_OUT_EXT
GL_EXT_geometry_shader
static final int GL_GEOMETRY_LINKED_VERTICES_OUT_OES
GL_OES_geometry_shader
static final int GL_GEOMETRY_SHADER_BIT_EXT
GL_EXT_geometry_shader
static final int GL_GEOMETRY_SHADER_BIT_OES
GL_OES_geometry_shader
static final int GL_GEOMETRY_SHADER_EXT
GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
static final int GL_GEOMETRY_SHADER_INVOCATIONS_EXT
GL_EXT_geometry_shader
static final int GL_GEOMETRY_SHADER_INVOCATIONS_OES
GL_OES_geometry_shader
static final int GL_GEOMETRY_SHADER_OES
GL_OES_geometry_shader
static final int GL_GPU_OPTIMIZED_QCOM
GL_QCOM_binning_control
static final int GL_HALF_FLOAT_OES
GL_OES_texture_half_float
static final int GL_IMAGE_BUFFER_EXT
GL_EXT_texture_buffer
, GL_EXT_shader_image_load_store
static final int GL_IMAGE_BUFFER_OES
GL_OES_texture_buffer
static final int GL_IMAGE_CUBE_MAP_ARRAY_EXT
GL_EXT_texture_cube_map_array
, GL_EXT_shader_image_load_store
static final int GL_IMAGE_CUBE_MAP_ARRAY_OES
GL_OES_texture_cube_map_array
static final int GL_INT_IMAGE_BUFFER_EXT
GL_EXT_texture_buffer
, GL_EXT_shader_image_load_store
static final int GL_INT_IMAGE_BUFFER_OES
GL_OES_texture_buffer
static final int GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT
GL_EXT_texture_cube_map_array
, GL_EXT_shader_image_load_store
static final int GL_INT_IMAGE_CUBE_MAP_ARRAY_OES
GL_OES_texture_cube_map_array
static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
GL_OES_texture_storage_multisample_2d_array
static final int GL_INT_SAMPLER_BUFFER_EXT
GL_EXT_texture_buffer
, GL_EXT_gpu_shader4
static final int GL_INT_SAMPLER_BUFFER_OES
GL_OES_texture_buffer
static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT
GL_EXT_texture_cube_map_array
static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES
GL_OES_texture_cube_map_array
static final int GL_ISOLINES_EXT
GL_EXT_tessellation_shader
static final int GL_ISOLINES_OES
GL_OES_tessellation_shader
static final int GL_IS_PER_PATCH_EXT
GL_EXT_tessellation_shader
static final int GL_IS_PER_PATCH_OES
GL_OES_tessellation_shader
static final int GL_LAST_VERTEX_CONVENTION_EXT
GL_EXT_provoking_vertex
, GL_EXT_geometry_shader
static final int GL_LAST_VERTEX_CONVENTION_OES
GL_OES_geometry_shader
static final int GL_LAYER_PROVOKING_VERTEX_EXT
GL_EXT_geometry_shader
static final int GL_LAYER_PROVOKING_VERTEX_OES
GL_OES_geometry_shader
static final int GL_LINES_ADJACENCY_EXT
GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
static final int GL_LINES_ADJACENCY_OES
GL_OES_geometry_shader
static final int GL_LINE_STRIP_ADJACENCY_EXT
GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
static final int GL_LINE_STRIP_ADJACENCY_OES
GL_OES_geometry_shader
static final int GL_MALI_PROGRAM_BINARY_ARM
GL_ARM_mali_program_binary
static final int GL_MALI_SHADER_BINARY_ARM
GL_ARM_mali_shader_binary
static final int GL_MAX
GL_OES_draw_buffers_indexed
, GL_ES_VERSION_3_0
, GL_VERSION_1_4
, GL_ARB_imaging
, GL_EXT_blend_minmax
GL_MAX_EXT
static final int GL_MAX_CLIP_DISTANCES_APPLE
GL_APPLE_clip_distance
static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT
GL_EXT_geometry_shader
static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES
GL_OES_geometry_shader
static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT
GL_EXT_tessellation_shader
static final int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES
GL_OES_tessellation_shader
static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT
GL_EXT_tessellation_shader
static final int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES
GL_OES_tessellation_shader
static final int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES
GL_OES_shader_multisample_interpolation
static final int GL_MAX_FRAMEBUFFER_LAYERS_EXT
GL_EXT_geometry_shader
static final int GL_MAX_FRAMEBUFFER_LAYERS_OES
GL_OES_geometry_shader
static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT
GL_EXT_geometry_shader
static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES
GL_OES_geometry_shader
static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT
GL_EXT_geometry_shader
static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES
GL_OES_geometry_shader
static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT
GL_EXT_geometry_shader
static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES
GL_OES_geometry_shader
static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT
GL_EXT_geometry_shader
static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES
GL_OES_geometry_shader
static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT
GL_EXT_geometry_shader
static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES
GL_OES_geometry_shader
static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT
GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES
GL_OES_geometry_shader
static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT
GL_EXT_geometry_shader
static final int GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES
GL_OES_geometry_shader
static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT
GL_EXT_geometry_shader
static final int GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES
GL_OES_geometry_shader
static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT
GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES
GL_OES_geometry_shader
static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT
GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES
GL_OES_geometry_shader
static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT
GL_EXT_geometry_shader
static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES
GL_OES_geometry_shader
static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT
GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES
GL_OES_geometry_shader
static final int GL_MAX_MULTIVIEW_BUFFERS_EXT
GL_EXT_multiview_draw_buffers
static final int GL_MAX_PATCH_VERTICES_EXT
GL_EXT_tessellation_shader
static final int GL_MAX_PATCH_VERTICES_OES
GL_OES_tessellation_shader
static final int GL_MAX_SAMPLES_EXT
GL_EXT_multisampled_render_to_texture
, GL_EXT_framebuffer_multisample
static final int GL_MAX_SAMPLES_IMG
GL_IMG_multisampled_render_to_texture
static final int GL_MAX_SAMPLES_NV
GL_NV_framebuffer_multisample
static final int GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT
GL_EXT_shader_pixel_local_storage
static final int GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT
GL_EXT_shader_pixel_local_storage
static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT
GL_EXT_tessellation_shader
