public class Frustum extends Object
planes
derived by different inputs
(P*MV
, ..) used to classify objects
and to test whether they are outside
Extracting the world-frustum planes from the P*Mv:
Fast Extraction of Viewing Frustum Planes from the World-View-Projection Matrix Gil GribbClassifying Point, Sphere and AABBox:Klaus Hartmann http://graphics.cs.ucf.edu/cap4720/fall2008/plane_extraction.pdf
Efficient View Frustum Culling Daniel SýkoraJosef Jelínek http://www.cg.tuwien.ac.at/hostings/cescg/CESCG-2002/DSykoraJJelinek/index.html
Lighthouse3d.com http://www.lighthouse3d.com/tutorials/view-frustum-culling/Fundamentals about Planes, Half-Spaces and Frustum-Culling:
Planes and Half-Spaces, Max Wagnerhttp://www.emeyex.com/site/tuts/PlanesHalfSpaces.pdf
Frustum Culling, Max Wagnerhttp://www.emeyex.com/site/tuts/FrustumCulling.pdf
Modifier and Type | Class and Description |
---|---|
static class |
Frustum.Location |
static class |
Frustum.Plane
Plane equation := dot(n, x - p) = 0 -> ax + bc + cx + d == 0
|
Modifier and Type | Field and Description |
---|---|
static int |
BOTTOM
Index for bottom plane: 2
|
static int |
FAR
Index for far plane: 5
|
static int |
LEFT
Index for left plane: 0
|
static int |
NEAR
Index for near plane: 4
|
static int |
RIGHT
Index for right plane: 1
|
static int |
TOP
Index for top plane: 3
|
Constructor and Description |
---|
Frustum()
Creates an undefined instance w/o calculating the frustum.
|
Modifier and Type | Method and Description |
---|---|
Frustum.Location |
classifyPoint(float[] p)
Check to see if a point is outside, inside or on a plane of the frustum.
|
Frustum.Location |
classifySphere(float[] p,
float radius)
Check to see if a sphere is outside, intersecting or inside of the frustum.
|
Frustum.Plane[] |
getPlanes()
|
boolean |
isAABBoxOutside(AABBox box)
Check to see if an axis aligned bounding box is completely outside of the frustum.
|
boolean |
isPointOutside(float[] p)
Check to see if a point is outside of the frustum.
|
boolean |
isSphereOutside(float[] p,
float radius)
Check to see if a sphere is outside of the frustum.
|
String |
toString() |
StringBuilder |
toString(StringBuilder sb) |
void |
updateByPlanes(Frustum.Plane[] src)
Copy the given
src planes into this this instance's planes. |
void |
updateByPMV(float[] pmv,
int pmv_off)
Calculate the frustum planes in world coordinates
using the passed float[16] as premultiplied P*MV (column major order).
|
public static final int LEFT
public static final int RIGHT
public static final int BOTTOM
public static final int TOP
public static final int NEAR
public static final int FAR
public Frustum()
Use one of the update(..)
methods to set the planes
.
public final Frustum.Plane[] getPlanes()
Frustum.Plane
s are ordered in the returned array as follows:
Frustum.Plane
's normals are pointing to the inside of the frustum
in order to work w/ isOutside(..)
methods.
Frustum.Plane
s, order see above.public final void updateByPlanes(Frustum.Plane[] src)
src
planes into this this instance's planes.src
- the 6 source planespublic void updateByPMV(float[] pmv, int pmv_off)
Frustum plane's normals will point to the inside of the viewing frustum, as required by this class.
public final boolean isAABBoxOutside(AABBox box)
Note: If method returns false, the box may only be partially inside.
public final Frustum.Location classifyPoint(float[] p)
p
- the pointFrustum.Location
of point related to frustum planespublic final boolean isPointOutside(float[] p)
p
- the pointpublic final Frustum.Location classifySphere(float[] p, float radius)
p
- center of the sphereradius
- radius of the sphereFrustum.Location
of point related to frustum planespublic final boolean isSphereOutside(float[] p, float radius)
p
- center of the sphereradius
- radius of the spherepublic StringBuilder toString(StringBuilder sb)
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