static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES
GL_OES_tessellation_shader
static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT
GL_EXT_tessellation_shader
static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES
GL_OES_tessellation_shader
static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT
GL_EXT_tessellation_shader
static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES
GL_OES_tessellation_shader
static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT
GL_EXT_tessellation_shader
static final int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES
GL_OES_tessellation_shader
static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT
GL_EXT_tessellation_shader
static final int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES
GL_OES_tessellation_shader
static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT
GL_EXT_tessellation_shader
static final int GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES
GL_OES_tessellation_shader
static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT
GL_EXT_tessellation_shader
static final int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES
GL_OES_tessellation_shader
static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT
GL_EXT_tessellation_shader
static final int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES
GL_OES_tessellation_shader
static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT
GL_EXT_tessellation_shader
static final int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES
GL_OES_tessellation_shader
static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT
GL_EXT_tessellation_shader
static final int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES
GL_OES_tessellation_shader
static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT
GL_EXT_tessellation_shader
static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES
GL_OES_tessellation_shader
static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT
GL_EXT_tessellation_shader
static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES
GL_OES_tessellation_shader
static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT
GL_EXT_tessellation_shader
static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES
GL_OES_tessellation_shader
static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT
GL_EXT_tessellation_shader
static final int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES
GL_OES_tessellation_shader
static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT
GL_EXT_tessellation_shader
static final int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES
GL_OES_tessellation_shader
static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT
GL_EXT_tessellation_shader
static final int GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES
GL_OES_tessellation_shader
static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT
GL_EXT_tessellation_shader
static final int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES
GL_OES_tessellation_shader
static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT
GL_EXT_tessellation_shader
static final int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES
GL_OES_tessellation_shader
static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT
GL_EXT_tessellation_shader
static final int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES
GL_OES_tessellation_shader
static final int GL_MAX_TESS_GEN_LEVEL_EXT
GL_EXT_tessellation_shader
static final int GL_MAX_TESS_GEN_LEVEL_OES
GL_OES_tessellation_shader
static final int GL_MAX_TESS_PATCH_COMPONENTS_EXT
GL_EXT_tessellation_shader
static final int GL_MAX_TESS_PATCH_COMPONENTS_OES
GL_OES_tessellation_shader
static final int GL_MAX_TEXTURE_BUFFER_SIZE_EXT
GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
static final int GL_MAX_TEXTURE_BUFFER_SIZE_OES
GL_OES_texture_buffer
static final int GL_MAX_VIEWPORTS_NV
GL_NV_viewport_array
static final int GL_MIN
GL_OES_draw_buffers_indexed
, GL_ES_VERSION_3_0
, GL_VERSION_1_4
, GL_ARB_imaging
, GL_EXT_blend_minmax
GL_MIN_EXT
static final int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES
GL_OES_shader_multisample_interpolation
static final int GL_MIN_SAMPLE_SHADING_VALUE_OES
GL_OES_sample_shading
static final int GL_MULTISAMPLE_BUFFER_BIT0_QCOM
GL_QCOM_tiled_rendering
static final int GL_MULTISAMPLE_BUFFER_BIT1_QCOM
GL_QCOM_tiled_rendering
static final int GL_MULTISAMPLE_BUFFER_BIT2_QCOM
GL_QCOM_tiled_rendering
static final int GL_MULTISAMPLE_BUFFER_BIT3_QCOM
GL_QCOM_tiled_rendering
static final int GL_MULTISAMPLE_BUFFER_BIT4_QCOM
GL_QCOM_tiled_rendering
static final int GL_MULTISAMPLE_BUFFER_BIT5_QCOM
GL_QCOM_tiled_rendering
static final int GL_MULTISAMPLE_BUFFER_BIT6_QCOM
GL_QCOM_tiled_rendering
static final long GL_MULTISAMPLE_BUFFER_BIT7_QCOM
GL_QCOM_tiled_rendering
static final int GL_MULTIVIEW_EXT
GL_EXT_multiview_draw_buffers
static final int GL_PACK_REVERSE_ROW_ORDER_ANGLE
GL_ANGLE_pack_reverse_row_order
static final int GL_PATCHES_EXT
GL_EXT_tessellation_shader
static final int GL_PATCHES_OES
GL_OES_tessellation_shader
static final int GL_PATCH_VERTICES_EXT
GL_EXT_tessellation_shader
static final int GL_PATCH_VERTICES_OES
GL_OES_tessellation_shader
static final int GL_PERFMON_GLOBAL_MODE_QCOM
GL_QCOM_perfmon_global_mode
static final int GL_PRIMITIVES_GENERATED_EXT
GL_EXT_transform_feedback
, GL_EXT_geometry_shader
static final int GL_PRIMITIVES_GENERATED_OES
GL_OES_geometry_shader
static final int GL_PRIMITIVE_BOUNDING_BOX_EXT
GL_EXT_primitive_bounding_box
static final int GL_PRIMITIVE_BOUNDING_BOX_OES
GL_OES_primitive_bounding_box
static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED
GL_VERSION_4_4
, GL_EXT_tessellation_shader
, GL_OES_tessellation_shader
GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES
static final int GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES
GL_OES_tessellation_shader
static final int GL_PROGRAM_BINARY_ANGLE
GL_ANGLE_program_binary
static final int GL_QUADS_EXT
GL_EXT_tessellation_shader
static final int GL_QUADS_OES
GL_OES_tessellation_shader
static final int GL_QUERY_BY_REGION_NO_WAIT
GL_VERSION_3_0
, GL_NV_conditional_render
GL_QUERY_BY_REGION_NO_WAIT_NV
static final int GL_QUERY_BY_REGION_WAIT
GL_VERSION_3_0
, GL_NV_conditional_render
GL_QUERY_BY_REGION_WAIT_NV
static final int GL_QUERY_NO_WAIT
GL_VERSION_3_0
, GL_NV_conditional_render
GL_QUERY_NO_WAIT_NV
static final int GL_QUERY_WAIT
GL_VERSION_3_0
, GL_NV_conditional_render
GL_QUERY_WAIT_NV
static final int GL_R11F_G11F_B10F_APPLE
GL_APPLE_texture_packed_float
static final int GL_R16_EXT
GL_EXT_texture_norm16
static final int GL_R16_SNORM_EXT
GL_EXT_render_snorm
static final int GL_R8_SNORM
GL_ES_VERSION_3_0
, GL_EXT_render_snorm
, GL_VERSION_3_1
static final int GL_READ_BUFFER_EXT
GL_EXT_multiview_draw_buffers
static final int GL_READ_BUFFER_NV
GL_NV_read_buffer
static final int GL_READ_FRAMEBUFFER_ANGLE
GL_ANGLE_framebuffer_blit
static final int GL_READ_FRAMEBUFFER_BINDING_ANGLE
GL_ANGLE_framebuffer_blit
static final int GL_READ_FRAMEBUFFER_BINDING_NV
GL_NV_framebuffer_blit
static final int GL_READ_FRAMEBUFFER_NV
GL_NV_framebuffer_blit
static final int GL_REFERENCED_BY_GEOMETRY_SHADER_EXT
GL_EXT_geometry_shader
static final int GL_REFERENCED_BY_GEOMETRY_SHADER_OES
GL_OES_geometry_shader
static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT
GL_EXT_tessellation_shader
static final int GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES
GL_OES_tessellation_shader
static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT
GL_EXT_tessellation_shader
static final int GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES
GL_OES_tessellation_shader
static final int GL_RENDERBUFFER_SAMPLES_EXT
GL_EXT_multisampled_render_to_texture
, GL_EXT_framebuffer_multisample
static final int GL_RENDERBUFFER_SAMPLES_IMG
GL_IMG_multisampled_render_to_texture
static final int GL_RENDERBUFFER_SAMPLES_NV
GL_NV_framebuffer_multisample
static final int GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM
GL_QCOM_binning_control
static final int GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES
GL_OES_EGL_image_external
static final int GL_RG16_EXT
GL_EXT_texture_norm16
static final int GL_RG16_SNORM_EXT
GL_EXT_render_snorm
static final int GL_RG8_SNORM
GL_ES_VERSION_3_0
, GL_EXT_render_snorm
, GL_VERSION_3_1
static final int GL_RGB16_EXT
GL_EXT_texture
, GL_EXT_texture_norm16
static final int GL_RGB16_SNORM_EXT
GL_EXT_texture_norm16
static final int GL_RGB9_E5_APPLE
GL_APPLE_texture_packed_float
static final int GL_RGBA16_EXT
GL_EXT_texture
, GL_EXT_texture_norm16
static final int GL_RGBA16_SNORM_EXT
GL_EXT_render_snorm
static final int GL_RGBA8_SNORM
GL_ES_VERSION_3_0
, GL_EXT_render_snorm
, GL_VERSION_3_1
static final int GL_SAMPLER_2D_ARRAY_SHADOW_NV
GL_NV_shadow_samplers_array
static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
GL_OES_texture_storage_multisample_2d_array
static final int GL_SAMPLER_BUFFER_EXT
GL_EXT_texture_buffer
, GL_EXT_gpu_shader4
static final int GL_SAMPLER_BUFFER_OES
GL_OES_texture_buffer
static final int GL_SAMPLER_CUBE_MAP_ARRAY_EXT
GL_EXT_texture_cube_map_array
static final int GL_SAMPLER_CUBE_MAP_ARRAY_OES
GL_OES_texture_cube_map_array
static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT
GL_EXT_texture_cube_map_array
static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES
GL_OES_texture_cube_map_array
static final int GL_SAMPLER_CUBE_SHADOW_NV
GL_NV_shadow_samplers_cube
static final int GL_SAMPLER_EXTERNAL_OES
GL_OES_EGL_image_external
static final int GL_SAMPLE_SHADING_OES
GL_OES_sample_shading
static final int GL_SGX_BINARY_IMG
GL_IMG_shader_binary
static final int GL_SGX_PROGRAM_BINARY_IMG
GL_IMG_program_binary
static final int GL_SHADER_BINARY_VIV
GL_VIV_shader_binary
static final int GL_SHADER_PIXEL_LOCAL_STORAGE_EXT
GL_EXT_shader_pixel_local_storage
static final int GL_SKIP_DECODE_EXT
GL_EXT_texture_sRGB_decode
static final int GL_SLUMINANCE8_ALPHA8_NV
GL_NV_sRGB_formats
static final int GL_SLUMINANCE8_NV
GL_NV_sRGB_formats
static final int GL_SLUMINANCE_ALPHA_NV
GL_NV_sRGB_formats
static final int GL_SLUMINANCE_NV
GL_NV_sRGB_formats
static final int GL_SMAPHS30_PROGRAM_BINARY_DMP
GL_DMP_program_binary
static final int GL_SMAPHS_PROGRAM_BINARY_DMP
GL_DMP_program_binary
static final int GL_SRGB8_NV
GL_NV_sRGB_formats
static final int GL_STATE_RESTORE
GL_QCOM_extended_get
static final int GL_STENCIL_BUFFER_BIT0_QCOM
GL_QCOM_tiled_rendering
static final int GL_STENCIL_BUFFER_BIT1_QCOM
GL_QCOM_tiled_rendering
static final int GL_STENCIL_BUFFER_BIT2_QCOM
GL_QCOM_tiled_rendering
static final int GL_STENCIL_BUFFER_BIT3_QCOM
GL_QCOM_tiled_rendering
static final int GL_STENCIL_BUFFER_BIT4_QCOM
GL_QCOM_tiled_rendering
static final int GL_STENCIL_BUFFER_BIT5_QCOM
GL_QCOM_tiled_rendering
static final int GL_STENCIL_BUFFER_BIT6_QCOM
GL_QCOM_tiled_rendering
static final int GL_STENCIL_BUFFER_BIT7_QCOM
GL_QCOM_tiled_rendering
static final int GL_STENCIL_EXT
GL_EXT_discard_framebuffer
static final int GL_STENCIL_INDEX8_OES
GL_OES_texture_stencil8
, GL_OES_stencil8
static final int GL_STENCIL_INDEX_OES
GL_OES_texture_stencil8
static final int GL_TESS_CONTROL_OUTPUT_VERTICES_EXT
GL_EXT_tessellation_shader
static final int GL_TESS_CONTROL_OUTPUT_VERTICES_OES
GL_OES_tessellation_shader
static final int GL_TESS_CONTROL_SHADER_BIT_EXT
GL_EXT_tessellation_shader
static final int GL_TESS_CONTROL_SHADER_BIT_OES
GL_OES_tessellation_shader
static final int GL_TESS_CONTROL_SHADER_EXT
GL_EXT_tessellation_shader
static final int GL_TESS_CONTROL_SHADER_OES
GL_OES_tessellation_shader
static final int GL_TESS_EVALUATION_SHADER_BIT_EXT
GL_EXT_tessellation_shader
static final int GL_TESS_EVALUATION_SHADER_BIT_OES
GL_OES_tessellation_shader
static final int GL_TESS_EVALUATION_SHADER_EXT
GL_EXT_tessellation_shader
static final int GL_TESS_EVALUATION_SHADER_OES
GL_OES_tessellation_shader
static final int GL_TESS_GEN_MODE_EXT
GL_EXT_tessellation_shader
static final int GL_TESS_GEN_MODE_OES
GL_OES_tessellation_shader
static final int GL_TESS_GEN_POINT_MODE_EXT
GL_EXT_tessellation_shader
static final int GL_TESS_GEN_POINT_MODE_OES
GL_OES_tessellation_shader
static final int GL_TESS_GEN_SPACING_EXT
GL_EXT_tessellation_shader
static final int GL_TESS_GEN_SPACING_OES
GL_OES_tessellation_shader
static final int GL_TESS_GEN_VERTEX_ORDER_EXT
GL_EXT_tessellation_shader
static final int GL_TESS_GEN_VERTEX_ORDER_OES
GL_OES_tessellation_shader
static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES
GL_OES_texture_storage_multisample_2d_array
static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES
GL_OES_texture_storage_multisample_2d_array
static final int GL_TEXTURE_BINDING_BUFFER_EXT
GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
static final int GL_TEXTURE_BINDING_BUFFER_OES
GL_OES_texture_buffer
static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT
GL_EXT_texture_cube_map_array
static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES
GL_OES_texture_cube_map_array
static final int GL_TEXTURE_BINDING_EXTERNAL_OES
GL_OES_EGL_image_external
static final int GL_TEXTURE_BORDER_COLOR_NV
GL_NV_texture_border_clamp
static final int GL_TEXTURE_BUFFER_BINDING_EXT
GL_EXT_texture_buffer
static final int GL_TEXTURE_BUFFER_BINDING_OES
GL_OES_texture_buffer
static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT
GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES
GL_OES_texture_buffer
static final int GL_TEXTURE_BUFFER_EXT
GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
static final int GL_TEXTURE_BUFFER_OES
GL_OES_texture_buffer
static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT
GL_EXT_texture_buffer
static final int GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES
GL_OES_texture_buffer
static final int GL_TEXTURE_BUFFER_OFFSET_EXT
GL_EXT_texture_buffer
static final int GL_TEXTURE_BUFFER_OFFSET_OES
GL_OES_texture_buffer
static final int GL_TEXTURE_BUFFER_SIZE_EXT
GL_EXT_texture_buffer
static final int GL_TEXTURE_BUFFER_SIZE_OES
GL_OES_texture_buffer
static final int GL_TEXTURE_CUBE_MAP_ARRAY_EXT
GL_EXT_texture_cube_map_array
static final int GL_TEXTURE_CUBE_MAP_ARRAY_OES
GL_OES_texture_cube_map_array
static final int GL_TEXTURE_DEPTH_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_EXTERNAL_OES
GL_OES_EGL_image_external
static final int GL_TEXTURE_FORMAT_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_HEIGHT_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_IMAGE_VALID_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_IMMUTABLE_LEVELS
GL_ES_VERSION_3_0
, GL_VERSION_4_3
, GL_OES_texture_view
, GL_ARB_texture_view
static final int GL_TEXTURE_INTERNAL_FORMAT_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_MAX_LEVEL_APPLE
GL_APPLE_texture_max_level
static final int GL_TEXTURE_NUM_LEVELS_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_OBJECT_VALID_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_SAMPLES_IMG
GL_IMG_multisampled_render_to_texture
static final int GL_TEXTURE_SRGB_DECODE_EXT
GL_EXT_texture_sRGB_decode
static final int GL_TEXTURE_TARGET_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_TYPE_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_USAGE_ANGLE
GL_ANGLE_texture_usage
static final int GL_TEXTURE_VIEW_MIN_LAYER
GL_VERSION_4_3
, GL_ARB_texture_view
, GL_EXT_texture_view
, GL_OES_texture_view
GL_TEXTURE_VIEW_MIN_LAYER_EXT
, GL_TEXTURE_VIEW_MIN_LAYER_OES
static final int GL_TEXTURE_VIEW_MIN_LEVEL
GL_VERSION_4_3
, GL_ARB_texture_view
, GL_EXT_texture_view
, GL_OES_texture_view
GL_TEXTURE_VIEW_MIN_LEVEL_EXT
, GL_TEXTURE_VIEW_MIN_LEVEL_OES
static final int GL_TEXTURE_VIEW_NUM_LAYERS
GL_VERSION_4_3
, GL_ARB_texture_view
, GL_EXT_texture_view
, GL_OES_texture_view
GL_TEXTURE_VIEW_NUM_LAYERS_EXT
, GL_TEXTURE_VIEW_NUM_LAYERS_OES
static final int GL_TEXTURE_VIEW_NUM_LEVELS
GL_VERSION_4_3
, GL_ARB_texture_view
, GL_OES_texture_view
, GL_EXT_texture_view
GL_TEXTURE_VIEW_NUM_LEVELS_OES
, GL_TEXTURE_VIEW_NUM_LEVELS_EXT
static final int GL_TEXTURE_WIDTH_QCOM
GL_QCOM_extended_get
static final int GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
GL_ANGLE_translated_shader_source
static final int GL_TRIANGLES_ADJACENCY_EXT
GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
static final int GL_TRIANGLES_ADJACENCY_OES
GL_OES_geometry_shader
static final int GL_TRIANGLE_STRIP_ADJACENCY_EXT
GL_NV_geometry_program4
, GL_EXT_geometry_shader4
, GL_EXT_geometry_shader
static final int GL_TRIANGLE_STRIP_ADJACENCY_OES
GL_OES_geometry_shader
static final int GL_UNDEFINED_VERTEX_EXT
GL_EXT_geometry_shader
static final int GL_UNDEFINED_VERTEX_OES
GL_OES_geometry_shader
static final int GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE
GL_APPLE_texture_packed_float
static final int GL_UNSIGNED_INT_5_9_9_9_REV_APPLE
GL_APPLE_texture_packed_float
static final int GL_UNSIGNED_INT_IMAGE_BUFFER_EXT
GL_EXT_texture_buffer
, GL_EXT_shader_image_load_store
static final int GL_UNSIGNED_INT_IMAGE_BUFFER_OES
GL_OES_texture_buffer
static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT
GL_EXT_texture_cube_map_array
, GL_EXT_shader_image_load_store
static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES
GL_OES_texture_cube_map_array
static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES
GL_OES_texture_storage_multisample_2d_array
static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT
GL_EXT_texture_buffer
, GL_EXT_gpu_shader4
static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_OES
GL_OES_texture_buffer
static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT
GL_EXT_texture_cube_map_array
static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES
GL_OES_texture_cube_map_array
static final int GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG
GL_IMG_read_format
static final int GL_VERTEX_ARRAY
GL_VERSION_1_1
, GL_VERSION_ES_1_0
, GL_KHR_debug
, GL_EXT_vertex_array
GL_VERTEX_ARRAY_KHR
, GL_VERTEX_ARRAY_EXT
static final int GL_VERTEX_ARRAY_BINDING_OES
GL_OES_vertex_array_object
static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR
GL_ES_VERSION_3_0
, GL_VERSION_3_3
, GL_NV_instanced_arrays
, GL_ARB_instanced_arrays
, GL_ANGLE_instanced_arrays
, GL_EXT_instanced_arrays
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV
, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB
, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT
static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
GL_ANGLE_instanced_arrays
static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV
GL_NV_instanced_arrays
static final int GL_VIEWPORT_BOUNDS_RANGE_NV
GL_NV_viewport_array
static final int GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV
GL_NV_viewport_array
static final int GL_VIEWPORT_SUBPIXEL_BITS_NV
GL_NV_viewport_array
static final int GL_WRITEONLY_RENDERING_QCOM
GL_QCOM_writeonly_rendering
static final int GL_Z400_BINARY_AMD
GL_AMD_program_binary_Z400
static final int GL_NVIDIA_PLATFORM_BINARY_NV
void glAlphaFuncQCOM(int func, float ref)
void glAlphaFuncQCOM(GLenum func, GLclampf ref)
GL_QCOM_alpha_test
void glBeginConditionalRender(int id, int mode)
void glBeginConditionalRender(GLuint id, GLenum mode)
GL_VERSION_3_0
, GL_NV_conditional_render
glBeginConditionalRenderNV
void glBindVertexArrayOES(int array)
void glBindVertexArrayOES(GLuint array)
GL_OES_vertex_array_object
void glBlendEquationSeparateiEXT(int buf, int modeRGB, int modeAlpha)
void glBlendEquationSeparateiEXT(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
GL_EXT_draw_buffers_indexed
void glBlendEquationSeparateiOES(int buf, int modeRGB, int modeAlpha)
void glBlendEquationSeparateiOES(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
GL_OES_draw_buffers_indexed
void glBlendEquationiEXT(int buf, int mode)
void glBlendEquationiEXT(GLuint buf, GLenum mode)
GL_EXT_draw_buffers_indexed
void glBlendEquationiOES(int buf, int mode)
void glBlendEquationiOES(GLuint buf, GLenum mode)
GL_OES_draw_buffers_indexed
void glBlendFuncSeparateiEXT(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
void glBlendFuncSeparateiEXT(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GL_EXT_draw_buffers_indexed
void glBlendFuncSeparateiOES(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
void glBlendFuncSeparateiOES(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GL_OES_draw_buffers_indexed
void glBlendFunciEXT(int buf, int src, int dst)
void glBlendFunciEXT(GLuint buf, GLenum src, GLenum dst)
GL_EXT_draw_buffers_indexed
void glBlendFunciOES(int buf, int src, int dst)
void glBlendFunciOES(GLuint buf, GLenum src, GLenum dst)
GL_OES_draw_buffers_indexed
void glBlitFramebufferANGLE(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
void glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GL_ANGLE_framebuffer_blit
void glBlitFramebufferNV(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
void glBlitFramebufferNV(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GL_NV_framebuffer_blit
void glColorMaskiEXT(int index, boolean r, boolean g, boolean b, boolean a)
void glColorMaskiEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
GL_EXT_draw_buffers_indexed
void glColorMaskiOES(int index, boolean r, boolean g, boolean b, boolean a)
void glColorMaskiOES(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
GL_OES_draw_buffers_indexed
void glCopyBufferSubDataNV(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)
void glCopyBufferSubDataNV(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
GL_NV_copy_buffer
void glCopyTextureLevelsAPPLE(int destinationTexture, int sourceTexture, int sourceBaseLevel, int sourceLevelCount)
void glCopyTextureLevelsAPPLE(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount)
GL_APPLE_copy_texture_levels
void glCoverageMaskNV(boolean mask)
void glCoverageMaskNV(GLboolean mask)
GL_NV_coverage_sample
void glCoverageOperationNV(int operation)
void glCoverageOperationNV(GLenum operation)
GL_NV_coverage_sample
void glDeleteVertexArraysOES(int n, IntBuffer arrays)
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays)
GL_OES_vertex_array_object
arrays
- a direct or array-backed IntBuffer
void glDeleteVertexArraysOES(int n, int[] arrays, int arrays_offset)
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays)
GL_OES_vertex_array_object
void glDepthRangeArrayfvNV(int first, int count, FloatBuffer v)
void glDepthRangeArrayfvNV(GLuint first, GLsizei count, const GLfloat * v)
GL_NV_viewport_array
v
- a direct or array-backed FloatBuffer
void glDepthRangeArrayfvNV(int first, int count, float[] v, int v_offset)
void glDepthRangeArrayfvNV(GLuint first, GLsizei count, const GLfloat * v)
GL_NV_viewport_array
void glDepthRangeIndexedfNV(int index, float n, float f)
void glDepthRangeIndexedfNV(GLuint index, GLfloat n, GLfloat f)
GL_NV_viewport_array
void glDisableDriverControlQCOM(int driverControl)
void glDisableDriverControlQCOM(GLuint driverControl)
GL_QCOM_driver_control
void glDisableiEXT(int target, int index)
void glDisableiEXT(GLenum target, GLuint index)
GL_EXT_draw_buffers_indexed
void glDisableiNV(int target, int index)
void glDisableiNV(GLenum target, GLuint index)
GL_NV_viewport_array
void glDisableiOES(int target, int index)
void glDisableiOES(GLenum target, GLuint index)
GL_OES_draw_buffers_indexed
void glDiscardFramebufferEXT(int target, int numAttachments, IntBuffer attachments)
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments)
GL_EXT_discard_framebuffer
attachments
- a direct or array-backed IntBuffer
void glDiscardFramebufferEXT(int target, int numAttachments, int[] attachments, int attachments_offset)
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments)
GL_EXT_discard_framebuffer
void glDrawArraysInstancedANGLE(int mode, int first, int count, int primcount)
void glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
GL_ANGLE_instanced_arrays
void glDrawArraysInstancedNV(int mode, int first, int count, int primcount)
void glDrawArraysInstancedNV(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
GL_NV_draw_instanced
void glDrawBuffersIndexedEXT(int n, IntBuffer location, IntBuffer indices)
void glDrawBuffersIndexedEXT(GLint n, const GLenum * location, const GLint * indices)
GL_EXT_multiview_draw_buffers
void glDrawBuffersIndexedEXT(int n, int[] location, int location_offset, int[] indices, int indices_offset)
void glDrawBuffersIndexedEXT(GLint n, const GLenum * location, const GLint * indices)
GL_EXT_multiview_draw_buffers
void glDrawElementsBaseVertexEXT(int mode, int count, int type, Buffer indices, int basevertex)
void glDrawElementsBaseVertexEXT(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex)
GL_EXT_draw_elements_base_vertex
indices
- a direct or array-backed Buffer
void glDrawElementsBaseVertexOES(int mode, int count, int type, Buffer indices, int basevertex)
void glDrawElementsBaseVertexOES(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex)
GL_OES_draw_elements_base_vertex
indices
- a direct or array-backed Buffer
void glDrawElementsInstancedANGLE(int mode, int count, int type, Buffer indices, int primcount)
void glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount)
GL_ANGLE_instanced_arrays
indices
- a direct or array-backed Buffer
void glDrawElementsInstancedBaseVertexEXT(int mode, int count, int type, Buffer indices, int instancecount, int basevertex)
void glDrawElementsInstancedBaseVertexEXT(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex)
GL_EXT_draw_elements_base_vertex
indices
- a direct or array-backed Buffer
void glDrawElementsInstancedBaseVertexOES(int mode, int count, int type, Buffer indices, int instancecount, int basevertex)
void glDrawElementsInstancedBaseVertexOES(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex)
GL_OES_draw_elements_base_vertex
indices
- a direct or array-backed Buffer
void glDrawElementsInstancedNV(int mode, int count, int type, Buffer indices, int primcount)
void glDrawElementsInstancedNV(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount)
GL_NV_draw_instanced
indices
- a direct or array-backed Buffer
void glDrawRangeElementsBaseVertexEXT(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)
void glDrawRangeElementsBaseVertexEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex)
GL_EXT_draw_elements_base_vertex
indices
- a direct or array-backed Buffer
void glDrawRangeElementsBaseVertexOES(int mode, int start, int end, int count, int type, Buffer indices, int basevertex)
void glDrawRangeElementsBaseVertexOES(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex)
GL_OES_draw_elements_base_vertex
indices
- a direct or array-backed Buffer
void glEGLImageTargetRenderbufferStorageOES(int target, long image)
void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
GL_OES_EGL_image
void glEGLImageTargetTexture2DOES(int target, long image)
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
GL_OES_EGL_image
void glEnableDriverControlQCOM(int driverControl)
void glEnableDriverControlQCOM(GLuint driverControl)
GL_QCOM_driver_control
void glEnableiEXT(int target, int index)
void glEnableiEXT(GLenum target, GLuint index)
GL_EXT_draw_buffers_indexed
void glEnableiNV(int target, int index)
void glEnableiNV(GLenum target, GLuint index)
GL_NV_viewport_array
void glEnableiOES(int target, int index)
void glEnableiOES(GLenum target, GLuint index)
GL_OES_draw_buffers_indexed
void glEndConditionalRender()
void glEndConditionalRender(void)
GL_VERSION_3_0
, GL_NV_conditional_render
glEndConditionalRenderNV
void glEndTilingQCOM(int preserveMask)
void glEndTilingQCOM(GLbitfield preserveMask)
GL_QCOM_tiled_rendering
void glExtGetBufferPointervQCOM(int target, PointerBuffer params)
void glExtGetBufferPointervQCOM(GLenum target, void * * params)
GL_QCOM_extended_get
params
- a direct only PointerBuffer
void glExtGetBuffersQCOM(IntBuffer buffers, int maxBuffers, IntBuffer numBuffers)
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers)
GL_QCOM_extended_get
void glExtGetBuffersQCOM(int[] buffers, int buffers_offset, int maxBuffers, int[] numBuffers, int numBuffers_offset)
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers)
GL_QCOM_extended_get
void glExtGetFramebuffersQCOM(IntBuffer framebuffers, int maxFramebuffers, IntBuffer numFramebuffers)
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers)
GL_QCOM_extended_get
void glExtGetFramebuffersQCOM(int[] framebuffers, int framebuffers_offset, int maxFramebuffers, int[] numFramebuffers, int numFramebuffers_offset)
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers)
GL_QCOM_extended_get
void glExtGetProgramBinarySourceQCOM(int program, int shadertype, ByteBuffer source, IntBuffer length)
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length)
GL_QCOM_extended_get2
source
- a direct or array-backed ByteBuffer
length
- a direct or array-backed IntBuffer
void glExtGetProgramBinarySourceQCOM(int program, int shadertype, byte[] source, int source_offset, int[] length, int length_offset)
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length)
GL_QCOM_extended_get2
void glExtGetProgramsQCOM(IntBuffer programs, int maxPrograms, IntBuffer numPrograms)
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms)
GL_QCOM_extended_get2
void glExtGetProgramsQCOM(int[] programs, int programs_offset, int maxPrograms, int[] numPrograms, int numPrograms_offset)
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms)
GL_QCOM_extended_get2
void glExtGetRenderbuffersQCOM(IntBuffer renderbuffers, int maxRenderbuffers, IntBuffer numRenderbuffers)
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers)
GL_QCOM_extended_get
void glExtGetRenderbuffersQCOM(int[] renderbuffers, int renderbuffers_offset, int maxRenderbuffers, int[] numRenderbuffers, int numRenderbuffers_offset)
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers)
GL_QCOM_extended_get
void glExtGetShadersQCOM(IntBuffer shaders, int maxShaders, IntBuffer numShaders)
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders)
GL_QCOM_extended_get2
void glExtGetShadersQCOM(int[] shaders, int shaders_offset, int maxShaders, int[] numShaders, int numShaders_offset)
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders)
GL_QCOM_extended_get2
void glExtGetTexLevelParameterivQCOM(int texture, int face, int level, int pname, IntBuffer params)
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params)
GL_QCOM_extended_get
params
- a direct or array-backed IntBuffer
void glExtGetTexLevelParameterivQCOM(int texture, int face, int level, int pname, int[] params, int params_offset)
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params)
GL_QCOM_extended_get
void glExtGetTexSubImageQCOM(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer texels)
void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels)
GL_QCOM_extended_get
texels
- a direct or array-backed Buffer
void glExtGetTexturesQCOM(IntBuffer textures, int maxTextures, IntBuffer numTextures)
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures)
GL_QCOM_extended_get
void glExtGetTexturesQCOM(int[] textures, int textures_offset, int maxTextures, int[] numTextures, int numTextures_offset)
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures)
GL_QCOM_extended_get
boolean glExtIsProgramBinaryQCOM(int program)
GLboolean glExtIsProgramBinaryQCOM(GLuint program)
GL_QCOM_extended_get2
void glExtTexObjectStateOverrideiQCOM(int target, int pname, int param)
void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
GL_QCOM_extended_get
void glFramebufferTexture2DMultisampleEXT(int target, int attachment, int textarget, int texture, int level, int samples)
void glFramebufferTexture2DMultisampleEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
GL_EXT_multisampled_render_to_texture
void glFramebufferTexture2DMultisampleIMG(int target, int attachment, int textarget, int texture, int level, int samples)
void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
GL_IMG_multisampled_render_to_texture
void glFramebufferTextureEXT(int target, int attachment, int texture, int level)
void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level)
GL_NV_geometry_program4
, GL_EXT_geometry_shader
void glFramebufferTextureOES(int target, int attachment, int texture, int level)
void glFramebufferTextureOES(GLenum target, GLenum attachment, GLuint texture, GLint level)
GL_OES_geometry_shader
void glGenVertexArraysOES(int n, IntBuffer arrays)
void glGenVertexArraysOES(GLsizei n, GLuint * arrays)
GL_OES_vertex_array_object
arrays
- a direct or array-backed IntBuffer
void glGenVertexArraysOES(int n, int[] arrays, int arrays_offset)
void glGenVertexArraysOES(GLsizei n, GLuint * arrays)
GL_OES_vertex_array_object
void glGetDriverControlStringQCOM(int driverControl, int bufSize, IntBuffer length, ByteBuffer driverControlString)
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString)
GL_QCOM_driver_control
length
- a direct or array-backed IntBuffer
driverControlString
- a direct or array-backed ByteBuffer
void glGetDriverControlStringQCOM(int driverControl, int bufSize, int[] length, int length_offset, byte[] driverControlString, int driverControlString_offset)
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString)
GL_QCOM_driver_control
void glGetDriverControlsQCOM(IntBuffer num, int size, IntBuffer driverControls)
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls)
GL_QCOM_driver_control
void glGetDriverControlsQCOM(int[] num, int num_offset, int size, int[] driverControls, int driverControls_offset)
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls)
GL_QCOM_driver_control
void glGetFloati_vNV(int target, int index, FloatBuffer data)
void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data)
GL_NV_viewport_array
data
- a direct or array-backed FloatBuffer
void glGetFloati_vNV(int target, int index, float[] data, int data_offset)
void glGetFloati_vNV(GLenum target, GLuint index, GLfloat * data)
GL_NV_viewport_array
void glGetIntegeri_vEXT(int target, int index, IntBuffer data)
void glGetIntegeri_vEXT(GLenum target, GLuint index, GLint * data)
GL_EXT_multiview_draw_buffers
data
- a direct or array-backed IntBuffer
void glGetIntegeri_vEXT(int target, int index, int[] data, int data_offset)
void glGetIntegeri_vEXT(GLenum target, GLuint index, GLint * data)
GL_EXT_multiview_draw_buffers
void glGetTranslatedShaderSourceANGLE(int shader, int bufsize, IntBuffer length, ByteBuffer source)
void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
GL_ANGLE_translated_shader_source
length
- a direct or array-backed IntBuffer
source
- a direct or array-backed ByteBuffer
void glGetTranslatedShaderSourceANGLE(int shader, int bufsize, int[] length, int length_offset, byte[] source, int source_offset)
void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
GL_ANGLE_translated_shader_source
void glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params)
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
GL_VERSION_4_5
, GL_ARB_robustness
, GL_KHR_robustness
glGetnUniformuivARB
, glGetnUniformuivKHR
params
- a direct or array-backed IntBuffer
void glGetnUniformuiv(int program, int location, int bufSize, int[] params, int params_offset)
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
GL_VERSION_4_5
, GL_ARB_robustness
, GL_KHR_robustness
glGetnUniformuivARB
, glGetnUniformuivKHR
boolean glIsEnablediEXT(int target, int index)
GLboolean glIsEnablediEXT(GLenum target, GLuint index)
GL_EXT_draw_buffers_indexed
boolean glIsEnablediNV(int target, int index)
GLboolean glIsEnablediNV(GLenum target, GLuint index)
GL_NV_viewport_array
boolean glIsEnablediOES(int target, int index)
GLboolean glIsEnablediOES(GLenum target, GLuint index)
GL_OES_draw_buffers_indexed
boolean glIsVertexArrayOES(int array)
GLboolean glIsVertexArrayOES(GLuint array)
GL_OES_vertex_array_object
void glMinSampleShadingOES(float value)
void glMinSampleShadingOES(GLfloat value)
GL_OES_sample_shading
void glMultiDrawArraysIndirectEXT(int mode, Buffer indirect, int drawcount, int stride)
void glMultiDrawArraysIndirectEXT(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride)
GL_EXT_multi_draw_indirect
indirect
- a direct or array-backed Buffer
void glMultiDrawElementsBaseVertexEXT(int mode, IntBuffer count, int type, PointerBuffer indices, int primcount, IntBuffer basevertex)
void glMultiDrawElementsBaseVertexEXT(GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount, const GLint * basevertex)
GL_EXT_draw_elements_base_vertex
count
- a direct or array-backed IntBuffer
indices
- a direct or array-backed PointerBuffer
basevertex
- a direct or array-backed IntBuffer
void glMultiDrawElementsBaseVertexEXT(int mode, int[] count, int count_offset, int type, PointerBuffer indices, int primcount, int[] basevertex, int basevertex_offset)
void glMultiDrawElementsBaseVertexEXT(GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount, const GLint * basevertex)
GL_EXT_draw_elements_base_vertex
indices
- a direct or array-backed PointerBuffer
void glMultiDrawElementsBaseVertexOES(int mode, IntBuffer count, int type, PointerBuffer indices, int primcount, IntBuffer basevertex)
void glMultiDrawElementsBaseVertexOES(GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount, const GLint * basevertex)
GL_OES_draw_elements_base_vertex
count
- a direct or array-backed IntBuffer
indices
- a direct or array-backed PointerBuffer
basevertex
- a direct or array-backed IntBuffer
void glMultiDrawElementsBaseVertexOES(int mode, int[] count, int count_offset, int type, PointerBuffer indices, int primcount, int[] basevertex, int basevertex_offset)
void glMultiDrawElementsBaseVertexOES(GLenum mode, const GLsizei * count, GLenum type, const void * const * indices, GLsizei primcount, const GLint * basevertex)
GL_OES_draw_elements_base_vertex
indices
- a direct or array-backed PointerBuffer
void glMultiDrawElementsIndirectEXT(int mode, int type, Buffer indirect, int drawcount, int stride)
void glMultiDrawElementsIndirectEXT(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride)
GL_EXT_multi_draw_indirect
indirect
- a direct or array-backed Buffer
void glPatchParameteriEXT(int pname, int value)
void glPatchParameteriEXT(GLenum pname, GLint value)
GL_EXT_tessellation_shader
void glPatchParameteriOES(int pname, int value)
void glPatchParameteriOES(GLenum pname, GLint value)
GL_OES_tessellation_shader
void glPrimitiveBoundingBoxEXT(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW)
void glPrimitiveBoundingBoxEXT(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
GL_EXT_primitive_bounding_box
void glPrimitiveBoundingBoxOES(float minX, float minY, float minZ, float minW, float maxX, float maxY, float maxZ, float maxW)
void glPrimitiveBoundingBoxOES(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
GL_OES_primitive_bounding_box
void glReadBufferIndexedEXT(int src, int index)
void glReadBufferIndexedEXT(GLenum src, GLint index)
GL_EXT_multiview_draw_buffers
void glReadBufferNV(int mode)
void glReadBufferNV(GLenum mode)
GL_NV_read_buffer
void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height)
void glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_EXT_multisampled_render_to_texture
, GL_EXT_framebuffer_multisample
void glRenderbufferStorageMultisampleIMG(int target, int samples, int internalformat, int width, int height)
void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_IMG_multisampled_render_to_texture
void glRenderbufferStorageMultisampleNV(int target, int samples, int internalformat, int width, int height)
void glRenderbufferStorageMultisampleNV(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_NV_framebuffer_multisample
void glResolveMultisampleFramebuffer()
void glResolveMultisampleFramebuffer(void)
GL_APPLE_framebuffer_multisample
glResolveMultisampleFramebufferAPPLE
void glScissorArrayvNV(int first, int count, IntBuffer v)
void glScissorArrayvNV(GLuint first, GLsizei count, const GLint * v)
GL_NV_viewport_array
v
- a direct or array-backed IntBuffer
void glScissorArrayvNV(int first, int count, int[] v, int v_offset)
void glScissorArrayvNV(GLuint first, GLsizei count, const GLint * v)
GL_NV_viewport_array
void glScissorIndexedNV(int index, int left, int bottom, int width, int height)
void glScissorIndexedNV(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
GL_NV_viewport_array
void glScissorIndexedvNV(int index, IntBuffer v)
void glScissorIndexedvNV(GLuint index, const GLint * v)
GL_NV_viewport_array
v
- a direct or array-backed IntBuffer
void glScissorIndexedvNV(int index, int[] v, int v_offset)
void glScissorIndexedvNV(GLuint index, const GLint * v)
GL_NV_viewport_array
void glStartTilingQCOM(int x, int y, int width, int height, int preserveMask)
void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
GL_QCOM_tiled_rendering
void glTexBufferEXT(int target, int internalformat, int buffer)
void glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer)
GL_EXT_texture_buffer
, GL_EXT_texture_buffer_object
void glTexBufferOES(int target, int internalformat, int buffer)
void glTexBufferOES(GLenum target, GLenum internalformat, GLuint buffer)
GL_OES_texture_buffer
void glTexBufferRangeEXT(int target, int internalformat, int buffer, long offset, long size)
void glTexBufferRangeEXT(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
GL_EXT_texture_buffer
void glTexBufferRangeOES(int target, int internalformat, int buffer, long offset, long size)
void glTexBufferRangeOES(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
GL_OES_texture_buffer
void glTexStorage3DMultisampleOES(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
void glTexStorage3DMultisampleOES(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
GL_OES_texture_storage_multisample_2d_array
void glTextureView(int texture, int target, int origtexture, int internalformat, int minlevel, int numlevels, int minlayer, int numlayers)
void glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
GL_VERSION_4_3
, GL_ARB_texture_view
, GL_OES_texture_view
, GL_EXT_texture_view
glTextureViewOES
, glTextureViewEXT
void glUniformMatrix2x3fvNV(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_NV_non_square_matrices
value
- a direct or array-backed FloatBuffer
void glUniformMatrix2x3fvNV(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2x3fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_NV_non_square_matrices
void glUniformMatrix2x4fvNV(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_NV_non_square_matrices
value
- a direct or array-backed FloatBuffer
void glUniformMatrix2x4fvNV(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2x4fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_NV_non_square_matrices
void glUniformMatrix3x2fvNV(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_NV_non_square_matrices
value
- a direct or array-backed FloatBuffer
void glUniformMatrix3x2fvNV(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3x2fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_NV_non_square_matrices
void glUniformMatrix3x4fvNV(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_NV_non_square_matrices
value
- a direct or array-backed FloatBuffer
void glUniformMatrix3x4fvNV(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3x4fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_NV_non_square_matrices
void glUniformMatrix4x2fvNV(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_NV_non_square_matrices
value
- a direct or array-backed FloatBuffer
void glUniformMatrix4x2fvNV(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4x2fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_NV_non_square_matrices
void glUniformMatrix4x3fvNV(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_NV_non_square_matrices
value
- a direct or array-backed FloatBuffer
void glUniformMatrix4x3fvNV(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4x3fvNV(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_NV_non_square_matrices
void glVertexAttribDivisor(int index, int divisor)
void glVertexAttribDivisor(GLuint index, GLuint divisor)
GL_ES_VERSION_3_0
, GL_VERSION_3_3
, GL_ARB_instanced_arrays
, GL_EXT_instanced_arrays
, GL_NV_instanced_arrays
, GL_ANGLE_instanced_arrays
glVertexAttribDivisorARB
, glVertexAttribDivisorEXT
, glVertexAttribDivisorNV
, glVertexAttribDivisorANGLE
void glVertexAttribDivisorANGLE(int index, int divisor)
void glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
GL_ANGLE_instanced_arrays
void glVertexAttribDivisorNV(int index, int divisor)
void glVertexAttribDivisorNV(GLuint index, GLuint divisor)
GL_NV_instanced_arrays
void glViewportArrayvNV(int first, int count, FloatBuffer v)
void glViewportArrayvNV(GLuint first, GLsizei count, const GLfloat * v)
GL_NV_viewport_array
v
- a direct or array-backed FloatBuffer
void glViewportArrayvNV(int first, int count, float[] v, int v_offset)
void glViewportArrayvNV(GLuint first, GLsizei count, const GLfloat * v)
GL_NV_viewport_array
void glViewportIndexedfNV(int index, float x, float y, float w, float h)
void glViewportIndexedfNV(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
GL_NV_viewport_array
void glViewportIndexedfvNV(int index, FloatBuffer v)
void glViewportIndexedfvNV(GLuint index, const GLfloat * v)
GL_NV_viewport_array
v
- a direct or array-backed FloatBuffer
void glViewportIndexedfvNV(int index, float[] v, int v_offset)
void glViewportIndexedfvNV(GLuint index, const GLfloat * v)
GL_NV_viewport_array
void glDrawElements(int mode, int count, int type, Buffer indices)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
indices
- a direct or array-backed Buffer
void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr)
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr);
GL_ES_VERSION_2_0
, GL_VERSION_2_0
ptr
- a direct only Buffer
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